[Plugin] Flatten and Extrude
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Flat land
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@unknownuser said:
Flat land
Someone's been snooping in the code, eh? It just so happened to be the last book I read.
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Nice idea thomthom. Things are busy now, but I will try the plugin in depth at the weekend.
For architects this is extremely useful!
Now I don't have to ask the Rhino guy to do it for me and to import it in SUBy the way,
I love the CookieWare idea! Whenever you're in Australia, please drop by for a beer... -
I yield
Just thought that muli-level flat and extrude might be a possible for structural elements and such.tt many thanks in any case
dtr
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@kwistenbiebel said:
Nice idea thomthom. Things are busy now, but I will try the plugin in depth at the weekend.
For architects this is extremely useful!
Now I don't have to ask the Rhino guy to do it for me and to import it in SUBy the way,
I love the CookieWare idea! Whenever you're in Australia, please drop by for a beer...Some nice boutique breweries over there, kwist......
After you've had a few beers with kwist, Thom fly across the other side of the country and I'll shout you a few also!!! -
@kwistenbiebel said:
Now I don't have to ask the Rhino guy to do it for me and to import it in SU
Rhino has a function like this??
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@dtrarch said:
I yield
Just thought that muli-level flat and extrude might be a possible for structural elements and such.tt many thanks in any case
dtr
Multi-level flat and extrude? Could you care to explain more what you got in mind?
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thomthom
I tride this plugin .The groups in the group can't be faltten
Is it a better idea to flatten the group in group,and hold the group of faces?to build a city ,i always use clf_greeble_2.rb
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Currently it doesn't dig into nested groups. It only works on the edges directly inside the selected group/component.
Will change that later. -
@thomthom said:
Currently it doesn't dig into nested groups. It only works on the edges directly inside the selected group/component.
Will change that later.
zorro tool is a good EXAMPLE -
Hm. My city has just stopped at 31% (and SU is unresponsive). But I gues there are limitations also (file size and edge count) so maybe I shouldn't be so eager and clean the file up a bit before I try.
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@gaieus said:
Hm. My city has just stopped at 31% (and SU is unresponsive). But I gues there are limitations also (file size and edge count) so maybe I shouldn't be so eager and clean the file up a bit before I try.
Can you send me the model for debugging?
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TT
It seemed useful to be able to flatten selected objects (groups components etc) to adjusted (TIG's)heights above default Z height zero.
Then select and extrude +/- as wanted.
A multi-Z height selection.
Just an idea for consideration.dtr
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Been trying to find a way to triangulate Roofs from 3d plans. Will never be perfect, but "good enough" to do the bulk work and get a rough idea of the shape.
Think the name of this plugin isn't fitting any more. It's doing much more building than flattening. "BuildUp"?
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@thomthom said:
...Can you send me the model for debugging?
Sure - see your PM (when I finish this post). But in fact, the file is still a mess as everything is connected with everything (street ends for instance are "closed") and also it's a rather large piece of the city (and where I cut it out from the whole city plan, there are a bunch of open ends, too) so no wonder it didn't really work.
Wherever I cleaned up a bit and grouped separately, it worked just fine.
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And the roofing also looks promising!
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you have a very cool roof maker from flat plan and many more roofs actions in 1001bit (expand the roof menu)
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@unknownuser said:
you have a very cool roof maker from flat plan and many more roofs actions in 1001bit (expand the roof menu)
True, but that's a generic roof. All the existing roof tools make generic roofs. This is to generate accurate-ish roofs from 3D plan data.
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Cool!
Does your plug can generate roof from surface like this? (1001bits don't
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@unknownuser said:
Cool!
Does your plug can generate roof from surface like this? (1001bits don'tNo, not from just a flat face. You need edges defining the shape and height of the roof. The starting geometry is a bunch of wireframe edges of the building, where the layer of the edges defines their role.
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