This chair drives me crazy
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I tried to do that but there are to many curves. But I don't want to give up. I tried to use sculptris to get the organic forms of that shape but it wasn't exact enough. Can anybody help me?
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Hi Jo-ke,
Have you a top view of this chair? Also search the forums for 'Model this: Kimono Chair' think that could help you out.
Rich
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I gave it a shot using Subdivide & Smooth. Someone who has a better grasp on SDS could probably do this in short order.
(I didn't even notice the "hull" , so I ended up with a pedstal. )
But there's just something not right about it.
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looks much better then mine thanks. I still have problems with meshes.
Here is some more information:
http://cor.de/start/index.php?whereami=Produkte%2FEinzelsessel%2FYUCA%2FBilder&language=d
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Hi jo-ke,
I have also made an attempt, here is the model and a shot of the mesh before and after subdivision.
Edit: I notice after posting that the profile is not correct it should be more curvy on both bottom sides the mistake is quite noticeable on my back view.
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yeah thats it. Thanks a lot. How did you draw the first shape? This was my biggest problem.
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Very good guys, its nice to watch your solutions as chairs with organic shape have also driven me nuts recently.
Ive noticed that your models show a more square shaped behind. In top view it should be more oval, if i interpret the photos right. Maybe try FFD plugin to fix this?
Solo has shown a workflow on another chair here. He modeled polygons and later extruded them with JPP... -
@unknownuser said:
Ive noticed that your models show a more square shaped behind. In top view it should be more oval, if i interpret the photos right. Maybe try FFD plugin to fix this?
I think your interpretation is correct, actually we should ideally always save our base mesh somewhere, so that we could always go back to it when we realize we cannot undo anymore and our surface is already subdivided.
I do not not if there is a plugin allowing to switch between base and subdivided mesh but that would be very cool.
@unknownuser said:
Solo has shown a workflow on another chair here. He modeled polygons and later extruded them with JPP...
Yes I have also use this plugin on the current model.
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yes the shape is more round on the backside.
how did you model the groundshape? That was my biggest problem.
this week I'm going to buy subdivide and smooth!
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Hi,
I think this tutorial will help you http://www.youtube.com/watch?v=I7sdl-bhlyM, that is the way I did the chair, but that's not the only way, it is also possible to start from a cube or a simple rectangle, find the method you are the most confortable with, and watch a lot of tutorials.
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Thank you for that useful video. It helped a lot to understand the workflow.
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Hi thank you everybody for your help.
This thread is half a year old and a had a lot of practice in the meantime. So I tried again to construct this chair. The result is far away from being perfect but much better then my experiments in june.
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Here's the proxy and the model after SDS
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Thanks pete, but this isn't the right shape. I've got a new version and it looks much better then my last one...
I'm going to post it here..
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here is my latest result.
I'm still working on the piping
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