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    Various rendering choices? -- Challenge!

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    • soloS Offline
      solo
      last edited by

      Taffgoch, I overlayed the SU lines (exploded) hence the joins are visible.

      Another quick play.


      geometal.jpg


      taffball.jpg

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • olisheaO Offline
        olishea
        last edited by

        nice renders here.

        Gaieus is right, you don't strictly need the smoky glass/fog materials. just use the depth render and play with different blending modes....overlay and multiply can be used to emphasize foreground/darken background. also try inverting your depth render to change what is/isn't in focus etc if you are using it as a depth mask (for DOF)

        will have a go at this soon hopefully, nice model 👍

        oli

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        • daleD Offline
          dale
          last edited by

          Although a little difficult to carve out of Jade, I'm sure there is a Chinese Master carver out there who would be tempted.
          Thea, IBL,SSS,TR1,1Hr 10 Min


          Geodesic orb 1.png

          Just monkeying around....like Monsanto

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          • TaffGochT Offline
            TaffGoch
            last edited by

            Every good photographer takes advantage of the depth-of-field, for sharp/blur and close/distant distortion. I used to be okay at it, back when I was in college. Your latest renders, solo, really demonstrate the extremes.

            I just have to get used to the Kerkythea settings. I only wish I had more time to play with KT.

            Without these effects, the distinction between close and distant elements "gets lost."
            No DOF adjustments
            With DOF blurring & darkening, the depth is more apparent:
            DOF blur & darken

            -Taff

            "Information is not knowledge." -- Albert Einstein

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            • TaffGochT Offline
              TaffGoch
              last edited by

              dale,

              I was thinking of, eventually, trying a sub-surface-scattering jade render, with a centrally-positioned light-source globe, about half the diameter of the weave.

              I've got to go back to the SSS discussion, and experiment some. If someone else is quicker at it than I, it would be most appreciated if you could please share the KT parameters you used.

              -Taff

              "Information is not knowledge." -- Albert Einstein

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              • daleD Offline
                dale
                last edited by

                Taff
                I was never able to get very good SSS in Kerkythea, and am still just fumbling and experimenting in Thea. I though I could export a file over to Kerkythea and have a look at the base settings, but realized that I have altered everything, and I'm trying a new rendering of your model. (Which is so much fun to play with by the way, Thanks) I'm not exactly sure if that would have worked anyway.
                I have seen some really nice SSS work done in Kerkythea though, and I'm sure someone will come forward with some insights.
                I'm really enjoying the dof discussion, as it is another area I really don't know much about.
                Great challenge.

                Just monkeying around....like Monsanto

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                • HieruH Offline
                  Hieru
                  last edited by

                  Great model - I imagine we'll see it turn up as an ornament in many interior renders, or even as a piece of garden sculpture.

                  Here's just a bit of sci-fi fun:


                  monolith.jpg

                  www.davidhier.co.uk

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                  • david_hD Offline
                    david_h
                    last edited by

                    i did one for fun here. Looks like candy.


                    colored spheres.jpg

                    If I make it look easy...It is probably easy

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                    • R Offline
                      remon_v
                      last edited by

                      Octane render (Geforce 470) 10:01, but I don't see the difference after 5 min.:

                      http://i22.photobucket.com/albums/b336/remon_v/SU_challange.jpg

                      I haven't really played with Octane that much yet, but it's fast 😄

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                      • R Offline
                        remon_v
                        last edited by

                        I left it for 20:01 min now:

                        http://i22.photobucket.com/albums/b336/remon_v/SU_challange2.jpg

                        I do see the difference

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                        • daleD Offline
                          dale
                          last edited by

                          @hieru said:

                          Great model - I imagine we'll see it turn up as an ornament in many interior renders, or even as a piece of garden sculpture.

                          I think it's already popping up 😄


                          Picture 583.png

                          Just monkeying around....like Monsanto

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                          • TaffGochT Offline
                            TaffGoch
                            last edited by

                            @unknownuser said:

                            i did one for fun here. Looks like candy.

                            Yum!

                            I like the variations produced by transparent materials, having a moderate internal index-of-refraction,...

                            ...and really shiny materials with all the "self" reflections (like those in the renders posted by remon_v.)


                            Hieru,

                            Soccer? Really?

                            ...sepak takraw, maybe...

