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Pasting a Logo or Seal to a cylinder

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  • W Offline
    wsellers89
    last edited by Feb 17, 2010, 7:44 PM

    JPG of rendering with no logo


    Baseline Cylinder-no logo.jpg

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    • W Offline
      wsellers89
      last edited by Feb 17, 2010, 7:45 PM

      jpg of rendering with logo


      Baseline Cylinder with logo.jpg

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      • W Offline
        wsellers89
        last edited by Feb 17, 2010, 7:49 PM

        jpg of logo used for projecting as a texture


        ATALogosm.jpg

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        • G Offline
          Gaieus
          last edited by Feb 18, 2010, 9:42 AM

          Yes, it definitely "crumples" the surface when you intersect it with the model. Probably the best way would indeed be to create a texture for the whole flask and wrap it around only once with UV Tools.

          Gai...

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          • W Offline
            wsellers89
            last edited by Feb 19, 2010, 1:30 AM

            Gaieus,

            That's where I am confused with the UVTools. The steps I have been using are:

            1. Import logo image as a texture on face perpendicular to the cylinder
            2. Make the texture a projected texture
            3. Right click on the logo texture and select "Cylinder" from the UVTools contextual menu
            4. Use the eyedropper tool to sample the logo texture
            5. Use the paint bucket to paint on the Cylinder.

            Is that the correct sequence? I also read comments about editing the texture after you have painted it, but I don't see how to do that with the UVTools ver. 1 plugin.

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            • M Offline
              massimo Moderator
              last edited by Feb 19, 2010, 7:08 AM

              The workflow with UV tools is simpler: just apply your texture on the cylinder then right click on the texture and select "Cylinder" from the UVTools contextual menu.

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              • G Offline
                Gaieus
                last edited by Feb 19, 2010, 7:52 AM

                Indeed - however in that case the logo will be huge and wrapped all around the bottle. You should make a relatively big image into which you insert the logo (somewhere in the middle).

                Certainly it would be nicer if SU did not distort the curved surface once there is something intersected with it but it seems that we cannot help that. Many times, when there is some more "rough" texture around, it is not too apparent but with a shiny surface it is simply ugly unfortunately.

                Gai...

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                • D Offline
                  d12dozr
                  last edited by Feb 19, 2010, 9:03 AM

                  What you need to do is start with a texture. Turn on hidden geometry and draw lines on the surface of the cylinder to block out exactly where the texture goes...then hide those lines. Line up texture, then project texture onto cylinder...sample and paint from one segment to the next (still with hidden geometry on). Keep sampling last segment and painting on next so that the texture lines up. When you are done, turn off hidden geometry and its perfect.

                  Make sure logo background color matches the rest of the cylinder...

                  See screen capture and .skp file. The scale of the logo is messed up, sorry!


                  Click if scroll bars


                  Baseline Cylinder with Logo.skp

                  3D Printing with SketchUp Book
                  http://goo.gl/f7ooYh

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                  • G Offline
                    Gaieus
                    last edited by Feb 19, 2010, 9:41 AM

                    That would work but in fact, there is the problem that intersected geometry on a curved surface will distort the surface very ugly. That's what the whole conversation started with.

                    Gai...

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                    • E Offline
                      ely862me
                      last edited by Feb 19, 2010, 10:33 AM

                      u can do something else too..pretty fast..
                      Make a high texture with the logo in the position u want..import the texture,scale the texture to fit 4 or 5 segments of the cylinder,apply the texture,unsoften the the lateral edges of those 4,5 segments ..scale the original texture for the logo to get out of object range..and apply it to the entire object ..

                      All the best!

                      Elisei


                      ata c.jpg


                      ata d.jpg


                      ata e.jpg


                      ata logo applyed by EliseiDesign.skp

                      Elisei (sketchupper)


                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                      Come and See EliseiDesign

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                      • D Offline
                        d12dozr
                        last edited by Feb 19, 2010, 5:45 PM

                        @gaieus said:

                        That would work but in fact, there is the problem that intersected geometry on a curved surface will distort the surface very ugly. That's what the whole conversation started with.

