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    This chair drives me crazy

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    • J Offline
      Jim
      last edited by

      I gave it a shot using Subdivide & Smooth. Someone who has a better grasp on SDS could probably do this in short order.

      cor-yucca.png

      (I didn't even notice the "hull" , so I ended up with a pedstal. )

      But there's just something not right about it. πŸ˜†

      plumber.png

      Hi

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      • jo-keJ Offline
        jo-ke
        last edited by

        looks much better then mine πŸ˜† thanks. I still have problems with meshes.

        Here is some more information:

        301 Moved Permanently

        favicon

        (cor.de)

        http://www.zz7.de

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        • A Offline
          alex1811
          last edited by

          Hi jo-ke,

          I have also made an attempt, here is the model and a shot of the mesh before and after subdivision.
          Edit: I notice after posting that the profile is not correct it should be more curvy on both bottom sides 😠 the mistake is quite noticeable on my back view.


          mesh before S&S and after.jpg


          Cor Chair.jpg


          COR chair.skp

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          • jo-keJ Offline
            jo-ke
            last edited by

            yeah thats it. Thanks a lot. How did you draw the first shape? This was my biggest problem.

            http://www.zz7.de

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            • shuraS Offline
              shura
              last edited by

              Very good guys, its nice to watch your solutions as chairs with organic shape have also driven me nuts recently.
              Ive noticed that your models show a more square shaped behind. In top view it should be more oval, if i interpret the photos right. Maybe try FFD plugin to fix this?
              Solo has shown a workflow on another chair here. He modeled polygons and later extruded them with JPP...

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              • A Offline
                alex1811
                last edited by

                @unknownuser said:

                Ive noticed that your models show a more square shaped behind. In top view it should be more oval, if i interpret the photos right. Maybe try FFD plugin to fix this?

                I think your interpretation is correct, actually we should ideally always save our base mesh somewhere, so that we could always go back to it when we realize we cannot undo anymore and our surface is already subdivided.

                I do not not if there is a plugin allowing to switch between base and subdivided mesh but that would be very cool.

                @unknownuser said:

                Solo has shown a workflow on another chair here. He modeled polygons and later extruded them with JPP...

                Yes I have also use this plugin on the current model.

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                • jo-keJ Offline
                  jo-ke
                  last edited by

                  yes the shape is more round on the backside.

                  how did you model the groundshape? That was my biggest problem.

                  this week I'm going to buy subdivide and smooth!

                  http://www.zz7.de

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                  • A Offline
                    alex1811
                    last edited by

                    Hi,

                    I think this tutorial will help you http://www.youtube.com/watch?v=I7sdl-bhlyM, that is the way I did the chair, but that's not the only way, it is also possible to start from a cube or a simple rectangle, find the method you are the most confortable with, and watch a lot of tutorials.

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                    • jo-keJ Offline
                      jo-ke
                      last edited by

                      Thank you for that useful video. It helped a lot to understand the workflow.

                      http://www.zz7.de

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                      • jo-keJ Offline
                        jo-ke
                        last edited by

                        Hi thank you everybody for your help.

                        This thread is half a year old and a had a lot of practice in the meantime. So I tried again to construct this chair. The result is far away from being perfect but much better then my experiments in june.


                        cor-yucca2-render.jpg

                        http://www.zz7.de

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                        • jo-keJ Offline
                          jo-ke
                          last edited by

                          Here's the proxy and the model after SDS


                          cor-yucca2-render004.jpg

                          http://www.zz7.de

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                          • soloS Offline
                            solo
                            last edited by

                            http://img254.imageshack.us/img254/1668/chairproxy.gif

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • jo-keJ Offline
                              jo-ke
                              last edited by

                              Thanks pete, but this isn't the right shape. I've got a new version and it looks much better then my last one...

                              I'm going to post it here..

                              http://www.zz7.de

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                              • jo-keJ Offline
                                jo-ke
                                last edited by

                                here is my latest result.

                                I'm still working on the piping πŸ˜•


                                cor-yucca2-render005pp.jpg

                                http://www.zz7.de

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