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    Various rendering choices? -- Challenge!

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    • daleD Offline
      dale
      last edited by

      Taff
      I was never able to get very good SSS in Kerkythea, and am still just fumbling and experimenting in Thea. I though I could export a file over to Kerkythea and have a look at the base settings, but realized that I have altered everything, and I'm trying a new rendering of your model. (Which is so much fun to play with by the way, Thanks) I'm not exactly sure if that would have worked anyway.
      I have seen some really nice SSS work done in Kerkythea though, and I'm sure someone will come forward with some insights.
      I'm really enjoying the dof discussion, as it is another area I really don't know much about.
      Great challenge.

      Just monkeying around....like Monsanto

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      • HieruH Offline
        Hieru
        last edited by

        Great model - I imagine we'll see it turn up as an ornament in many interior renders, or even as a piece of garden sculpture.

        Here's just a bit of sci-fi fun:


        monolith.jpg

        www.davidhier.co.uk

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        • david_hD Offline
          david_h
          last edited by

          i did one for fun here. Looks like candy.


          colored spheres.jpg

          If I make it look easy...It is probably easy

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          • R Offline
            remon_v
            last edited by

            Octane render (Geforce 470) 10:01, but I don't see the difference after 5 min.:

            http://i22.photobucket.com/albums/b336/remon_v/SU_challange.jpg

            I haven't really played with Octane that much yet, but it's fast ๐Ÿ˜„

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            • R Offline
              remon_v
              last edited by

              I left it for 20:01 min now:

              http://i22.photobucket.com/albums/b336/remon_v/SU_challange2.jpg

              I do see the difference

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              • daleD Offline
                dale
                last edited by

                @hieru said:

                Great model - I imagine we'll see it turn up as an ornament in many interior renders, or even as a piece of garden sculpture.

                I think it's already popping up ๐Ÿ˜„


                Picture 583.png

                Just monkeying around....like Monsanto

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                • TaffGochT Offline
                  TaffGoch
                  last edited by

                  @unknownuser said:

                  i did one for fun here. Looks like candy.

                  Yum!

                  I like the variations produced by transparent materials, having a moderate internal index-of-refraction,...

                  ...and really shiny materials with all the "self" reflections (like those in the renders posted by remon_v.)


                  Hieru,

                  Soccer? Really?

                  ...sepak takraw, maybe...

                  ...but, soccer ?? ๐Ÿ˜†

                  -Taff

                  "Information is not knowledge." -- Albert Einstein

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                  • daleD Offline
                    dale
                    last edited by

                    I thought they both looked rather surprised ๐Ÿ˜„

                    Just monkeying around....like Monsanto

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                    • simon le bonS Offline
                      simon le bon
                      last edited by

                      Hi Guys,

                      %(#0000FF)[Sorry for disturbing with my digression (no render in the pocket ๐Ÿ˜ณ )]
                      First I have searched to know what notion was covering " a geodesic"! " A geodesic is a generalization of the notion of a "straight line" to "curved spaces". In the presence of a metric, geodesics are defined to be (locally) the shortest path between points in the space." (may be better explain in the french wiki ๐Ÿ˜‰ )

                      http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/300px-Geodesiques.png
                      ๐Ÿ‘

                      Your drawing dear Taff Gosh (Taff: The Trans-Atlantic Fan Fund, also known as TAFF, was created in 1953 for the purpose of providing funds to bring well-known and popular members of science fiction fandom familiar to fans on both sides of the ocean, across the Atlantic(>>3D Basecamp 2010!!!!!).Goch (archaic spelling: Gog) is a town in the district of Kleve, in North Rhine-Westphalia, Germany.

                      Your drawing reminds me an exercise I wanted to suggest some month ago and had forgotten under the pile..

                      this was: " HOW TO DRAW A PARISIAN FENCE ? "

                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee001.jpg

                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee002.jpg

                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee003.jpg

                      In my mind the problem was "how to draw a sinusoid following the path of one element (component) and matching the good crossover at the various meeting points?"

