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    [Plugin] Drape Cpoints

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    • EarthMoverE Offline
      EarthMover
      last edited by

      Perfect perfect perfect! Exactly what I was looking for. Thank you so much TIG!

      Now I just need a "paint select faces" tool to quickly isolate faces in the triangulated topology. This will be a very useful tool for doing things like adding snow to an irregular shaped object, or adding water to a waterfall.


      Drape Cpoint example.jpg


      Drape Cpoint example2.jpg

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • TIGT Offline
        TIG Moderator
        last edited by

        To 'paint selected faces' you select the faces as apply the Material with the Paint-bucket - all selected are painted ? What else do you need ??? 😕

        TIG

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        • EarthMoverE Offline
          EarthMover
          last edited by

          TIG - sorry, poor wording on my part. By "paint select" I mean hover select, not applying a material. Looking for a tool that you can click the mouse down once and drag over the faces you want to select. Similar to Fredo's script for edges, but just a simple one for faces. It would be easier than window selecting or individually clicking on faces to select triangles in a subdivided mesh.

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • TIGT Offline
            TIG Moderator
            last edited by

            Fredo ? 5 minutes work ? 🤓

            TIG

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            • M Offline
              monk77
              last edited by

              Thanks for sharing. Great plugin.

              Cheers
              monk77

              my sketchup-animations

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                How about Use Fredo's tool to select the edges, then right click on one of the selected edges and use the "Selection - Select connected Faces" option. That should do the trick!

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @tig said:

                  Fredo ? 5 minutes work ? 🤓

                  Yes, sure. I would have to apologize if it takes longer 😍 .
                  I had this in mind, and it is why HoverSelect is not called HoverEdges.

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                  • mitcorbM Offline
                    mitcorb
                    last edited by

                    Whoa!
                    I like it already. Can't wait to try it.
                    Thanks

                    I take the slow, deliberate approach in my aimless wandering.

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                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      Hmmm
                      Next thing you know, one of these giants is gonna present a floating xyz gizmo for local mesh editing.

                      I take the slow, deliberate approach in my aimless wandering.

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                      • EarthMoverE Offline
                        EarthMover
                        last edited by

                        Another use for the script.....5 minute bedspread. (Bed model from warehouse)


                        Bed w. cpointdrap.jpg


                        Bed w. cpointdrapvray.jpg

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

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                        • D Offline
                          dedmin
                          last edited by

                          @earthmover said:

                          :berserk: Perfect perfect perfect! Exactly what I was looking for. Thank you so much TIG!

                          Now I just need a "paint select faces" tool to quickly isolate faces in the triangulated topology. This will be a very useful tool for doing things like adding snow to an irregular shaped object, or adding water to a waterfall.

                          Sorry, but how did you made triangulated mesh from the points?

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                          • P Offline
                            pibuz
                            last edited by

                            Sorry guys: I can't find the rb to triangulate the CPoints..
                            Could you please head me to?

                            ...btw GREAT RB! I can't wait to test it!

                            WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              The script 'points_cloud_triangulation.rb' [which shows in the Plugins menu as 'Triangulate Points'] is here...
                              http://www.crai.archi.fr/RubyLibraryDepot/Ruby/points_cloud_triangulation.rb
                              that also requires 'delauney2.rb' - which you can get here...
                              http://forums.sketchucation.com/viewtopic.php?p=117071#p117071
                              🤓

                              TIG

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                              • D Offline
                                dedmin
                                last edited by

                                @tig said:

                                The script 'points_cloud_triangulation.rb' [Shows in the Plugins menu as 'Triangulate Points'] is here...
                                http://www.crai.archi.fr/RubyLibraryDepot/Ruby/points_cloud_triangulation.rb
                                that also requires 'delauney2.rb' - which you can get here...
                                http://forums.sketchucation.com/viewtopic.php?p=117071#p117071
                                🤓

                                I tested it - SUPER USEFUL!!!!! BIG THANKS!! 😍

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                                • B Offline
                                  Ben Ritter
                                  last edited by

                                  Earthmover,

                                  For some reason, by looking at your images, I can't figure out what this script actually does or what happens in each step (e.g. bedspread example).

                                  Can you explain? Thanks.

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                                  • B Offline
                                    Ben Ritter
                                    last edited by

                                    TIG,

                                    Thanks for the explanation. I suppose it sounds more complicated than it really is.

                                    Ben

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      @ben ritter said:

                                      Earthmover,
                                      For some reason, by looking at your images, I can't figure out what this script actually does or what happens in each step (e.g. bedspread example).
                                      Can you explain? Thanks.

                                      You select some faces/groups/components etc [the bed]. You give an XY grid spacing in a dialog and it makes a horizontal grid of Cpoints that's initially put just above the selection: the regular grid extends to the XY bounds of the selection. These Cpoints are then dropped down till they hit something in the selection OR, if not, then down to the minimum bounds of the selection. These Cpoints are grouped. This is all done so quickly you won't see it till the grid appears - there is a counter that shows its progress making the Cpoints and draping [dropping] them - there's also some 'behind the scenes' temporary grouping, erasing and exploding etc but you don't really need to worry about that ! Existing ruby tools can then work on these Cpoints to make a triangulated mesh face.

                                      I surmise what was done with the 'bed' was to make the draped Cpoints, a faced mesh was made with 'Triangulate Points' and then some vertices forming the bottom edge were manually moved randomly to form the 'folds' of the bedspread. Perhaps a few top face vertices were moved a little to give some 'dints'. The sheet part was probably selected and moved up a little to form a change of plane for the different material. It was then all smoothed and the materials applied...

                                      Its general use is if you have a triangulated site mesh made from survey data-points it'll likely be irregular - it's often preferable to make it into a regular XY grid (like those made by the Sandbox Tools). This tool lets you quickly drape a regular XY grid of Cpoints over the form and then reform them into a regular faced mesh using another tool, the original form is left unchanged...

                                      TIG

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                                      • J Offline
                                        jamma-pcb
                                        last edited by

                                        ANy chance you could add gravity physics to this plugin.

                                        The idea is to hover a face over multiple components and any space inbetween curve based on the gravity amount. Like draping a quilt over many pillows. The edges it would follow on Z and any space inbetween to curve out on multiple edges.

                                        ANy chance of such a any tool

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          Sounds pretty complicated ! 😮
                                          Don't you want something inside SketchyPhysics like a 'chain of hinged links' that you anchor at its two ends and it then 'sags' appropriately ?
                                          Each 'chain' would be made representing a 'rib' of a 'mesh' or 'net'...
                                          You'd then swap the links for simple edges and explode stuff and you have the basis of the surface ???
                                          My brain hurts already... 👊
                                          Thomthom is making a Vertex Editor and that might help ?
                                          Remus has also done some work on Catenary Curves...
                                          These things combined might do what you want BUT it'd be at the end of along list for me... others might pick up the gauntlet ? 😄

                                          TIG

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                                          • EarthMoverE Offline
                                            EarthMover
                                            last edited by

                                            Sounds like he's looking for a real physics based cloth simulation plugin for sketchup. That seems as though it would be better integrated into sketchy physics as it has the framework for gravity simulation. I would love to see it, but I imagine it's still a far way off unless SU 8 implements a better engine under the hood.

                                            3D Artist at Clearstory 3D Imaging
                                            Guide Tool at Winning With Sketchup
                                            Content Creator at Skapeup

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