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[Plugin] Extrude Edges by Rails

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  • T Offline
    TIG Moderator
    last edited by 5 Jan 2010, 22:01

    @bob james said:

    I have been trying to use this ruby since version 1 to make an aircraft body.
    I just can't seem to get it to work even with version 2.
    Profile 2 is just a scaled up version of profile 1.
    All lines are welded after setting to the matching number of segments.
    This is just the latest in many tries.
    Help πŸ˜•

    You can try exploding the Curves and immediately re-Welding them back together - sometimes Curves get muddled in the data-base...
    OR try splitting the shape into say three pieces with extra intermediate 'profiles' and make say three meshes and join them at the end ?
    Like this...EEbyRailsV2_3Bits.png

    TIG

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    • C Offline
      charly2008
      last edited by 5 Jan 2010, 22:11

      This is a truly phenomenal tool. Some tries.


      Test1.jpg


      Test2.jpg


      Test3.jpg

      He who makes no mistakes, makes nothing

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      • D Offline
        driven
        last edited by 5 Jan 2010, 22:41

        @bob james said:

        This is just the latest in many tries.

        Help :?

        Hi Bob, some more things to try...

        There are basically 8 ways ( that could give your expected outcome) for any 4 loose profiles (16 if you add surfaces to each, 32 if you don't mind Scaling the length or width back after processing )- Most give either normals or reversed identical copies, some differ and that might be the one you want.

        What I've done with stubborn ones is
        save them into a new drawing, scale x 10, explode curves, re-Weld, moveCopy of each line out-board by a fraction

        you now have 8 line segments, 4 attached + 4 unattached, name or number them, (e.g. L1,L2; T1,T2; R1,R2; B1,B2),
        if you really want to be methodical, make 8, 16 or 32 sets of this, side by side, cut and paste in place (just to be sure there clean)
        go through all combinations i.e. L1-T1-L2-B2 and name the new group after each combination is used, if you don't want to scale back to size use attached lines as you rails for the first 8 sets

        If none work at all you probably have a ruby class, i get some issues if I've used certain tools to make the curves, but closing and reopening the drawing clears those and I also had a problem selectonopen. rb so I binned it and use the space bar.

        this plugin is worth getting to know, it's very,very useful ...

        john

        PS. to speed things up click no all pop-ups, and then you have a proper record of what does what.

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • B Offline
          Bob James
          last edited by 5 Jan 2010, 22:49

          @driven said:

          PS. to speed things up click no all pop-ups, and then you have a proper record of what does what.

          John,

          I'm not sure I understand your suggestion, but thank you for it.

          Not too sure what "click no all pop-ups" means ❓

          Bob

          i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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          • B Offline
            Bob James
            last edited by 5 Jan 2010, 22:50

            Thanks, TIG: I may have "broken the code" another way (random luck?)

            I lowered the segment count to 20 in the rails. The only problem I can see is the "puckering" at the front end.
            The wings and tail surface were also made with EEbR.

            The nose piece was made with another great ruby: Soap Skin Bubble.

            I made the more complete model some time ago by "brute force": note how much smoother the latest is.

            Charly2008: Could be the start of some awesome spaceships πŸ˜„


            New and old model


            !["Puckering at the nose"](/uploads/imported_attachments/lWWo_Puckering.jpg ""Puckering at the nose"")

            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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            • T Offline
              TIG Moderator
              last edited by 5 Jan 2010, 23:00

              @bob james said:

              @driven said:

              PS. to speed things up click no all pop-ups, and then you have a proper record of what does what.

              John,
              I'm not sure I understand your suggestion, but thank you for it.
              Not too sure what "click no all pop-ups" means ❓
              Bob

              When the Mesh is made you get a series of dialogs pop-ups that ask if you want to do things to it - like 'Reverse Faces'.
              If you answer 'No' to all of them you get to see what's been done... admittedly loads of temporary never-seen groups, point-clouds and the like have gone, but you get to see the mesh edges, triangulation etc that might otherwise be changed had you answered 'Yes'.
              The first option 'Reverse Rail...' can only be done by the script, but all of the the others can be done outside of the script after the Mesh is finished, using built-in SUp tools like Reverse, Intersect, Smooth etc or readily available plugins like Erase-Coplanar-Edges...
              I recommend that you try and keep the 'bits' relatively simple, with common profiles used from one to the next, mirroring halves etc...

              TIG

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              • B Offline
                Bob James
                last edited by 5 Jan 2010, 23:09

                Got it.

                Click no for all pop-ups. I've been doing that and smoothing after it's all done.

                i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                • D Offline
                  driven
                  last edited by 5 Jan 2010, 23:55

                  @bob james said:

                  @driven said:

                  I'm not sure I understand your suggestion, but thank you for it.
                  Bob

                  Hi Bob,
                  I see TIG has covered what I meant by pop-ups, but in case it's a more overall misunderstanding.
                  A few more bits...
                  Any ruby can only do what YOU tell it to do, based on your understanding of what the script author has told it to do, based on his understanding of SU team has told SU to do, and on and on....
                  So as non-authors the only bit we can do is either randomly stumble about using a script and hope it works (which is quite fun) or we can methodically evaluate OUR input and keep track of what happens when we do certain things. Then if we come across something 'odd' we can then ask someone else to try exactly what we've done to see if it might be a 'bug' somewhere up stream or simply a local issue.
                  Because Mac's can have there own set of problems with SU I have been using the above approach on many rubies to make sure problems aren't just me, or my mac's, and it's a great way of getting your head around what can and can't be done with a new ruby.
                  I also check results against other methods and sometimes (but not with the ground breaking one like this) find that the vanilla SU tools or a discarded 'oldskool' ruby do what I've been trying to achieve for weeks much faster.

