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Looking ahead to SU 8.

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  • S Offline
    ScottPara
    last edited by 14 Oct 2009, 00:20

    Texturing tools (UV unwrap)
    Layered textures

    The shadow bug can be a killer but I do not see this one being fixed anytime soon.

    To be honest I think Google needs to take a look at how well Luxology has done with Modo. Set aside the rendering capabilities of modo and just look at the modeling and texturing. It is a very well rounded program and if very user friendly. I also like the ability to completely customize the UI.

    I do not think Sketchup needs to add in a photoreal render solution. Having more than enough integrated or external render options in every price point from free to ridiculous is fine to leave them separate. I would much rather see Google place their efforts into the modeling aspects of the program and not add too much fluff.

    Scott

    Love the fact that some HATE my avatar.....

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    • R Offline
      remus
      last edited by 14 Oct 2009, 06:46

      Cheers for explaining gruff, see where your coming from now 👍

      as an intermediate solution, tigs 2d tools may be of use: http://forums.sketchucation.com/viewtopic.php?f=180&t=22091

      http://remusrendering.wordpress.com/

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      • P Offline
        plot-paris
        last edited by 14 Oct 2009, 09:28

        @remus said:

        jakob, what would happen with upgrades to the plugin? who would be tasked with going through the code? itd be a monster job and one thats better left to plugin developers themselves, in my opinion.

        fair point there, remus. absolutely true. the big ones, that really add completely new features to the program are probably better kept in the hands of the ruby coders.

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        • A Offline
          Aerilius
          last edited by 14 Oct 2009, 19:48

          Include "repair broken lines", repair broken polylines, arcs and circles.

          I still use many older versions depending on the purpose, especially important: the different collada exporters and the different handling of models on upload to 3d-warehouse.

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          • G Offline
            genma saotome
            last edited by 15 Oct 2009, 04:07

            • Global option to toggle on/off the line-break-at-crossings feature that was implemented in version 7.0; I'm still using version 6 because I've got too many older models that rely upon the non-break "feature" of version 6(and earlier).
            • Much improved UVW features. My models are exported for use in PC games and in that environment performance is highly influenced by the number of individual texture files (fewer being far better). It's really hard to use non-tiling textures in SU right now.
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            • P Offline
              plot-paris
              last edited by 16 Oct 2009, 09:38

              in the material section I would like to see a few additions.

              apart from better uv control and layered textures (these would be awesome!)
              glossy materials would be really cool. they don't need a lot of rendering power, because they only have to show highlights (unlike reflections, that need a lot of machine power).
              another one that would make SU images a far more interesting is roughness of a material. especially with transparent materials you could create frosted glass!

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              • J Offline
                jeff hammond
                last edited by 17 Oct 2009, 10:18

                a simple one that i really wish they'd fix - (or maybe my technique is wrong.. if you have a way of doing this, please share! 😄)

                inferencing while rotating doesn't work right.. i feel like i should be able to rotate this cube and have it's corner end up on the line.. can't do it though because i can only rotate in degrees of 0.0 instead of freely.

                [flash=640,385:jftx8ijz]http://www.youtube.com/v/q_UIu84_89g&hl=en&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6[/flash:jftx8ijz]

                dotdotdot

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                • R Offline
                  remus
                  last edited by 17 Oct 2009, 17:08

                  Sketchup->model Info->units->angle snapping (turn it off.)

                  http://remusrendering.wordpress.com/

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                  • J Offline
                    jeff hammond
                    last edited by 17 Oct 2009, 18:12

                    oh man, i was so hoping that was going to do the trick but nah.

                    i have my angle snapping at 15⁰ so i don't think that's going to matter anyway.

                    likewise, i have my line snap set to 1/2" but i can still inference to an infinite amount of points regardless of the length my line will end up (it could be 30 27/1024" for instance)..

                    i dunno, try a quick drawing like i've shown in the video and you'll see that the inferencing system won't grab the line.

                    dotdotdot

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                    • R Offline
                      remus
                      last edited by 17 Oct 2009, 19:58

                      Damm. As a crappy workaround you could place a point on the line, but its not the same as being able to infer straight on the line goes in search of feature requests

                      http://remusrendering.wordpress.com/

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                      • G Offline
                        Gaieus
                        last edited by 18 Oct 2009, 12:06

                        This is old, guys. You cannot snap to an edge that is on the rotation plane when rotating. Too bad, I know (it would make modelling a whole bunch of otherwise hopeless geometry).

                        Gai...

