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    Various rendering choices? -- Challenge!

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    • AnssiA Offline
      Anssi
      last edited by

      A first quick one with ArtLantis. 20 seconds.

      Anssi

      Scene-1.jpg

      securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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      • TaffGochT Offline
        TaffGoch
        last edited by

        @solo said:

        I smell a render challenge.... 👍
        Frigging cool model, curious how it was made.

        Your wish is granted...

        I included hidden layers in the model, to demonstrate the development of the sinusoidal "Follow me" path. The methods are conceptually simple, and radial symmetries permit copies of components, so it's not as complex as it first appears.

        BTW, you may consider yourself challenged....

        -Taff

        "Information is not knowledge." -- Albert Einstein

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        • TaffGochT Offline
          TaffGoch
          last edited by

          @gaieus said:

          There are some other, interesting layers in there...

          Indeed! Extreme "lensing" magnification, by that orb.

          Nice resultant caustics, too.

          -Taff

          "Information is not knowledge." -- Albert Einstein

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          • K Offline
            KarinaGM
            last edited by

            @unknownuser said:

            The material uses thin film interference for color and fairly simple studio with HDR.

            You mean you used thin film and nothing else? 😲
            well, that HDRI must be a good one.

            **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

            -Benjamín Franklin.**

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            • boofredlayB Offline
              boofredlay
              last edited by

              Twilight Render. Progressive, 175 passes.
              Iridescent Coated Aluminum material, two spot lights.


              Ball.jpg

              http://www.coroflot.com/boofredlay

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              • soloS Offline
                solo
                last edited by

                It must be a guy thing... we love rendering balls.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • boofredlayB Offline
                  boofredlay
                  last edited by

                  And mine is blue. 😄

                  http://www.coroflot.com/boofredlay

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Ah, nice trick indeed. MLT is "best" when there is (are) enough light(s). In some really shady areas it can get clear really slowly.

                    Gai...

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                    • TaffGochT Offline
                      TaffGoch
                      last edited by

                      Gai,

                      I liked your iridescent render enough to give it a try, using Kerkythea, Metals_Ashikhmin_MLT, rainbow_metal_02, (M)etropolis(L)ight(T)ransfer (for a couple of hours):

                      http://i579.photobucket.com/albums/ss233/taffgoch/WeaveIridescent.jpg

                      Actually, I only used the resultant iridescent colors, saturated and layered, in Photoshop, to "colorize" a greyscale version of my original gold render. (Much faster than waiting for a long MLT render.)

                      [ My new wallpaper! ]

                      -Taff

                      "Information is not knowledge." -- Albert Einstein

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                      • boofredlayB Offline
                        boofredlay
                        last edited by

                        Here is another angle.


                        Ball3.jpg

                        http://www.coroflot.com/boofredlay

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                        • olisheaO Offline
                          olishea
                          last edited by

                          like this one A LOT!! 👍

                          oli

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            @olishea said:

                            like this one A LOT!! 👍

                            +1 👍

                            Gai...

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                            • boofredlayB Offline
                              boofredlay
                              last edited by

                              😄 Thanks.

                              http://www.coroflot.com/boofredlay

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                              • TaffGochT Offline
                                TaffGoch
                                last edited by

                                Boof,

                                Can you dish out some details?

                                (I'm still learning materials, but need to move on to depth-of-field, etc.)

                                -Taff

                                "Information is not knowledge." -- Albert Einstein

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                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  Thanks for sharing the settings Eric 👍

                                  This is a great learning thread, much appreciated.

                                  Download the free D'oh Book for SketchUp 📖

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                                  • boofredlayB Offline
                                    boofredlay
                                    last edited by

                                    Sure. That last one was a metal texture in the Twilight Library called Aluminum NK. Part of the NK Metals.

                                    The rendering was an overnight shot, 10 hours I think, using a progressive setting called Metropolis Light Transport (BPT).

                                    All I did was open your model, click the face with the material eyedropper. Found the Aluminum NK and applied it. I then set the camera focal point inside the sphere and set the camera F number to 8.
                                    Finally I set the render size and progressive setting then hit render and went to bed. That simple.

                                    Edit. Oops I forgot. I placed 3 spot lights in the scene as well. One to the left, one to the right and one below. Each was a separate color. And I set the background color to black.


                                    Settings3.jpg

                                    http://www.coroflot.com/boofredlay

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                                    • TaffGochT Offline
                                      TaffGoch
                                      last edited by

                                      Indeed, thanks for the settings.

                                      I'm testing a render, right now, using f/5.6, focused just beneath the "surface" of the sphere. This will be my first fray into camera settings, so I'm still a newbie (even though I used to do this sort of stuff with POV, 15-years ago.)

                                      It looks like the Twilight interface makes things a bit easier (rather than just using KT.)

                                      Thanks again,
                                      Taff

                                      "Information is not knowledge." -- Albert Einstein

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                                      • N Offline
                                        notareal
                                        last edited by

                                        btw if you are looking thin film interference like effect for KT, you can find a procedural texture, mIridescent, in Procedural Textures by Chris Hegarty (Windows).

                                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          BTW Taff, a little OT but as far as I remember, this was also one of your models:

                                          http://lh4.ggpht.com/_zcvsIuYiVbo/SxpNB9vm88I/AAAAAAAAC2k/VHUGFptgzao/grademål.jpg

                                          Of which I made this simple render first:

                                          http://lh5.ggpht.com/_zcvsIuYiVbo/SxpaUnwolNI/AAAAAAAAC3g/Bvu5aJdcYnU/grademal.jpg

                                          then this one with a glass dome:

                                          http://lh4.ggpht.com/_zcvsIuYiVbo/SxpaQYN4YhI/AAAAAAAAC3c/w7ZuLrnHCt4/example2.jpg

                                          (This was for a help forum discussion as far as I remember although the OP never came back)

                                          Gai...

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                                          • TaffGochT Offline
                                            TaffGoch
                                            last edited by

                                            @gaieus said:

                                            "BTW Taff, a little OT but as far as I remember, this was also one of your models..."

                                            Gai,
                                            I recall that discussion, and those images you posted. I probably didn't join in, since I've only recently started rendering (again.)

                                            From my past experience with POV, I already knew that rendering is addictive. I was too busy with other projects, and couldn't justify time spent rendering. (Actually, the spouse is of the opinion that I don't have time for SU or KT.) 😛

                                            I started thinking of rendering again, only after completing the "weave" geodesic ball in SU. I knew that, with all those curves and crossovers, it would make a nice subject for reflective materials, lighting and depth-of-field studies. (Participants have demonstrated that to be the case.)

                                            @notareal said:

                                            "btw if you are looking thin film interference like effect for KT, you can find a procedural texture, mIridescent, in Procedural Textures by Chris Hegarty (Windows)"

                                            Thanks, notareal. I've downloaded "procedurals.zip" (and, also, "Iridescent Glass.mat.zip") from the KT forum, and will check out their iridescent render results.

                                            -Taff

                                            "Information is not knowledge." -- Albert Einstein

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