                            ...but, soccer ?? 😆

                            -Taff

                            "Information is not knowledge." -- Albert Einstein

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                            • daleD Offline
                              dale
                              last edited by

                              I thought they both looked rather surprised 😄

                              Just monkeying around....like Monsanto

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                              • simon le bonS Offline
                                simon le bon
                                last edited by

                                Hi Guys,

                                %(#0000FF)[Sorry for disturbing with my digression (no render in the pocket 😳 )]
                                First I have searched to know what notion was covering " a geodesic"! " A geodesic is a generalization of the notion of a "straight line" to "curved spaces". In the presence of a metric, geodesics are defined to be (locally) the shortest path between points in the space." (may be better explain in the french wiki 😉 )

                                http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/300px-Geodesiques.png
                                👍

                                Your drawing dear Taff Gosh (Taff: The Trans-Atlantic Fan Fund, also known as TAFF, was created in 1953 for the purpose of providing funds to bring well-known and popular members of science fiction fandom familiar to fans on both sides of the ocean, across the Atlantic(>>3D Basecamp 2010!!!!!).Goch (archaic spelling: Gog) is a town in the district of Kleve, in North Rhine-Westphalia, Germany.

                                Your drawing reminds me an exercise I wanted to suggest some month ago and had forgotten under the pile..

                                this was: " HOW TO DRAW A PARISIAN FENCE ? "

                                http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee001.jpg

                                http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee002.jpg

                                http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee003.jpg

                                In my mind the problem was "how to draw a sinusoid following the path of one element (component) and matching the good crossover at the various meeting points?"

                                http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee003_b.jpg

                                The solution you had applied to your geodesic weave sphere opens to me some idea to achieve this..
                                -one element of answer is that each component goes with a neighbor mirrored one.
                                clic to enlarge

                                http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/TaffGoch001_th.jpg

                                But it remains a difficult exercise I guess 😒

                                💚 simon
                                PS: I'm completely found of your warehouse geodesic collection

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                                • R Offline
                                  richcat
                                  last edited by

                                  A couple or tries with IRendernXt

                                  http://api.ning.com/files/vfMN9V8PR0jh2Er4N03QeVsxe7kQjomOZokL2j8CUsWOf4DkNpAAkv-pmv3DHSg3l52Gax14ennaAVJB81jpA8jxRSU4g*BL/test5.png?width=737&height=356

                                  http://api.ning.com/files/3Uoavia5AHrOXsnm6rQFcrL38kgFOCbNVLhtcd4dsWTE9KsXs8xFSF6-OxmDkLSIq45YKJ04t96SjOKWdVKvc1nIGGy3yQRB/test2.png?width=737&height=356

                                  http://api.ning.com/files/*LLApHlCatfS6FDJx28n33AfV*r69PLPTimAUfTFFNpB7WfF9TgC6xkE8YPyh5GPqVccvQE8gd5HBmxB4gInjA__/test1.png?width=737&height=356

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                                  • simon le bonS Offline
                                    simon le bon
                                    last edited by

                                    end of the disturb 😎

                                    Here is the link for the exercise:

                                    An exercise: DRAWING A PARISIAN FENCE

                                    ++simon

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                                    • M Offline
                                      martin-art
                                      last edited by

                                      Good renders people, given it a try in Shaderlight for SketchUp

                                      http://i794.photobucket.com/albums/yy221/shaderlight/Shaderlight for SketchUp/poolweavesmall.jpg

                                      Martin

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                                      • TaffGochT Offline
                                        TaffGoch
                                        last edited by

                                        Martin,

                                        I was shooting for "jade" last night (and missed.) What I got is similar to yours, in green, rather than red.

                                        Green apple
                                        -Taff

                                        "Information is not knowledge." -- Albert Einstein

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                                        • TaffGochT Offline
                                          TaffGoch
                                          last edited by

                                          @simon le bon said:

                                          But it remains a difficult exercise I guess 😒

                                          Simon,

                                          Tedious, yes! -- Difficult, not so much.

                                          Technically, the concept is simple. Scaling the sine wave lengthwise, to fit each straight line segment, is all that's required (while keeping the wave height constant.) It just takes some time to do each segment. If you need another example, here's a "flat" weave that employs the same technique:

                                          Rope • Cornish Wheel Knot

                                          http://sketchup.google.com/3dwarehouse/download?mid=38f95256a00b460f2137e32e8ebf2b1&rtyp=lt&ctyp=other&ts=1276476025000

                                          Construction
                                          If it had not been for the radial symmetries in both of the weave models, I would not have attempted them. With symmetries and component-copying, the modeling becomes (almost) trivial. Actually, the flat weave was more troubling than the sphere!

                                          Taff (Welsh nickname, for Dave) Goch (Welsh, for "red")

                                          "Information is not knowledge." -- Albert Einstein

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                                          • david_hD Offline
                                            david_h
                                            last edited by

                                            that will look nice on my Christmas tree this year.

                                            If I make it look easy...It is probably easy

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