[Plugin] Blend ver 1.12.
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WOW. This is an awesome plugin. I tried using skin.rb for meshing between edges but it never worked for mac (i think). so im glad you can do it with this plugin!!
Amazing work, one of the best plugins around. the modeling possibilities are endless, I'm loving it!
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Kirill2008,
Have you thought about adding a path function to this script?
[see attached]
Your generosity is much appreciated, I only wish I knew ruby too so I could reply the favor....
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@utiler said:
Have you thought about adding a path function to this script?
Yes, I think about it almost every day (and some times night too). I want to add a path processing very much, but it looks like such task is less obvious than already implemented algorithm. And maybe it's better to make a brand-new plugin with path processing, because it will work the other way than existing plugin.
Ver. 1.7. demo video, shows blending between face and construction point and context menu "Blend" command usage.
[flash=425,344:269yb5p5]http://www.youtube.com/v/-dfMofxc3pw&hl=ru&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:269yb5p5]I don't know yet how to implement custumization of context menu items, so "Blend" command appears always when more than 1 object is selected
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Not sure how you are fixing the inside out problem. I can't tell exactly what you are doing. Could you please try again?
Thanks in advance
Ken
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Kirill,
Thank you so much for the script, very useful.
Is there a bug with the blending of colors, I can't seem to get that to work?
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@unknownuser said:
Not sure how you are fixing the inside out problem. I can't tell exactly what you are doing. Could you please try again?
KenI'm flipping the face normal (lower one).
@ben ritter said:
Is there a bug with the blending of colors, I can't seem to get that to work?
Maybe. Note that color blending enabled only for 2 faces yet (does not work for curves, edges and construction points) and both face front material and face back material has to differ from default one. Hope that helps.
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Olishea, glad to hear sublend works on mac (I was just going to ask someone to try it on mac). Thank's for testing and feedback and happy blendings
Ofcourse it's not my achievement , it's just because ruby is cross platform. -
Now the implementation of interaction is in progress (it is not yet stable so ver 1.8 will appear a little bit later). I think that interaction ability will solve (more or less) the inside out problem. I mean it will be easier to fix it by moving, rotating and/or flipping one of the initial faces and the result mesh or set of intermediate faces/curves will refresh automatically. This will be the step towards path processing also.
[flash=425,344:f7q8z0yv]http://www.youtube.com/v/IYS69O6idg8&hl=ru&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:f7q8z0yv] -
Come on, Kirill, this is too much for me today.
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Mr Krillshot....fantastic work and dedication to continually improving your script. Can't wait to see v. 1.8! Thanks so much!
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Mr Krillshot
Great pluging, however, I am having trouble duplicating all the video you are showing. Would it be possible to also attach the Sketchup file so I can try out the same file as you are using. This way I would know if the problems I am having are with my computer or the plugin.
Again thanks for the pluging
Ken
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This is nuts; really. I can't beleive how fast you are developing this plugin, Mr Kirill!!!
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@unknownuser said:
Would it be possible to also attach the Sketchup file so I can try out the same file as you are using.
interactive tests file
File with the model, that appears in the demo video of ver. 1.8.
Unfortunately interactivity enabled only in run-time (untill skp file is not closed) and I don't know yet how to save interaction data to skp file (maybe it's not possible at all). So if you want to play with initial faces, then it is necessary to make new blended object.Ver. 1.8. does not support interaction with curves yet, because it is difficult to get the curve object from the Sketchup.active_model... The point is that active_model contains no curves (curve is just a 'conceptual entity' "all circles, arcs, and arbitrary curves are really just edges that are bound together in sequence"). So it's necessary to perform some tricky things to obtain the certain curve, that you need.
Edges also behave strange: moving of the edge or moving of the edge vertex does not envoke onChangeEntity event handler . Only if you change some properties of the edge (for example layer or smoothness), then modify event rises and onChangeEntity envokes.[flash=425,344:2o85cxyz]http://www.youtube.com/v/ZgOUZR3Z2xE&hl=ru&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:2o85cxyz]
So ver. 1.8. supports interaction only between 2 faces and face+construction point. I'm not sure if I can solve myself edge and curve problems.
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It's amazing the way you progress. I hardly have time to test the current version, and you're already publishing the next version.......
Thanks a lot for sharing.
MALAISE
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Fantastic, I say !!!
With best regards
PRSS -
@kirill2008 said:
@utiler said:
Have you thought about adding a path function to this script?
Yes, I think about it almost every day (and some times night too). I want to add a path processing very much,
Yes I have been there too sometimes I have even dreamed of the answer, but forgot to write it down just before I woke up. Then later I would get a deja vรบ moment where the solution I eventually arrived at was the same as what I had dreamed of.
I like the path idea.
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Here's the idea.....
See the attached video example and finished result.
Copy an object a given distance, scale it by 0.6 and rotate it 40 degrees AND DIVIDE BY 4.Can't be too hard couldn't it?
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@utiler said:
See the attached video example and finished result.
Copy an object a given distance, scale it by 0.6 and rotate it 40 degrees AND DIVIDE BY 4.Can't be too hard couldn't it?
That's cool It is a step to complex path+profile modeling tool, I guess. Looks like, the final destination is to set some 'key' positions along the path and apply some transformations (move, rotate, scale) to the profile at each 'key' position. Intermediate steps transformations (between key positions) will be interpolated between 'key' transformations.
Some 3d modelling programms have already implemented similar tools. It would be great to implement such tool for Sketchup too. Don't know how much time it may take. -
Fantastic Plugin, Thanks.
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Now, let's draw icebergs...or coloured curtains easily....
Colors effects are awsome
Thanks Kirill
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