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    Is anything impossible?

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    • GaieusG Offline
      Gaieus
      last edited by

      Ah yes, and texturing and distorted UVMapping (don't say there is Whaat's plugin because all the job is done in external apps now, with UV Tools 2)
      πŸ˜‰

      Gai...

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        i think it's possible to get things to look similar to other things but once you get into the true measurements and shapes, everything is screwed up and there's really no way to draw certain shapes accurately.. kwisten's picture is one example.. i'm sure i could make something look similar but if i tried to build it, many of the surfaces would be kinked etc..

        an example of something i've tried for years to do accurately in SU is :

        screen.jpg

        i recently gave up trying and realized i need to learn a new app.. i drew that very quickly and accurately using rhino and i can still go back and edit the surfaces once they're formed (changing the continuity of the blends etc)..

        so yeah, i'd say SU can be used for highly accurate drawings up to a certain point but then it falls flat on it's face.. the flipside is that for the things SU is best at, it can't really be beat in terms of speed & freedom..

        dotdotdot

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        • thomthomT Offline
          thomthom
          last edited by

          Jeff, that screenshot, that's what I have in mind with Patch modelling in SU. After making that Teapot plugin, which consisted of Bezier Patches - I have been toying with the idea of making a tool to make parametric patches in SU.

          There are two ways around this I see it working:
          Like 3DSMax' Patch tool - you have 4 vertices and control handles attached to each vertex. (there are 4 points then which I then have to interpolate)
          Or, having direct control to each 16 control points.

          Link Preview Image
          Rendering Cubic Bezier Patches

          favicon

          (web.cs.wpi.edu)

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            @thomthom said:

            Jeff, that screenshot, that's what I have in mind with Patch modelling in SU. After making that Teapot plugin, which consisted of Bezier Patches - I have been toying with the idea of making a tool to make parametric patches in SU.

            the problem (or challenge) i see with creating a simple patch tool is that it would work like soap skin & bubble in that it's only thinking of the patch itself and it's outer edges while ignoring the mating surfaces.. that's the trick, getting the mating surfaces and the patch to blend smoothly..

            here's a surface analysis of the picture i posted above. all of the surfaces and their shapes are considered instead of rhino simply trying to fill in a hole.
            zebra.jpg

            dotdotdot

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            • thomthomT Offline
              thomthom
              last edited by

              "mating surfaces"?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                @thomthom said:

                "mating surfaces"?

                ha, yeah, i was hoping that was understandable πŸ˜„

                basically, taking the picture i posted, the mating surfaces(?) are doing 3 different things..

                click pic for larger

                i think it would be very hard (impossible?) for SU to analyze the surfaces in that shot and ensure the resulting patch blends properly.. i think it would create a bunch of kinks instead of one smooth continuous surface.

                dotdotdot

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  for example, i think this would happen with a sketchup patch tool:

                  screen3.jpg

                  for that, i only used the edges to make a patch instead of considering the adjoining surfaces.. while it will fill the hole and possibly even look OK on the computer, it's unusable for real world applications.

                  for comparison, the smooth one again:

                  zebra.jpg

                  dotdotdot

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    So you're talking about kinks in UV mapping - not the geometry?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      no, the geometry.. those zebra stripes are just a rhino feature for analyzing smoothness & nothing to do with texture mapping.. i guess it's hard to describe how to view it unless you've tried it yourself..

                      it's basically telling you that if you were to run your hand over some of the blends (in the bad version) that you would feel a noticeable valley near the concave blend and a peak at flat blend.. a bit of both on the convex blend..

                      the valley created by the concave blend is very bad.. here's a shot looking down at the structure from above/behind.. you'll see the patch comes in at a hard angle an creates a very noticeable valley instead of a smooth continuous surface.

                      screen4.jpg

                      dotdotdot

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        It should be possible to make transitions between patches smooth.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • D Offline
                          dedmin
                          last edited by

                          And another story is to try manufacture that kind of shapes from SketchUP! I also started using Rhino.
                          http://web.mac.com/rhino3dtv/TV/Tutorials/Tutorials.html

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                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            @thomthom said:

                            It should be possible to make transitions between patches smooth.

                            i would truly be amazed! that's for sure..

                            if you're going to go down that route, you'd basically want to make sure all of the bezier splines(?) used to make the patch make tangent connections to the mesh lines in the adjoining surfaces..

                            dotdotdot

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              A Bezier Patch is a set of 4x4 control points. From that a series of Bezier curves is generated in the horizontal and vertical direction. Getting adjacent patches to be smooth should be accomplished by making the opposite control-points tangent to each other. (At least in theory if I understand it correctly.) I should be starting on making a prototype soon.

                              What I'm also playing around with is Modifier stacks to these patches. So you can add a modifier to extrude (add thickness) to the patches.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Another plus with the bezier patches is that UV mapping them should be relatively easy, at it's all in regular quad/triangle grids.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • soloS Offline
                                  solo
                                  last edited by

                                  Maybe I'm issing something here but according to the images above, SU's most primative tools can be used, namely 'from contours' in the sandbox toolset.

                                  I did a quick mock up.


                                  patch1.jpg


                                  patch2.jpg

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • jeff hammondJ Offline
                                    jeff hammond
                                    last edited by

                                    @solo said:

                                    Maybe I'm issing something here

                                    yes, i think so..
                                    that's what i'm saying about making something look sort of right in sketchup but it being totally wrong in real world dimensions..

                                    for one pete, your blended surface has two giant flat triangles where as the desired surface has no flat areas at all.

                                    dotdotdot

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      AND it would never be editable.

                                      Gai...

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                                      • pbacotP Offline
                                        pbacot
                                        last edited by

                                        model thisPicture 3.png
                                        sorry is that OT? Been enjoying watching you guys outdo yourself.

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          What I discovered about Jeff a while ago, and needs to be kept in mind when trying to answer ihs questions:

                                          He designs professional skateboard ramps in Sketchup and they actually get built using his 3d models as a base for dimensions. 😲

                                          So solutions that appear to work in Sketchup, often do not really work. Like in Solo's example, it fills the gap nicely, but imagine trying to skate on it. Everything needs to be smooth, no angled transitions, no flat planes alowed.

                                          Seriously Jeff, I'm amazed at what you are able to do in SU. That it even fits into your skateboard park modeling workflow amazes me.

                                          I do think that a patch solution might be possible if it could take into account the adjoining surfaces Thom. I guess it has handles that you would pull out and align to the neighbors?

                                          Good luck to you on this πŸ˜„

                                          Chris

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Here's my mockup from EEbyRails and Weld, Group, Copy+PasteInPlace etc... I agree that the top of the infilled part is not tangential - it could have been faked up IF the other two Arc shapes were equivalent [as they are BUT as they could be beziers etc which wouldn't work - so it seemed churlish to show that it was possible...].
                                            We need EEbyRails2 where you choose 4 curves and fill in the mesh...
                                            TT's bezier patch that's tangential would be very helpful...
                                            πŸ˜’Shapes.png

                                            TIG

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