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    Various rendering choices? -- Challenge!

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    • david_hD Offline
      david_h
      last edited by

      i did one for fun here. Looks like candy.


      colored spheres.jpg

      If I make it look easy...It is probably easy

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      • R Offline
        remon_v
        last edited by

        Octane render (Geforce 470) 10:01, but I don't see the difference after 5 min.:

        http://i22.photobucket.com/albums/b336/remon_v/SU_challange.jpg

        I haven't really played with Octane that much yet, but it's fast πŸ˜„

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        • R Offline
          remon_v
          last edited by

          I left it for 20:01 min now:

          http://i22.photobucket.com/albums/b336/remon_v/SU_challange2.jpg

          I do see the difference

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          • daleD Offline
            dale
            last edited by

            @hieru said:

            Great model - I imagine we'll see it turn up as an ornament in many interior renders, or even as a piece of garden sculpture.

            I think it's already popping up πŸ˜„


            Picture 583.png

            Just monkeying around....like Monsanto

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            • TaffGochT Offline
              TaffGoch
              last edited by

              @unknownuser said:

              i did one for fun here. Looks like candy.

              Yum!

              I like the variations produced by transparent materials, having a moderate internal index-of-refraction,...

              ...and really shiny materials with all the "self" reflections (like those in the renders posted by remon_v.)


              Hieru,

              Soccer? Really?

              ...sepak takraw, maybe...

              ...but, soccer ?? πŸ˜†

              -Taff

              "Information is not knowledge." -- Albert Einstein

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              • daleD Offline
                dale
                last edited by

                I thought they both looked rather surprised πŸ˜„

                Just monkeying around....like Monsanto

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                • simon le bonS Offline
                  simon le bon
                  last edited by

                  Hi Guys,

                  %(#0000FF)[Sorry for disturbing with my digression (no render in the pocket 😳 )]
                  First I have searched to know what notion was covering " a geodesic"! " A geodesic is a generalization of the notion of a "straight line" to "curved spaces". In the presence of a metric, geodesics are defined to be (locally) the shortest path between points in the space." (may be better explain in the french wiki πŸ˜‰ )

                  http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/300px-Geodesiques.png
                  πŸ‘

                  Your drawing dear Taff Gosh (Taff: The Trans-Atlantic Fan Fund, also known as TAFF, was created in 1953 for the purpose of providing funds to bring well-known and popular members of science fiction fandom familiar to fans on both sides of the ocean, across the Atlantic(>>3D Basecamp 2010!!!!!).Goch (archaic spelling: Gog) is a town in the district of Kleve, in North Rhine-Westphalia, Germany.

                  Your drawing reminds me an exercise I wanted to suggest some month ago and had forgotten under the pile..

                  this was: " HOW TO DRAW A PARISIAN FENCE ? "

                  http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee001.jpg

                  http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee002.jpg

                  http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee003.jpg

                  In my mind the problem was "how to draw a sinusoid following the path of one element (component) and matching the good crossover at the various meeting points?"

                  http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee003_b.jpg

                  The solution you had applied to your geodesic weave sphere opens to me some idea to achieve this..
                  -one element of answer is that each component goes with a neighbor mirrored one.
                  clic to enlarge

                  http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/TaffGoch001_th.jpg

                  But it remains a difficult exercise I guess πŸ˜’

                  πŸ’š simon
                  PS: I'm completely found of your warehouse geodesic collection

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                  • R Offline
                    richcat
                    last edited by

                    A couple or tries with IRendernXt

                    http://api.ning.com/files/vfMN9V8PR0jh2Er4N03QeVsxe7kQjomOZokL2j8CUsWOf4DkNpAAkv-pmv3DHSg3l52Gax14ennaAVJB81jpA8jxRSU4g*BL/test5.png?width=737&height=356

                    http://api.ning.com/files/3Uoavia5AHrOXsnm6rQFcrL38kgFOCbNVLhtcd4dsWTE9KsXs8xFSF6-OxmDkLSIq45YKJ04t96SjOKWdVKvc1nIGGy3yQRB/test2.png?width=737&height=356

                    http://api.ning.com/files/*LLApHlCatfS6FDJx28n33AfV*r69PLPTimAUfTFFNpB7WfF9TgC6xkE8YPyh5GPqVccvQE8gd5HBmxB4gInjA__/test1.png?width=737&height=356

