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    • R Offline
      raduteo
      last edited by

      Thank you all.
      Carnotaurus WIP (I guess I have to rename the thread now) - about 60% done, the claws/teeth/eyes are next to be finalized.

      http://img218.imageshack.us/img218/6000/92589210.jpg

      Texture:

      http://img218.imageshack.us/img218/2049/71428258.jpg

      As aways, C&C is more than welcome.
      Thanks.

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      • stefanqS Offline
        stefanq
        last edited by

        WOW! It's more and more obvious that you really are an artist. Respect!

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        • F Offline
          fymoro
          last edited by

          your modelling is perfect ๐Ÿ‘

          http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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          • MarianM Offline
            Marian
            last edited by

            Man can't believe that's sketchup... ๐Ÿ˜ฎ
            How about some wireframe shot.
            VERY GOOD WORK ๐Ÿ‘

            http://marian87.deviantart.com/

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            • J Offline
              Jackson
              last edited by

              Get the heck outta here! You can't tell me that's been textured in SU?..... and if so, HOW?

              SCF really needs a "we're not worthy" smiley.

              You should start a new thread for this so more people see it.

              Jackson

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              • GaieusG Offline
                Gaieus
                last edited by

                Yeah, those texture images make one suspect another application (also) involved. Like with this sphinx in the WH - that image is definitely not a "plain" texture applied in SU. So what was your workflow here?

                I wish SU had better texturing tools - and even plugins are very scarce.

                And yes, indeed, I think both the locomotives (great job, BTW) and the dragon deserve their own topic. If you want, I can split the topic.

                Gai...

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  OK, thanks, Radu for explaining. This makes sense (and me less jealous for something I thought didn't know about SU)
                  ๐Ÿ˜„

                  Gai...

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                  • R Offline
                    raduteo
                    last edited by

                    The texture was made in photoshop (obviously), however, the texture UVW mapping was made in Blender (it's free), you export your SU model as .3ds or .obj, spend 5-10 minutes creating the layout, export it from Blender and import it in SU as .3ds and the UV coords get carried through. Apart from the texture the model has applied to it a displacement map and bumpmap.

                    This is one of probably three dinosaur models that will populate my paleoscene.

                    Thanks.

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                    • R Offline
                      raduteo
                      last edited by

                      Indeed, would be great if SU would possess such a tool/plugin, I just wish I knew about it before I started projecting plane textures on the locomotive, it would of spared me 8 hours.

                      Also, there be no dragons herehttp://en.wikipedia.org/wiki/Carnotaurus

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        No matter what wikipedia says, these monsters are dragons to me.
                        ๐Ÿ˜ฎ

                        Gai...

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                        • J Offline
                          Jackson
                          last edited by

                          Raduteo,

                          Thanks for explaining that workflow, I'll have to take another look at Blender if it has such good UV mapping tools.

                          Is this still rendered in V-Ray for SU? If so I'm suprised the UV mapping from the imported Blender mesh renders properly in V-Ray- I was led to believe by one of the developers that distorted maps in SU couldn't be "read" properly by render plugins.

                          Jackson

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                          • R Offline
                            raduteo
                            last edited by

                            I had no idea there was such a problem/speculation, it works fine for me. However, remember not to go over 2048x2048.

                            http://img442.imageshack.us/img442/2004/55603228.jpg

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                            • D Offline
                              dolphus
                              last edited by

                              Call me biased but this is not as impressive as your locomotives, but i can understand wanting to change....maybe ? ๐Ÿ˜’

                              1 Reply Last reply Reply Quote 0
                              • J Offline
                                Jackson
                                last edited by

                                @raduteo said:

                                I had no idea there was such a problem/speculation, it works fine for me. However, remember not to go over 2048x2048.

                                V-Ray can read any size of diffuse bitmap, so there's no reason you can't load a huge bitmap into SU and although it will be downsampled to 2048 x 2048 in the SU viewport, V-Ray will render it at full resolution.

                                I'm intrigued about the UV mapping, it may only be SU's in-built UV mapping tool which doesn't work properly with render plugins.

                                @dolphus said:

                                Call me biased but this is not as impressive as your locomotives, but i can understand wanting to change....maybe ?

                                However much you prefer locomotives, how you could find anything negative to say about such incredible modelling and texturing is beyond me. ๐Ÿ˜’

                                Jackson

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                                • R Offline
                                  raduteo
                                  last edited by

                                  @unknownuser said:

                                  V-Ray can read any size of diffuse bitmap, so there's no reason you can't load a huge bitmap into SU and although it will be downsampled to 2048 x 2048 in the SU viewport, V-Ray will render it at full resolution.

                                  I'm intrigued about the UV mapping, it may only be SU's in-built UV mapping tool which doesn't work properly with render plugins.

                                  I have no idea, I'm probably the least experienced guy when it comes to those things, so far I'm pleased I didn't run into any problems.

                                  @unknownuser said:

                                  Call me biased but this is not as impressive as your locomotives, but i can understand wanting to change....maybe

                                  From a modelling standpoint any organic form is much harder to do than a locomotive for example, nevermind studying theropod anatomy and all the recent papers to have in the end a correct model, I'm sorry if I failed to deliver in your eyes. I don't quite understand the last part of your sentence.

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                                  • david_hD Offline
                                    david_h
                                    last edited by

                                    I think they are all awesome. Just imagine how good you will be when you combine your gifts and start modeling Romanian theropods. ๐Ÿ’š

                                    If I make it look easy...It is probably easy

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                                    • McGyverM Offline
                                      McGyver
                                      last edited by

                                      Well, that did it... ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜ฒ Thank you for the inspiration!!! I'm gonna go dig out my NYC R-34 subway and have another go at it.... I guess this shows what a truly talented person can do with SU!!! Great Model!!

                                      [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        Great work. Great modeling!

                                        About this work flow, blender's UV mapping just rocks. My favorite.

                                        http://forums.sketchucation.com/viewtopic.php?f=81&t=20553
                                        http://forums.sketchucation.com/viewtopic.php?f=81&t=19867

                                        Just a question. This is modeled in SU? Or blender, or even better zbrush+blender? Or mudbox?
                                        This model came from decimation. See wire frame.
                                        SU is a fine modeler for buildings but not for this kind of organic forms, doesn't have a UV editor, doesn't support huge polys (or it does after all?)

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                                        • michaliszissiouM Offline
                                          michaliszissiou
                                          last edited by

                                          A second thought. This last model is baked in another app. And that's OK. A talented person you are. ๐Ÿ‘
                                          Anyway baking is my favorite work flow.
                                          http://forums.sketchucation.com/viewtopic.php?f=81&t=21549
                                          http://forums.sketchucation.com/viewtopic.php?f=81&t=21352

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                                          • R Offline
                                            raduteo
                                            last edited by

                                            First one textured, it was an absolute pain, took me about 15-18 hours just to texture and I'm glad it's done. :]

                                            http://img264.imageshack.us/img264/729/841340031.jpg

                                            http://img264.imageshack.us/img264/6954/324237450.jpg

                                            And in a more "realistic" setting, the station is from GW, as always critics/comments are always welcome, ejoy!

                                            http://img264.imageshack.us/img264/1081/322746940.jpg

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