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    Small file is acting very sluggish -- please help

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    • S Offline
      sjschloeder
      last edited by

      Oh dear, Gaius, and Tig, I am VERY sorry that it caused you problems!!!

      The components are all from the Google Warehouse (search "tree author:Google)
      3d "Evergreen magnolia tree high polygon.skp"; 3d "Summer birch deciduous tree high polygon.skp"; and "Ash deciduous tree high polygon.skp"

      I will gut the base of the components and put in a place holder to mark locations, and see it that frees up the program.

      Best,
      Steve

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        That ash alone is enough to slow down most machines, expecially if there are very many of them in the file.

        They are very poorly made trees for a few reasons. Super high poly is one part. I like high poly, but those tress are especially wicked.

        Also, they make each leaf a single component (if I recall correctly). And it turns out that the way they grouped all the leaves as zillions of small components also freaks out a lot of computers. It would have been better if they made a branch component and exploded everything within each branch. That would compartmentalize the component in an easier way for the processor to handle.

        So, good luck with those trees. They are hard to use.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • S Offline
          sjschloeder
          last edited by

          OK, here is the clean base, showing only the locations of the various trees as components.

          This should cause no one any problem to open.

          --Steve


          OLGM Tree base.skp

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          • S Offline
            sjschloeder
            last edited by

            @chris fullmer said:

            That ash alone is enough to slow down most machines, expecially if there are very many of them in the file.

            They are very poorly made trees for a few reasons. Super high poly is one part. I like high poly, but those tress are especially wicked.

            Also, they make each leaf a single component (if I recall correctly). And it turns out that the way they grouped all the leaves as zillions of small components also freaks out a lot of computers. It would have been better if they made a branch component and exploded everything within each branch. That would compartmentalize the component in an easier way for the processor to handle.

            So, good luck with those trees. They are hard to use.

            Chris

            Thanks Chris. The exact type of tree is not important now -- I only need to indicate something like a taller vertical element (Italian cypress, Lombardy poplar - which I made from stacking the foliage on the magnolia) ; a medium size umbrella shade tree (sweet acacia, african sumac, olive, etc) and a large monumental tree (eucalyptus, ash, California sycamore). These need to be 3D, and the quality of branches and leaves to filter the scene (as opposed to just large shapes that have some transparency) is important.

            Do you have any components that you might recommend?

            BTW, I see you are at Berkeley. I did my doc at the GTU, and worked with Kathleen James Chakraborty from the Architecture Dept. She has since moved on to Ireland, but I know your school well.

            --Steve

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            • jgbJ Offline
              jgb
              last edited by

              When I have a high-poly repetitive item that is essentially for final show purposes, like a tree, I make a very low poly flat representative component, with the "always face camera" attribute. Then I put the high poly trees on their own layer, and the low poly trees on their own layer.

              When working on and navigating the model I turn on only the low poly layer. (if I really need it)

              When I have a scene that needs to be viewed in detail or printed, I switch layers.


              jgb

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              • thomthomT Offline
                thomthom
                last edited by

                File size doesn't count for much. It's the number of polygons (faces and edges) in your model that matters. Using components you can get very small file size, but still have a large model.

                Another reason file size isn't a good indicator is textures, they can make a small model have a very large file size.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • J Offline
                  Jim
                  last edited by

                  Also using Attributes and Dynamic Components can add considerable file size, although I do not think they effect performance.

                  Hi

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                  • S Offline
                    sjschloeder
                    last edited by

                    @jgb said:

                    When I have a high-poly repetitive item that is essentially for final show purposes, like a tree, I make a very low poly flat representative component, with the "always face camera" attribute. Then I put the high poly trees on their own layer, and the low poly trees on their own layer.

                    When working on and navigating the model I turn on only the low poly layer. (if I really need it)

                    When I have a scene that needs to be viewed in detail or printed, I switch layers.

                    Thanks a good idea, JGB. Right now I have the trees on a separate layer that turn off to navigate, and only turn on when I need to take a screen shot.

                    Thanks everyone for the info. If anyone has any low poly 3D trees that present well, please let me know.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Note that Fredo also has 'Ghost Component' tool that lets you replace complex components with simplified ones and then swap them back later...

                      TIG

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        @tig said:

                        Note that Fredo also has 'Ghost Component' tool that lets you replace complex components with simplified ones and then swap them back later...

                        I was just going to suggest this brilliant plugin myself.
                        http://forums.sketchucation.com/viewtopic.php?f=323&t=21469

                        Gai...

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @gaieus said:

                          @tig said:

                          Note that Fredo also has 'Ghost Component' tool that lets you replace complex components with simplified ones and then swap them back later...

                          I was just going to suggest this brilliant plugin myself.
                          http://forums.sketchucation.com/viewtopic.php?f=323&t=21469

                          πŸ˜† quick-draw tig at your service...
                          Happy New Year β˜€

                          TIG

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                          • J Offline
                            Jim
                            last edited by

                            Did anyone mention turning off Fast Feedback in the OpenGL preferences? I just had a it work for me on a very small file that was acting very slow.

                            Hi

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