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                    • simon le bonS Offline
                      simon le bon
                      last edited by

                      end of the disturb 😎

                      Here is the link for the exercise:

                      An exercise: DRAWING A PARISIAN FENCE

                      ++simon

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                      • M Offline
                        martin-art
                        last edited by

                        Good renders people, given it a try in Shaderlight for SketchUp

                        http://i794.photobucket.com/albums/yy221/shaderlight/Shaderlight for SketchUp/poolweavesmall.jpg

                        Martin

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                        • TaffGochT Offline
                          TaffGoch
                          last edited by

                          Martin,

                          I was shooting for "jade" last night (and missed.) What I got is similar to yours, in green, rather than red.

                          Green apple
                          -Taff

                          "Information is not knowledge." -- Albert Einstein

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                          • TaffGochT Offline
                            TaffGoch
                            last edited by

                            @simon le bon said:

                            But it remains a difficult exercise I guess πŸ˜’

                            Simon,

                            Tedious, yes! -- Difficult, not so much.

                            Technically, the concept is simple. Scaling the sine wave lengthwise, to fit each straight line segment, is all that's required (while keeping the wave height constant.) It just takes some time to do each segment. If you need another example, here's a "flat" weave that employs the same technique:

                            Rope β€’ Cornish Wheel Knot

                            http://sketchup.google.com/3dwarehouse/download?mid=38f95256a00b460f2137e32e8ebf2b1&rtyp=lt&ctyp=other&ts=1276476025000

                            Construction
                            If it had not been for the radial symmetries in both of the weave models, I would not have attempted them. With symmetries and component-copying, the modeling becomes (almost) trivial. Actually, the flat weave was more troubling than the sphere!

                            Taff (Welsh nickname, for Dave) Goch (Welsh, for "red")

                            "Information is not knowledge." -- Albert Einstein

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                            • david_hD Offline
                              david_h
                              last edited by

                              that will look nice on my Christmas tree this year.

                              If I make it look easy...It is probably easy

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                              • TaffGochT Offline
                                TaffGoch
                                last edited by

                                @richcat said:

                                A couple or tries with IRendernXt

                                Richard, I like the dark carbon-tinted version. Again, it's the complex reflections that produce the visual interest -- all other features (distractions) removed.

                                It's like comparing b&w to color photography. Shadows and reflections take precedence. Nice exercise.

                                -Taff

                                "Information is not knowledge." -- Albert Einstein

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                                • pyrolunaP Offline
                                  pyroluna
                                  last edited by

                                  I had a little try in Shaderlight... did need some postpro afterwards, but not much.

                                  geode-on-pedestal-pp.jpg

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                                  • N Offline
                                    notareal
                                    last edited by

                                    Here is something from Thea. Tried global medium and a single light.Geodesic-_Weave_Thea.jpg

                                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      @simon le bon said:

                                      ...PS: I'm completely found of your warehouse geodesic collection

                                      Taff also "maintains" a very interesting discussion group about the staff.

                                      Gai...

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                                      • daleD Offline
                                        dale
                                        last edited by

                                        Tried playing with the new Thea Thin Film, interesting but only partially successful.


                                        Picture 585.png

                                        Just monkeying around....like Monsanto

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                                        • TaffGochT Offline
                                          TaffGoch
                                          last edited by

                                          The internal mirror globe (Pyroluna) and the internal lighting (notareal) introduce enchanting complexities to the renders.

                                          (I especially like the "God rays" produced by the "fog" in notareal's render.)

                                          -Taff

                                          "Information is not knowledge." -- Albert Einstein

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                                          • massimoM Offline
                                            massimo Moderator
                                            last edited by

                                            Really nice Pentti! πŸ‘

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