                  cheers for a another great script TIG...

                  john

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • T Offline
                    TIG Moderator
                    last edited by 6 Jan 2010, 16:57

                    Here's v2.1 http://forums.sketchucation.com/viewtopic.php?p=201286#p201286

                    General speed improvements and tidying up.
                    Toolbar added and Tooltip Text added to command.
                    Outliner clash minimized with start+commit changes.
                    Undo's step back through Smoothing, Reversing etc.
                    Rare incomplete coplanar edge deletion fixed.
                    Faces orientation fixed if has a flat face at zero.

                    To do: Consolidate the closing option dialogs into one dialog.

                    Feedback please...

                    TIG

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                    • D Offline
                      driven
                      last edited by 6 Jan 2010, 19:26

                      Hi Tig,

                      Just to confirm it all seems to work on the mac, tool bar stays between sessions, no new clashes, needed a few more 'first rail reversals' then previous, but I just randomly chucked down and rotated 2 lines to test on, so not surprised, just gets better... cheers.

                      one thought, is it possible to allow navigating to see if you need to reverse a rail, from some views the new mesh can hide an issue?

                      john

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                      • U Offline
                        urs0815
                        last edited by 6 Jan 2010, 19:56

                        Hallo Tig,

                        great plugin! πŸ‘

                        could you make it possible, that if I change one of the original curves/rails,
                        the mesh gets rebuild automatically...

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                        • T Offline
                          TIG Moderator
                          last edited by 6 Jan 2010, 22:05

                          @driven said:

                          Hi Tig,
                          Just to confirm it all seems to work on the mac, tool bar stays between sessions, no new clashes, needed a few more 'first rail reversals' then previous, but I just randomly chucked down and rotated 2 lines to test on, so not surprised, just gets better... cheers.
                          one thought, is it possible to allow navigating to see if you need to reverse a rail, from some views the new mesh can hide an issue?
                          john

                          I am still looking at ways of removing [most] rails reversal issues - probably in next release... πŸ€“

                          TIG

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                          • D Offline
                            DIEGO-RODRIGUEZ
                            last edited by 7 Jan 2010, 02:47

                            excellent plugin. really very useful. thank you very much for sharing tig

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                            • T Offline
                              TIG Moderator
                              last edited by 7 Jan 2010, 09:02

                              @urs0815 said:

                              Hallo Tig,
                              Great plugin! πŸ‘
                              Could you make it possible, that if I change one of the original curves/rails,
                              the mesh gets rebuild automatically...

                              It would be possible to link the rails/profiles/mesh together and observe if a rail/profile changed and redo the mesh... BUT since curves are so easily split or erased and the meshes are often intended to be pieces of larger assemblies I have no plans to do this [yet?]... EEbyRails is intended as a quick way to make a meshed surface bounded by profiles and rails - and that's it at the moment...

                              TIG

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                              • P Offline
                                plot-paris
                                last edited by 7 Jan 2010, 09:26

                                thank you very much TIG. results seem to be a lot more predictable now (on Mac). great work! πŸ‘
                                I am looking forward to all the prompts at the end being gathered in one window...

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                                • C Offline
                                  charly2008
                                  last edited by 7 Jan 2010, 14:42

                                  Hi,

                                  Some experiments with only three curves. gives interesting organic forms.


                                  Experiment with Three curves.jpg


                                  Experiment with Three curves.skp

                                  He who makes no mistakes, makes nothing

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                                  • M Offline
                                    mitcorb
                                    last edited by 7 Jan 2010, 18:07

                                    TIG:
                                    Thank you very much for sharing v2-1. In your honor, I renamed my copy of the zip file TIG-EExRv2-1. This will also help me to identify the file for housekeeping.
                                    You really are a very talented non-sleeper.
                                    Best regards,
                                    mitcorb

                                    I take the slow, deliberate approach in my aimless wandering.

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                                    • A Offline
                                      Arc
                                      last edited by 8 Jan 2010, 09:25

                                      Thank you very much TIG, it's very useful.
                                      I'm Arc from http://www.SuBlog.net
                                      Here is my translation.


                                      δΈ­ζ–‡ζ±‰εŒ–εŒ… by www.SuBlog.net

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                                      • T Offline
                                        TIG Moderator
                                        last edited by 8 Jan 2010, 09:59

                                        @arc said:

                                        Thank you very much TIG, it's very useful.
                                        I'm Arc from http://www.SuBlog.net
                                        Here is my translation.

                                        I'll include it with future releases - thanks πŸ˜„

                                        TIG

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                                        • K Offline
                                          Kazziga
                                          last edited by 10 Jan 2010, 16:47

                                          Thanks TIG! This is what I've been waiting for! It will help me with making the hull of the Brazilian steam frigate Amazonas and some other 19th century warships that are waiting to be made in 3D.

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