                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee003_b.jpg

                      The solution you had applied to your geodesic weave sphere opens to me some idea to achieve this..
                      -one element of answer is that each component goes with a neighbor mirrored one.
                      clic to enlarge

                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/TaffGoch001_th.jpg

                      But it remains a difficult exercise I guess ๐Ÿ˜’

                      ๐Ÿ’š simon
                      PS: I'm completely found of your warehouse geodesic collection

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                      • R Offline
                        richcat
                        last edited by

                        A couple or tries with IRendernXt

                        http://api.ning.com/files/vfMN9V8PR0jh2Er4N03QeVsxe7kQjomOZokL2j8CUsWOf4DkNpAAkv-pmv3DHSg3l52Gax14ennaAVJB81jpA8jxRSU4g*BL/test5.png?width=737&height=356

                        http://api.ning.com/files/3Uoavia5AHrOXsnm6rQFcrL38kgFOCbNVLhtcd4dsWTE9KsXs8xFSF6-OxmDkLSIq45YKJ04t96SjOKWdVKvc1nIGGy3yQRB/test2.png?width=737&height=356

                        http://api.ning.com/files/*LLApHlCatfS6FDJx28n33AfV*r69PLPTimAUfTFFNpB7WfF9TgC6xkE8YPyh5GPqVccvQE8gd5HBmxB4gInjA__/test1.png?width=737&height=356

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                        • simon le bonS Offline
                          simon le bon
                          last edited by

                          end of the disturb ๐Ÿ˜Ž

                          Here is the link for the exercise:

                          An exercise: DRAWING A PARISIAN FENCE

                          ++simon

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                          • M Offline
                            martin-art
                            last edited by

                            Good renders people, given it a try in Shaderlight for SketchUp

                            http://i794.photobucket.com/albums/yy221/shaderlight/Shaderlight for SketchUp/poolweavesmall.jpg

                            Martin

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                            • TaffGochT Offline
                              TaffGoch
                              last edited by

                              Martin,

                              I was shooting for "jade" last night (and missed.) What I got is similar to yours, in green, rather than red.

                              Green apple
                              -Taff

                              "Information is not knowledge." -- Albert Einstein

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                              • TaffGochT Offline
                                TaffGoch
                                last edited by

                                @simon le bon said:

                                But it remains a difficult exercise I guess ๐Ÿ˜’

                                Simon,

                                Tedious, yes! -- Difficult, not so much.

                                Technically, the concept is simple. Scaling the sine wave lengthwise, to fit each straight line segment, is all that's required (while keeping the wave height constant.) It just takes some time to do each segment. If you need another example, here's a "flat" weave that employs the same technique:

                                Rope โ€ข Cornish Wheel Knot

                                http://sketchup.google.com/3dwarehouse/download?mid=38f95256a00b460f2137e32e8ebf2b1&rtyp=lt&ctyp=other&ts=1276476025000

                                Construction
                                If it had not been for the radial symmetries in both of the weave models, I would not have attempted them. With symmetries and component-copying, the modeling becomes (almost) trivial. Actually, the flat weave was more troubling than the sphere!

                                Taff (Welsh nickname, for Dave) Goch (Welsh, for "red")

                                "Information is not knowledge." -- Albert Einstein

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                                • david_hD Offline
                                  david_h
                                  last edited by

                                  that will look nice on my Christmas tree this year.

                                  If I make it look easy...It is probably easy

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                                  • TaffGochT Offline
                                    TaffGoch
                                    last edited by

                                    @richcat said:

                                    A couple or tries with IRendernXt

                                    Richard, I like the dark carbon-tinted version. Again, it's the complex reflections that produce the visual interest -- all other features (distractions) removed.

                                    It's like comparing b&w to color photography. Shadows and reflections take precedence. Nice exercise.

                                    -Taff

                                    "Information is not knowledge." -- Albert Einstein

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                                    • pyrolunaP Offline
                                      pyroluna
                                      last edited by

                                      I had a little try in Shaderlight... did need some postpro afterwards, but not much.

                                      geode-on-pedestal-pp.jpg

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                                      • N Offline
                                        notareal
                                        last edited by

                                        Here is something from Thea. Tried global medium and a single light.Geodesic-_Weave_Thea.jpg

                                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          @simon le bon said:

                                          ...PS: I'm completely found of your warehouse geodesic collection

                                          Taff also "maintains" a very interesting discussion group about the staff.

                                          Gai...

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                                          • daleD Offline
                                            dale
                                            last edited by

                                            Tried playing with the new Thea Thin Film, interesting but only partially successful.


                                            Picture 585.png

                                            Just monkeying around....like Monsanto

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