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                        • J Offline
                          jeff hammond
                          last edited by 18 Oct 2009, 12:48

                          yeah Gai, i've been using su since v4 and noticed this in either 4 or 5.. i figure i might as well wait till v8 before i start asking for someone to fix it or to see if i'm doing something wrong 😄

                          i have a way to deal with this if need be but it's 6 or 7 extra steps.. sort of a momentum killer when you're in the middle of drawing..

                          [actually, i think this might be solvable via ruby.. can ruby do trig functions and/or a²+b²=c² type of stuff?]

                          dotdotdot

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                          • R Offline
                            remus
                            last edited by 18 Oct 2009, 12:59

                            @unknownuser said:

                            actually, i think this might be solvable via ruby.. can ruby do trig functions and/or a²+b²=c² type of stuff?

                            Yep, ruby can do trig functions. What did you have in mind?

                            http://remusrendering.wordpress.com/

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                            • G Offline
                              Gaieus
                              last edited by 18 Oct 2009, 13:04

                              I believe ruby can do all sorts of calculations but my knowledge is lesser than my belief. 😒 😳

                              Gai...

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                              • J Offline
                                jeff hammond
                                last edited by 18 Oct 2009, 14:10

                                @remus said:

                                @unknownuser said:

                                actually, i think this might be solvable via ruby.. can ruby do trig functions and/or a²+b²=c² type of stuff?

                                Yep, ruby can do trig functions. What did you have in mind?

                                Something along these lines.... [that's just the way i think it could happen 😄... but it does kill two birds with one stone.. in SU, it's also a lot harder than it should be to draw a set length in between two other (non-parallel 😄 ) lines...

                                http://homepage.mac.com/jeffhammond/.Public/scf/lineAB.jpg

                                dotdotdot

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                                • R Offline
                                  remus
                                  last edited by 18 Oct 2009, 14:14

                                  I think you need to get your calculator out jeff 😄

                                  http://remusrendering.wordpress.com/

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                                  • R Offline
                                    remus
                                    last edited by 18 Oct 2009, 14:25

                                    Hmm, i wonder if a rotate tool could be written that could infer on lines. Perhaps put a [req] in the ruby forum?

                                    http://remusrendering.wordpress.com/

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                                    • J Offline
                                      jeff hammond
                                      last edited by 18 Oct 2009, 14:31

                                      @remus said:

                                      I think you need to get your calculator out jeff 😄

                                      haha.. i don't want to think of it in terms of the above but i think that's how it breaks down mathematically.. really, i just want a cpoint dropped at the intersection (point B in the drawings).. maybe there's another way to obtain this?

                                      here's my current workaround.. [but damn, can't google just make inferencing work here 😐 ]

                                      http://homepage.mac.com/jeffhammond/.Public/scf/lineAB2.jpg

                                      dotdotdot

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                                      • B Offline
                                        Bob James
                                        last edited by 20 Oct 2009, 22:37

                                        @plot-paris said:

                                        • Layer Grouping. you select a couple of layers, click right mouse button and choose the option 'group layers' (or use the same keybord shortcut you use for grouping geometry). now you can still switch on or off the layers within the group separately. but if you switch off the whole layer-group, all the layers within will be turned off at once. when you unhide the group again, only those layers will be made visible again, that were switched on before...
                                          oh, and you can expand/collapse layer-groups in the layer window to make some space...

                                        Along this same line, how about the ability to created sub-layers. By that I mean layers that would appear indented under the "Master" layer and be able to collapse to the Master Layer. Unchecking the Master layer would also uncheck the sub-layers.

                                        Structure 1
                                        ....Structure 1 - Beams
                                        ....Structure 1 - Windows
                                        ....Structure 1 - Walls
                                        Structure 2
                                        ....Structure 2 - Beams
                                        ....Structure 2 - Windows
                                        ....Structure 2 - Walls
                                        etc.

                                        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                        • M Offline
                                          MartinRinehart
                                          last edited by 21 Oct 2009, 20:20

                                          Re features in free/Pro.

                                          Just want to point out that there are lots of price points. Design Workshop priced at $0, $100 and $500.

                                          Photoshop costs either an arm and a leg, or $100 for Elements.

                                          AutoCAD wants your firstborn. You pay shipping (private jet only).

                                          How are they doing? http://www.google.com/finance?chdnp=1&chdd=1&chds=1&chdv=1&chvs=maximized&chdeh=0&chdet=1256156135801&chddm=495397&chls=IntervalBasedLine&cmpto=NASDAQ:MSFT;NASDAQ:GOOG;NASDAQ:ADSK;NASDAQ:ORCL&cmptdms=0;0;0;0&q=NASDAQ:ADBE&ntsp=0

                                          Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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