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    [Info] Ambient Occlusion -> Simple Rays

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    • Q Offline
      qpik
      last edited by

      TBD
      Thank you for your suggestions. When the file is saved the script shouldn't ask for directory any more.
      My biggest concern is model.raytest, it takes up to 90% of calculation time.
      Can you tell me if you see any chance of speeding this plugin up? Is there a way to replace model.raytest? Is Ruby just to slow?

      Another example showing different settings for different sizes of faces rendered separately.

      example.jpg
      Kuba

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      • tbdT Offline
        tbd
        last edited by

        @qpik said:

        My biggest concern is model.raytest, it takes up to 90% of calculation time. Is there a way to replace model.raytest?

        unfortunately no 😞
        the only way is to take the 3d data and do the ray testing yourself, but definitely not in Ruby as it is too slow.

        SketchUp Ruby Consultant | Podium 1.x developer
        http://plugins.ro

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        • Q Offline
          qpik
          last edited by

          @unknownuser said:

          unfortunately no 😞
          the only way is to take the 3d data and do the ray testing yourself, but definitely not in Ruby as it is too slow.

          That is to say that this plugin has very little usability. It's just to slow. 😞

          TBD: It's probably a trivial question, but how do I extract file name from path on both Windows and Mac?

          Anyway. I found that there is a strange thing with SketchUp resizing textures. Sometimes it's smother and sometimes it produces 'waves'. For example it gives nice result while using P:10, R:10 or P:25, R:10, but not with P:20, R:10 or P:50, R:10. (where P stands for Precision and R for Rays in AO settings)

          Kuba

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          • tbdT Offline
            tbd
            last edited by

            @qpik said:

            It's probably a trivial question, but how do I extract file name from path on both Windows and Mac?

            File.basename(Sketchup.active_model.path)
            

            and if you want just the name, without the .skp extension:

            File.basename(Sketchup.active_model.path,".skp")
            

            @qpik said:

            That is to say that this plugin has very little usability. It's just too slow

            if you add overlaying on textures (adding support for .jpg/.png textures is enough) then it can be a free alternative to LightUp 😎

            SketchUp Ruby Consultant | Podium 1.x developer
            http://plugins.ro

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            • D Offline
              DJMX1
              last edited by

              Hello, I'm french this is a google translation.
              This plugin is very promising, it interests me greatly, it will have on it manages colors, textures and shades diffuse projections in the future. But bravo, I am waiting for new version. πŸ‘

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              • Q Offline
                qpik
                last edited by

                Thank you TBD. That saved me some time checking Ruby documentation πŸ˜„ I hope i fixed the bugs you pointed out in your first post. Let me know if it works on Mac.

                Also thanks to all for motivating posts. I cannot resist though to see dead end for this plugin.
                Has anyone tried it on a normal model which has more than 10 faces? How long does it take to render?

                I still consider porting it to C++ (which I would have to learn πŸ˜„) but it seems pointless, as it's much easier I think to add texture baking to Podium or Kerkythea (if it's not there yet).

                Kuba

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                • tbdT Offline
                  tbd
                  last edited by

                  @qpik said:

                  Has anyone tried it on a normal model which has more than 10 faces? How long does it take to render?

                  tried on a selection of 47 faces (nothing complicated) - 8min 42sec on Quad Core 2.4ghz. a bit too slow πŸ˜‰
                  render in Podium of the complete model (106 faces) was 31 sec.

                  @qpik said:

                  I still consider porting it to C++ (which I would have to learn πŸ˜„) but it seems pointless

                  as you said that 90% is wasted in raytest I see no point in porting to another language except if you want to implement raytesting based on 3D data.

                  SketchUp Ruby Consultant | Podium 1.x developer
                  http://plugins.ro

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                  • Q Offline
                    qpik
                    last edited by

                    How about doing the raytest in Javascript via Webdialog?
                    Would that be faster than Ruby?

                    Kuba

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                    • Q Offline
                      qpik
                      last edited by

                      Hello there.

                      Since I need to calculate sun exposure time in my current project I've added this functionality to the plugin. Here you can see an example. Yellow corresponds to 10h exposure, blue is no exposure.

                      sun_exposure_time.jpg
                      It is based on peculiar polish building code (which requires an apartment to have at least 3 hours of direct sunlight on vernal equinox between 7am and 5pm) making this version useful in Poland. It can be easily adjusted though to fit any location and sun position.

                      ps. My previous question is still actual - Would doing the raytest in Javascript via Webdialog be faster than Ruby?

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                      • M Offline
                        MartinRinehart
                        last edited by

                        @qpik said:

                        How about doing the raytest in Javascript via Webdialog?
                        Would that be faster than Ruby?

                        To get this to happen at all in Ruby is heroic. I'm impressed.

                        Neither Ruby nor JavaScript is a compiled language. C++ may be an order of magnitude better.

                        Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                        • Q Offline
                          qpik
                          last edited by

                          Does anyone know if there is a way of creating a faster replacement for

                          model.raytest
                          

                          method?

                          I've found a Ruby PNG library. That's a step towards layering textures in Sketchup (using PNG alpha).

                          Kuba

                          ps. Would anybody like to cooperate on this plugin?

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                          • W Offline
                            Wacov
                            last edited by

                            This is really amazing. I mean, if you could do the raytesting separately with a faster language, it'd be really useful.

                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              The .raytest method is running in SU's C. Not calculated using Ruby. Ruby just calls the C method.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • Q Offline
                                qpik
                                last edited by

                                Does that mean that model.raytest algorithm is inherently slow?
                                So I would need to write my own in C.

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  What I meant was that the .raytest is probably written in C already.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • J Offline
                                    Jim
                                    last edited by

                                    Yeah, to make it faster wouldn't you need to export the geometry so an external routine could both loop and perform the raytest?

                                    Hi

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                                    • Q Offline
                                      qpik
                                      last edited by

                                      But I would have to export geometry for that one external routine.
                                      Is there other way?

                                      @thomthom said:

                                      What I meant was that the .raytest is probably written in C already.

                                      I've got that, I just wonder what makes it slow then and how to write a faster one.

                                      I guess I have to prepare myself for switching to C. Even for my simple use, which is lately sunlight exposure analysis, it's simply too slow, when run on part of the city centre model.

                                      Kuba

                                      ps. Many thanks for all the help so far.

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                                      • W Offline
                                        Wacov
                                        last edited by

                                        @thomthom said:

                                        The .raytest method is running in SU's C. Not calculated using Ruby. Ruby just calls the C method.

                                        Ok.

                                        I guess I don't know what I'm talking about, but doesn't SU's raytest method extract more information than you need for your plugin? Maybe that's why it's so (comparatively) slow.

                                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Possibly. I guess it depends on what you need it for.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • Q Offline
                                            qpik
                                            last edited by

                                            @wacov said:

                                            I guess I don't know what I'm talking about, but doesn't SU's raytest method extract more information than you need for your plugin? Maybe that's why it's so (comparatively) slow.

                                            I thought exactly the same, as it returns "the first thing that the ray hits". I suppose it means "the closest thing". For my purpose it's enough to get first-on-the-list hit end exit.
                                            That might do the trick.

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