• Login
sketchucation logo sketchucation
  • Login
🔌 Quick Selection | Try Didier Bur's reworked classic extension that supercharges selections in SketchUp Download

Pasting a Logo or Seal to a cylinder

Scheduled Pinned Locked Moved Newbie Forum
sketchup
24 Posts 8 Posters 1.6k Views 8 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • W Offline
    wsellers89
    last edited by 17 Feb 2010, 19:42

    Thanks for the offer of help. I am attaching a .skp file that contains an example cylinder. It also includes a sample logo that I used to intersect with the model and then paint in the letters. I will also include several jpgs that show renderings of the cylinder, before and after the intersection, where you can see the artifacts that are introduced after the intersection. I have tried smoothing with the eraser tool, but that didn't help. In fact, this attempt has the least amount of artifacts. Other attempts introduced roughness all the way up to the frustrum on top of the cylinder.

    I will also include a jpg of the logo which I have tried to project as an image, but when I do it just wraps around the cylinder. I tried the UV tools, but I am not sure I am using it correctly.

    Any help or advice you can give would be greatly appreciated because I run into this problem alot.


    Sketchup file with cylinder and logo

    1 Reply Last reply Reply Quote 0
    • W Offline
      wsellers89
      last edited by 17 Feb 2010, 19:44

      JPG of rendering with no logo


      Baseline Cylinder-no logo.jpg

      1 Reply Last reply Reply Quote 0
      • W Offline
        wsellers89
        last edited by 17 Feb 2010, 19:45

        jpg of rendering with logo


        Baseline Cylinder with logo.jpg

        1 Reply Last reply Reply Quote 0
        • W Offline
          wsellers89
          last edited by 17 Feb 2010, 19:49

          jpg of logo used for projecting as a texture


          ATALogosm.jpg

          1 Reply Last reply Reply Quote 0
          • G Offline
            Gaieus
            last edited by 18 Feb 2010, 09:42

            Yes, it definitely "crumples" the surface when you intersect it with the model. Probably the best way would indeed be to create a texture for the whole flask and wrap it around only once with UV Tools.

            Gai...

            1 Reply Last reply Reply Quote 0
            • W Offline
              wsellers89
              last edited by 19 Feb 2010, 01:30

              Gaieus,

              That's where I am confused with the UVTools. The steps I have been using are:

              1. Import logo image as a texture on face perpendicular to the cylinder
              2. Make the texture a projected texture
              3. Right click on the logo texture and select "Cylinder" from the UVTools contextual menu
              4. Use the eyedropper tool to sample the logo texture
              5. Use the paint bucket to paint on the Cylinder.

              Is that the correct sequence? I also read comments about editing the texture after you have painted it, but I don't see how to do that with the UVTools ver. 1 plugin.

              1 Reply Last reply Reply Quote 0
              • M Offline
                massimo Moderator
                last edited by 19 Feb 2010, 07:08

                The workflow with UV tools is simpler: just apply your texture on the cylinder then right click on the texture and select "Cylinder" from the UVTools contextual menu.

                1 Reply Last reply Reply Quote 0
                • G Offline
                  Gaieus
                  last edited by 19 Feb 2010, 07:52

                  Indeed - however in that case the logo will be huge and wrapped all around the bottle. You should make a relatively big image into which you insert the logo (somewhere in the middle).

                  Certainly it would be nicer if SU did not distort the curved surface once there is something intersected with it but it seems that we cannot help that. Many times, when there is some more "rough" texture around, it is not too apparent but with a shiny surface it is simply ugly unfortunately.

                  Gai...

                  1 Reply Last reply Reply Quote 0
                  • D Offline
                    d12dozr
                    last edited by 19 Feb 2010, 09:03

                    What you need to do is start with a texture. Turn on hidden geometry and draw lines on the surface of the cylinder to block out exactly where the texture goes...then hide those lines. Line up texture, then project texture onto cylinder...sample and paint from one segment to the next (still with hidden geometry on). Keep sampling last segment and painting on next so that the texture lines up. When you are done, turn off hidden geometry and its perfect.

                    Make sure logo background color matches the rest of the cylinder...

                    See screen capture and .skp file. The scale of the logo is messed up, sorry!


                    Click if scroll bars


                    Baseline Cylinder with Logo.skp

                    3D Printing with SketchUp Book
                    http://goo.gl/f7ooYh

                    1 Reply Last reply Reply Quote 0
                    • G Offline
                      Gaieus
                      last edited by 19 Feb 2010, 09:41

                      That would work but in fact, there is the problem that intersected geometry on a curved surface will distort the surface very ugly. That's what the whole conversation started with.

                      Gai...

