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    • stefanqS Offline
      stefanq
      last edited by

      WOW! It's more and more obvious that you really are an artist. Respect!

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      • F Offline
        fymoro
        last edited by

        your modelling is perfect ๐Ÿ‘

        http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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        • MarianM Offline
          Marian
          last edited by

          Man can't believe that's sketchup... ๐Ÿ˜ฎ
          How about some wireframe shot.
          VERY GOOD WORK ๐Ÿ‘

          http://marian87.deviantart.com/

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          • J Offline
            Jackson
            last edited by

            Get the heck outta here! You can't tell me that's been textured in SU?..... and if so, HOW?

            SCF really needs a "we're not worthy" smiley.

            You should start a new thread for this so more people see it.

            Jackson

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            • GaieusG Offline
              Gaieus
              last edited by

              Yeah, those texture images make one suspect another application (also) involved. Like with this sphinx in the WH - that image is definitely not a "plain" texture applied in SU. So what was your workflow here?

              I wish SU had better texturing tools - and even plugins are very scarce.

              And yes, indeed, I think both the locomotives (great job, BTW) and the dragon deserve their own topic. If you want, I can split the topic.

              Gai...

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              • GaieusG Offline
                Gaieus
                last edited by

                OK, thanks, Radu for explaining. This makes sense (and me less jealous for something I thought didn't know about SU)
                ๐Ÿ˜„

                Gai...

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                • R Offline
                  raduteo
                  last edited by

                  The texture was made in photoshop (obviously), however, the texture UVW mapping was made in Blender (it's free), you export your SU model as .3ds or .obj, spend 5-10 minutes creating the layout, export it from Blender and import it in SU as .3ds and the UV coords get carried through. Apart from the texture the model has applied to it a displacement map and bumpmap.

                  This is one of probably three dinosaur models that will populate my paleoscene.

                  Thanks.

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                  • R Offline
                    raduteo
                    last edited by

                    Indeed, would be great if SU would possess such a tool/plugin, I just wish I knew about it before I started projecting plane textures on the locomotive, it would of spared me 8 hours.

                    Also, there be no dragons herehttp://en.wikipedia.org/wiki/Carnotaurus

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      No matter what wikipedia says, these monsters are dragons to me.
                      ๐Ÿ˜ฎ

                      Gai...

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                      • J Offline
                        Jackson
                        last edited by

                        Raduteo,

                        Thanks for explaining that workflow, I'll have to take another look at Blender if it has such good UV mapping tools.

                        Is this still rendered in V-Ray for SU? If so I'm suprised the UV mapping from the imported Blender mesh renders properly in V-Ray- I was led to believe by one of the developers that distorted maps in SU couldn't be "read" properly by render plugins.

                        Jackson

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                        • R Offline
                          raduteo
                          last edited by

                          I had no idea there was such a problem/speculation, it works fine for me. However, remember not to go over 2048x2048.

                          http://img442.imageshack.us/img442/2004/55603228.jpg

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                          • D Offline
                            dolphus
                            last edited by

                            Call me biased but this is not as impressive as your locomotives, but i can understand wanting to change....maybe ? ๐Ÿ˜’

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                            • J Offline
                              Jackson
                              last edited by

                              @raduteo said:

                              I had no idea there was such a problem/speculation, it works fine for me. However, remember not to go over 2048x2048.

                              V-Ray can read any size of diffuse bitmap, so there's no reason you can't load a huge bitmap into SU and although it will be downsampled to 2048 x 2048 in the SU viewport, V-Ray will render it at full resolution.

                              I'm intrigued about the UV mapping, it may only be SU's in-built UV mapping tool which doesn't work properly with render plugins.

                              @dolphus said:

                              Call me biased but this is not as impressive as your locomotives, but i can understand wanting to change....maybe ?

                              However much you prefer locomotives, how you could find anything negative to say about such incredible modelling and texturing is beyond me. ๐Ÿ˜’

                              Jackson

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                              • R Offline
                                raduteo
                                last edited by

                                @unknownuser said:

                                V-Ray can read any size of diffuse bitmap, so there's no reason you can't load a huge bitmap into SU and although it will be downsampled to 2048 x 2048 in the SU viewport, V-Ray will render it at full resolution.

                                I'm intrigued about the UV mapping, it may only be SU's in-built UV mapping tool which doesn't work properly with render plugins.

                                I have no idea, I'm probably the least experienced guy when it comes to those things, so far I'm pleased I didn't run into any problems.

                                @unknownuser said:

                                Call me biased but this is not as impressive as your locomotives, but i can understand wanting to change....maybe

                                From a modelling standpoint any organic form is much harder to do than a locomotive for example, nevermind studying theropod anatomy and all the recent papers to have in the end a correct model, I'm sorry if I failed to deliver in your eyes. I don't quite understand the last part of your sentence.

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                                • david_hD Offline
                                  david_h
                                  last edited by

                                  I think they are all awesome. Just imagine how good you will be when you combine your gifts and start modeling Romanian theropods. ๐Ÿ’š

                                  If I make it look easy...It is probably easy

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                                  • McGyverM Offline
                                    McGyver
                                    last edited by

                                    Well, that did it... ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜ฒ Thank you for the inspiration!!! I'm gonna go dig out my NYC R-34 subway and have another go at it.... I guess this shows what a truly talented person can do with SU!!! Great Model!!

                                    [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      Great work. Great modeling!

                                      About this work flow, blender's UV mapping just rocks. My favorite.

                                      http://forums.sketchucation.com/viewtopic.php?f=81&t=20553
                                      http://forums.sketchucation.com/viewtopic.php?f=81&t=19867

                                      Just a question. This is modeled in SU? Or blender, or even better zbrush+blender? Or mudbox?
                                      This model came from decimation. See wire frame.
                                      SU is a fine modeler for buildings but not for this kind of organic forms, doesn't have a UV editor, doesn't support huge polys (or it does after all?)

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        A second thought. This last model is baked in another app. And that's OK. A talented person you are. ๐Ÿ‘
                                        Anyway baking is my favorite work flow.
                                        http://forums.sketchucation.com/viewtopic.php?f=81&t=21549
                                        http://forums.sketchucation.com/viewtopic.php?f=81&t=21352

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                                        • R Offline
                                          raduteo
                                          last edited by

                                          First one textured, it was an absolute pain, took me about 15-18 hours just to texture and I'm glad it's done. :]

                                          http://img264.imageshack.us/img264/729/841340031.jpg

                                          http://img264.imageshack.us/img264/6954/324237450.jpg

                                          And in a more "realistic" setting, the station is from GW, as always critics/comments are always welcome, ejoy!

                                          http://img264.imageshack.us/img264/1081/322746940.jpg

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                                          • R Offline
                                            raduteo
                                            last edited by

                                            Thread renamed to something more appropriate.

                                            http://xadu.proqstudios.net/tempimg/722_11.jpg

                                            http://xadu.proqstudios.net/tempimg/722_22.jpg

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