[Plugin] Flatten and Extrude
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@dtrarch said:
I yield
Just thought that muli-level flat and extrude might be a possible for structural elements and such.tt many thanks in any case
dtr
Multi-level flat and extrude? Could you care to explain more what you got in mind?
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thomthom
I tride this plugin .The groups in the group can't be faltten
Is it a better idea to flatten the group in group,and hold the group of faces?to build a city ,i always use clf_greeble_2.rb
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Currently it doesn't dig into nested groups. It only works on the edges directly inside the selected group/component.
Will change that later. -
@thomthom said:
Currently it doesn't dig into nested groups. It only works on the edges directly inside the selected group/component.
Will change that later.
zorro tool is a good EXAMPLE -
Hm. My city has just stopped at 31% (and SU is unresponsive). But I gues there are limitations also (file size and edge count) so maybe I shouldn't be so eager and clean the file up a bit before I try.
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@gaieus said:
Hm. My city has just stopped at 31% (and SU is unresponsive). But I gues there are limitations also (file size and edge count) so maybe I shouldn't be so eager and clean the file up a bit before I try.
Can you send me the model for debugging?
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TT
It seemed useful to be able to flatten selected objects (groups components etc) to adjusted (TIG's)heights above default Z height zero.
Then select and extrude +/- as wanted.
A multi-Z height selection.
Just an idea for consideration.dtr
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Been trying to find a way to triangulate Roofs from 3d plans. Will never be perfect, but "good enough" to do the bulk work and get a rough idea of the shape.
Think the name of this plugin isn't fitting any more. It's doing much more building than flattening. "BuildUp"?
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@thomthom said:
...Can you send me the model for debugging?
Sure - see your PM (when I finish this post). But in fact, the file is still a mess as everything is connected with everything (street ends for instance are "closed") and also it's a rather large piece of the city (and where I cut it out from the whole city plan, there are a bunch of open ends, too) so no wonder it didn't really work.
Wherever I cleaned up a bit and grouped separately, it worked just fine.
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And the roofing also looks promising!
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you have a very cool roof maker from flat plan and many more roofs actions in 1001bit (expand the roof menu)
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@unknownuser said:
you have a very cool roof maker from flat plan and many more roofs actions in 1001bit (expand the roof menu)
True, but that's a generic roof. All the existing roof tools make generic roofs. This is to generate accurate-ish roofs from 3D plan data.
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Cool!
Does your plug can generate roof from surface like this? (1001bits don't
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@unknownuser said:
Cool!
Does your plug can generate roof from surface like this? (1001bits don'tNo, not from just a flat face. You need edges defining the shape and height of the roof. The starting geometry is a bunch of wireframe edges of the building, where the layer of the edges defines their role.
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My surface was "Flat" on the ground
Just with some flat round arc lines
So your plug manage only straight lines?Or I missunderstand : you must have first roofs or these are calculated?
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@unknownuser said:
My surface was "Flat" on the ground
Just with some flat round arc lines
So your plug manage only straight lines?It shouldn't matter if they are curves. But observe the edges in my screenshot. They are above the ground level. And you also need to specify the layer the edges are on.
Also - note that I've not released the version that generates the roofs yet. Screenshot was only a teaser.
But what I'm trying to explain is that it won't make a roof from a flat surface. You need the wireframe of 3D lines.
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I think he means a bit like my manual method for making an even 3D roof from a 2D plan [ http://forums.sketchucation.com/viewtopic.php?p=200498#p200498 ], BUT you'll just tell this tool which are the ridges by picking them, plus entering a ridge height or one slope's angle... and it automatically does the rest for you ?
If you have drawn all of these lines in 3D then you could simply use 'make-faces' on them to generate the roof without doing anything else and messing on with layers etc ? -
@tig said:
If you have drawn all of these lines in 3D then you could simply use 'make-faces' on them to generate the roof without doing anything else and messing on with layers etc ?
That's the thing - the edges are not clean planar edges that you draw yourself. It's from CAD plans done by mapping companies. The examples I have shown in the screenshot are particular clean and neat geometry, often it's much worse than that. And I often get these plans where there a hundreds or even in the thousands of buildings on the plan. Doing that manually is horrible boring work.
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If they are already a set of co-vertexed 3D edges for each roof then why not use 'make-faces' on them all to make the roof ? They are layered so easy to select... I'm not clear to me why you need extra tools for this.
I can see that a tool to convert a 2D plan to a 3D roof might have uses for unequal roof slopes etc... -
@tig said:
If they are already a set of co-vertexed 3D edges for each roof then why not use 'make-faces' on them all to make the roof ? They are layered so easy to select... I'm not clear to me why you need extra tools for this.
I can see that a tool to convert a 2D plan to a 3D roof might have uses for unequal roof slopes etc...Because often they aren't connected. You just have a non-planar loop making up the building boundary with an edge hovering in free space above it to indicate the roof pitch.
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