                      1 Reply Last reply Reply Quote 0
                      • E Offline
                        ely862me
                        last edited by 19 Feb 2010, 10:33

                        u can do something else too..pretty fast..
                        Make a high texture with the logo in the position u want..import the texture,scale the texture to fit 4 or 5 segments of the cylinder,apply the texture,unsoften the the lateral edges of those 4,5 segments ..scale the original texture for the logo to get out of object range..and apply it to the entire object ..

                        All the best!

                        Elisei


                        ata c.jpg


                        ata d.jpg


                        ata e.jpg


                        ata logo applyed by EliseiDesign.skp

                        Elisei (sketchupper)


                        Before no life was done on Earth it was THE LIFE ITSELF...GOD
                        Come and See EliseiDesign

                        1 Reply Last reply Reply Quote 0
                        • D Offline
                          d12dozr
                          last edited by 19 Feb 2010, 17:45

                          @gaieus said:

                          That would work but in fact, there is the problem that intersected geometry on a curved surface will distort the surface very ugly. That's what the whole conversation started with.

                          😳 sorry, I thought it would work, but I didn't try it.

                          However, this should work: Stick groups to mesh http://forums.sketchucation.com/viewtopic.php?p=211560#p211560 Just keep the logo a separate group and just far enough away from the cylinder that there is no z-fighting.

                          3D Printing with SketchUp Book
                          http://goo.gl/f7ooYh

                          1 Reply Last reply Reply Quote 0
                          • W Offline
                            wsellers89
                            last edited by 20 Feb 2010, 14:41

                            Gentlemen,

                            I can't thank you all enough for your help.  This is what I think is tremendous about the SketchUp community.  People willing to take time out of their important day to help others learn from their experience!  Rest assured that I don't typically bother posting questions until I have read, and re-read the books that I have, and the posts on the forum.  Materials and textures are still one of the biggest mysteries to me.  
                            

                            The suggestions that you all provided were excellent and I was able to paste the logos onto the cylinder as necessary.

                            I hope sometime in the future someone can find out what causes the surface "crumpling" when you intersect a logo or stamp with a smooth body, and put together a work around solution.  I have used that technique before to put markings on airplane models (see attached file).  The intersection method was a great suggestion provided by another SketchUp expert and seemed to work well for flat, smooth bodies.  When intersecting logos with rounded engines or fuselages however, the crumpling would sometimes occur.  It is frustrating when it occurs because of the time spent carefully tracing over an intricate logo for intersecting with the body.
                            

                            Again, many thanks for your kind comments and suggestions!


                            YC-14 Render3.jpg

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              charly2008
                              last edited by 20 Feb 2010, 15:22

                              Hi Elisei,

                              how did you do this "high texture"? In the moment I have no idea how to do it.

                              Karlheinz

                              He who makes no mistakes, makes nothing

                              1 Reply Last reply Reply Quote 0
                              • E Offline
                                ely862me
                                last edited by 20 Feb 2010, 19:45

                                @charly2008 said:

                                Hi Elisei,

                                how did you do this "high texture"? In the moment I have no idea how to do it.

                                Karlheinz

                                Sorry i didn specified that..whatever program u have ,like:paint,photoshop,etc.

                                Happy sketching!

                                Elisei

                                Elisei (sketchupper)


                                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                Come and See EliseiDesign

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  charly2008
                                  last edited by 21 Feb 2010, 14:09

                                  Hi,

                                  I've tried it with the logo too. The disortion effect can be minimized. The organic model I've smoothed
                                  and the cylinder is made with 48 sectors.


                                  LOGO1.jpg


                                  LOGO.jpg

                                  He who makes no mistakes, makes nothing

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    charly2008
                                    last edited by 21 Feb 2010, 14:18

                                    With 96 sectors the disortion effect is no longer recognizable.


                                    LOGO2.jpg

                                    He who makes no mistakes, makes nothing

                                    1 Reply Last reply Reply Quote 0
                                    • G Offline
                                      Gaieus
                                      last edited by 21 Feb 2010, 14:55

                                      Although for our eyes, SU seems to use single faces for unlimited number of polygons, I suspect that in the background it in fact triangulates those faces. And when you intersect some curved surfaces, you have no control over the direction of that triangulation/autofold function - thus the ugly effect.

                                      This can also be suspected when you try to close the face of some definitely coplanar but rather complex structure and often SU only lets you do it by manual triangulation and then keeps the face even after you delete those coplanar, dividing edges.

                                      Gai...

                                      1 Reply Last reply Reply Quote 0
                                      • W Offline
                                        wsellers89
                                        last edited by 21 Feb 2010, 20:38

                                        Is there a plugin that will take rectangular faces and triangulate them?

                                        1 Reply Last reply Reply Quote 0
                                        • M Offline
                                          massimo Moderator
                                          last edited by 21 Feb 2010, 20:41

                                          Here you can find one.

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 1 / 2
                                          1 / 2
                                          • First post
                                            14/24
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement