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    Merging Fretwork with curved face

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    • X Offline
      xrok1
      last edited by

      i was first!
      i was first!

      PS it might also help if you select the line down the center of the face and right click ;soften it. ๐Ÿ˜‰

      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

      http://www.Twilightrender.com try it!

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      • soloS Offline
        solo
        last edited by

        Now bevel all edges.. ๐Ÿ’š

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          @Rocky,

          did you find that this made SU go for a long think?

          Other than that, it's an exquisite model you have there hope it works out for you ๐Ÿ‘


          Wood Panel.skp

          Download the free D'oh Book for SketchUp ๐Ÿ“–

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          • X Offline
            xrok1
            last edited by

            yes i think the intersect operation froze SU for about 10 minutes. ๐Ÿ˜ฎ

            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

            http://www.Twilightrender.com try it!

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            • X Offline
              xrok1
              last edited by

              if i had to do it, i'd also make 1/4 of the panel, then create a component an mirror and copy. SU really chokes on all that geometry! ๐Ÿ‘Š

              โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

              http://www.Twilightrender.com try it!

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              • V Offline
                voigts
                last edited by

                Thank you so much for the helpful responses. I am going to work tonight to duplicate the advice so that I know how to do it myself.

                With this fretwork pattern, Sketchup takes many a cough when trying to work with it. Depending on what I have done with it, I sometimes have to go do something else and come back while Sketchup is comatose calculating the geometry.

                I've been working with sketchup on and off for a few years designing my own computer cases, but I really need to get a better grasp of working with curves like this. There really aren't many good tutorials that I've found for this sort of thing, and what I do know about using Sketchup I've had to learn through trial and error.

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                • X Offline
                  xrok1
                  last edited by

                  SU probably isn't the best choice for this type of thing. a nurbs modeller would co much better i'm sure. try moi3d or bonzai3d demo's.

                  โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                  http://www.Twilightrender.com try it!

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                  • V Offline
                    voigts
                    last edited by

                    I did go back and do the intersect with model, and watched a tutorial that I found this morning on youtube on this. I think I've got the hang of this now. Thank you again for your help.

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                    • X Offline
                      xrok1
                      last edited by

                      anytime ๐Ÿ˜‰

                      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                      http://www.Twilightrender.com try it!

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        @solo said:

                        Now bevel all edges.. ๐Ÿ’š

                        Bevelling... ๐Ÿ˜ฒ
                        only with 3 segments - 12373 edges (or facets) to be created. Currently at 27% but it is getting slower. I might go out for a couple of drinks (and watch my electricity bill next time). I sected it into 4 parts however and only working on a quarter as a component (and mirrored twice). Nice model indeed and nice job, Rocky with the intersecting tip (yesterday I actually went bed instead of playing with it).

                        Gai...

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