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[Plugin] Import OBJ with Materials v2.1 20131118

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  • T Offline
    TIG Moderator
    last edited by 24 Dec 2009, 10:51

    Well... after along time processing it the importer produced no geometry and no console warnings.
    I also tried importing it into Blender... and that failed with an 'out of range error message', so there's something adrift in the obj file's geometry...
    Seems your obj file has at least one problem that's giving at least two separate importers hiccups...

    TIG

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    • M Offline
      monkey2007
      last edited by 11 Jan 2010, 22:21

      You Saved my day with this one! ๐Ÿ˜
      Need to import a lot obj. but it takes more then an hour to retexture it in Sketchup. Good work !!

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      • H Offline
        halroach
        last edited by 21 Feb 2010, 13:19

        nice plugin!

        FlexTools - Super Quick Windows, Doors, Slats...

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        • P Offline
          pibuz
          last edited by 22 Feb 2010, 16:44

          Sorry guys.. I don't want to spam this topic but I'd be very glad if someone could explain how to import correctly-mapped Xfrog trees into sketchy... ๐Ÿ˜ณ
          Sorry TIG if I go a little off-topic: I've stumbled on your topic because I am very interested in your plugin: you did a good work. A big thank you.

          WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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          • Z Offline
            ZFRPS
            last edited by 16 Apr 2010, 16:59

            this idea is nice !

            but this plugin is bad !

            sketchup is bim

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            • T Offline
              TIG Moderator
              last edited by 16 Apr 2010, 17:00

              @unknownuser said:

              this idea is nice !
              but this plugin is bad !

              Why is it ?
              ...
              You write a better plugin then... it's a free country/world...
              If my best isn't good enough then make it better, and share it...

              TIG

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              • T Offline
                thomthom
                last edited by 16 Apr 2010, 17:47

                @unknownuser said:

                but this plugin is bad !

                Are you implying it's not working for you?

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • C Offline
                  Chris Fullmer
                  last edited by 16 Apr 2010, 17:56

                  @unknownuser said:

                  this idea is nice !

                  but this plugin is bad !

                  You're lack of details is astounding.....How about some useful information about what the plugin is or isn't doing? And maybe a test file that it fails on?

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • F Offline
                    Fletch
                    last edited by 17 Apr 2010, 23:18

                    TIG, thanks for sharing this great plugin!

                    @unknownuser said:

                    this plugin is bad
                    ๐Ÿ˜† ๐Ÿ˜’
                    to quote one of my favorite bands Flight of the Conchords "could you be more specific with your feedback, please?"

                    Fletch
                    Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                    • J Offline
                      jchau2007
                      last edited by 19 Apr 2010, 16:47

                      Tig I just wanted you to know that your constribution will never be forgotten as well as many other great plugin writers. Some times people just took these great plugins for granted. When something doesn't for an individual, they complained. Some of us don't know how fortunate we are to have all these great individuals to write up the plugins and given them for free. Wait til the plugin writer start charging people to have their plugins download... then people will go nutz.

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                      • T Offline
                        TIG Moderator
                        last edited by 19 Apr 2010, 20:20

                        Thanks for the kind words... I know it's not perfect but it does work a lot of the time and there are work around for when the obj's format is incompatible...
                        I just got rankled at the lack of civility or useful criticism in that recent post - "if you can do better do it", was my challenge...
                        ๐Ÿ˜’

                        TIG

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                        • T Offline
                          TIG Moderator
                          last edited by 16 Aug 2010, 15:40

                          Here's v1.5 20100816 Missing 'group' in some types of OBJ code trapped [with "g OBJ"].
                          http://forums.sketchucation.com/viewtopic.php?p=172790#p172790

                          TIG

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                          • X Offline
                            xrok1
                            last edited by 16 Aug 2010, 15:49

                            ๐Ÿ˜‰

                            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                            http://www.Twilightrender.com try it!

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                            • T Offline
                              thomthom
                              last edited by 17 Aug 2010, 11:10

                              I tried out this importer on a obj I had exported from SU - then edited in PS.
                              On importing it back to SU I noticed some errors. Attached is the model and screenshots from SU vs Max:

                              SketchUp 3Ds Max

                              SketchUp 3Ds Max

                              p.s.: the topic title doesn't reflect the current version. ๐Ÿ˜‰


                              Think I zipped all the files...

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • T Offline
                                thomthom
                                last edited by 17 Aug 2010, 11:13

                                Just noticed another glitch above the left front light.

                                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • J Offline
                                  jsteacy
                                  last edited by 24 Aug 2010, 15:00

                                  TIG, I tried using your script to import .obj files from this website http://www.modelplusmodel.com, and it doesn't work. note that it didn't work for the simlab importer as well, something about negative indexes of the faces. Can you look into it? Also reading through the posts trying to get a better understanding of the .obj file type. Does every obj file need a mtl file for materials and textures?

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                                  • T Offline
                                    TIG Moderator
                                    last edited by 24 Aug 2010, 18:31

                                    @jsteacy said:

                                    TIG, I tried using your script to import .OBJ files from this website http://www.modelplusmodel.com, and it doesn't work. Note that it didn't work for the Simlab Importer as well, something about negative indexes of the faces. Can you look into it? Also reading through the posts trying to get a better understanding of the .OBJ file type. Does every OBJ file need an MTL file for materials and textures?

                                    That site's free-sample bird 3DS file imported OK [in Pro] - see below...
                                    BUT the OBJ file format... ๐Ÿ˜’
                                    To answer your questions first...
                                    If there is no MTL file then there are no colors/materials in the resulting mesh.
                                    If there is an MTL file but no images in the defined ../folder_path/file_name then there objects with materials specified will only get the color without the texture.

                                    The f 123/123 124/124 125/125 is the correct way for a face to be specified in an OBJ file - this face is triangular, and uses vertices 123/124/125 [v] and the equivalent texture vertices [vt].
                                    I can't see why their OBJ file format uses negative values at all !!! ๐Ÿ˜•

                                    My OBJ Importer is not foolproof... BUT can you point me at exact problem [OBJ[MTL] files... or PM me them ?
                                    I can change my code to trap for any negative values for 'face indices' [see below]... BUT the imported object might end up being rubbish anyway ? I suspect that we need a miracle ?? ๐Ÿ˜ฎ Capture.PNG

                                    TIG

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                                    • J Offline
                                      Jim
                                      last edited by 24 Aug 2010, 19:01

                                      negative vertex references are legal in the .obj format.

                                      f -1 -2 -3

                                      this just means use the vertexes defined 1, 2, and 3 lines previous. Negative index values mean a relative offset from the current line. (I think. ๐Ÿ˜’ ) Not sure if it includes all lines, or just 'v' lines in the count, though.

                                      Hi

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                                      • N Offline
                                        notareal
                                        last edited by 24 Aug 2010, 19:09

                                        "BUT the imported object might end up being rubbish anyway ? I suspect that we need a miracle ??"
                                        I believe it can be done... well just tested and Thea did import that 'F06 House bird' OK... sorry I don't have internal details how importer will actually handle this model.

                                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                        • J Offline
                                          Jim
                                          last edited by 24 Aug 2010, 19:26

                                          Since Ruby has negative array indexes already, and the .obj is imported in at least a recognizable format, it may be something simple like an off-by-one error for negative indexes.

                                          Hi

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