                        😳 sorry, I thought it would work, but I didn't try it.

                        However, this should work: Stick groups to mesh http://forums.sketchucation.com/viewtopic.php?p=211560#p211560 Just keep the logo a separate group and just far enough away from the cylinder that there is no z-fighting.

                        3D Printing with SketchUp Book
                        http://goo.gl/f7ooYh

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                        • W Offline
                          wsellers89
                          last edited by Feb 20, 2010, 2:41 PM

                          Gentlemen,

                          I can't thank you all enough for your help.  This is what I think is tremendous about the SketchUp community.  People willing to take time out of their important day to help others learn from their experience!  Rest assured that I don't typically bother posting questions until I have read, and re-read the books that I have, and the posts on the forum.  Materials and textures are still one of the biggest mysteries to me.  
                          

                          The suggestions that you all provided were excellent and I was able to paste the logos onto the cylinder as necessary.

                          I hope sometime in the future someone can find out what causes the surface "crumpling" when you intersect a logo or stamp with a smooth body, and put together a work around solution.  I have used that technique before to put markings on airplane models (see attached file).  The intersection method was a great suggestion provided by another SketchUp expert and seemed to work well for flat, smooth bodies.  When intersecting logos with rounded engines or fuselages however, the crumpling would sometimes occur.  It is frustrating when it occurs because of the time spent carefully tracing over an intricate logo for intersecting with the body.
                          

                          Again, many thanks for your kind comments and suggestions!


                          YC-14 Render3.jpg

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                          • C Offline
                            charly2008
                            last edited by Feb 20, 2010, 3:22 PM

                            Hi Elisei,

                            how did you do this "high texture"? In the moment I have no idea how to do it.

                            Karlheinz

                            He who makes no mistakes, makes nothing

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                            • E Offline
                              ely862me
                              last edited by Feb 20, 2010, 7:45 PM

                              @charly2008 said:

                              Hi Elisei,

                              how did you do this "high texture"? In the moment I have no idea how to do it.

                              Karlheinz

                              Sorry i didn specified that..whatever program u have ,like:paint,photoshop,etc.

                              Happy sketching!

                              Elisei

                              Elisei (sketchupper)


                              Before no life was done on Earth it was THE LIFE ITSELF...GOD
                              Come and See EliseiDesign

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                              • C Offline
                                charly2008
                                last edited by Feb 21, 2010, 2:09 PM

                                Hi,

                                I've tried it with the logo too. The disortion effect can be minimized. The organic model I've smoothed
                                and the cylinder is made with 48 sectors.


                                LOGO1.jpg


                                LOGO.jpg

                                He who makes no mistakes, makes nothing

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                                • C Offline
                                  charly2008
                                  last edited by Feb 21, 2010, 2:18 PM

                                  With 96 sectors the disortion effect is no longer recognizable.


                                  LOGO2.jpg

                                  He who makes no mistakes, makes nothing

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                                  • G Offline
                                    Gaieus
                                    last edited by Feb 21, 2010, 2:55 PM

                                    Although for our eyes, SU seems to use single faces for unlimited number of polygons, I suspect that in the background it in fact triangulates those faces. And when you intersect some curved surfaces, you have no control over the direction of that triangulation/autofold function - thus the ugly effect.

                                    This can also be suspected when you try to close the face of some definitely coplanar but rather complex structure and often SU only lets you do it by manual triangulation and then keeps the face even after you delete those coplanar, dividing edges.

                                    Gai...

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                                    • W Offline
                                      wsellers89
                                      last edited by Feb 21, 2010, 8:38 PM

                                      Is there a plugin that will take rectangular faces and triangulate them?

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                                      • M Offline
                                        massimo Moderator
                                        last edited by Feb 21, 2010, 8:41 PM

                                        Here you can find one.

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