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    [Plugin] Import OBJ with Materials v2.1 20131118

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    • K Offline
      Khai
      last edited by

      ok for some reason I'm not getting anything at all.
      it's asking for the measurements, I see it reading lines at the bottom, it asks me if I want to flip Axis...then nothing appears on screen.

      edit : testing an idea. I think it's do to with the choice of measurements. hold on...

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      • K Offline
        Khai
        last edited by

        yup it's metres and kilometres.... looks like it's coming in so tiny you can't see it. (Inches, Feet, yards, Miles, Millimetres, Centimetres are working ok)

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        • K Offline
          Khai
          last edited by

          and I'm happy to report the UVmapping is now spot on πŸ˜„

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          • EarthMoverE Offline
            EarthMover
            last edited by

            Tested also and it's working Great!!! Thanks TIG. I tried to import a few Lounge Chairs that I had for Vue in .obj format that crashed SU with the previous importer and the new version handled them flawlessly.

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • TIGT Offline
              TIG Moderator
              last edited by

              I have at last got working - texture mapping, units dialog, YZ-flip, crash avoidance etc etc...

              Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=172790#p172790

              Note that the file has been renamed and you need to delete any earlier ones...

              It's still not perfect, takes ages with large files and large/complex/smoothed objs come out slow/messy/in_need_of_fixing...

              Feedback please.

              TIG

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              • K Offline
                Khai
                last edited by

                ok I'm getting strange results here. some OBJ's just won't import for some reason. Trying to figure it out atm.. the affected OBJ's will load into other app's ok tho, so I'm not sure what the issue could be.

                Update.

                the affected OBJ's import with Jim's Ruby ok (apart from flipped Axis and no UVmapping), so it looks like a bug somewhere..

                want me to send you a copy of one of the affected OBJ's to test with?

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @khai said:

                  ok I'm getting strange results here. some OBJ's just won't import for some reason. Trying to figure it out atm.. the affected OBJ's will load into other app's ok tho, so I'm not sure what the issue could be.

                  Update.

                  the affected OBJ's import with Jim's Ruby ok (apart from flipped Axis and no UVmapping), so it looks like a bug somewhere..

                  want me to send you a copy of one of the affected OBJ's to test with?

                  Please send... Waht errors do you get in the console etc ?

                  Jim's code for the faces is effectively the same in both versions ??? πŸ˜•

                  TIG

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                  • K Offline
                    Khai
                    last edited by

                    thats the problem.. I'm not getting any errors (unless I'm doing something wrong the console window is remaining blank).... I'm just not getting the object...

                    the steps I'm getting :

                    select Ruby
                    Select OBJ
                    asked what unit's. (choose at random here)
                    Status bar shows the lines being read

                    here on a file that works I see the OBJ loaded. on a file thats not working, the view jumps, nothing is shown.

                    asked if I want to flip axis. (y/n)

                    no change in scene from start. - this also happens if I choose Metres or kilometers with an OBJ that does work ok. (obj will load as Feet...) the affected OBJ's will load with Jim's original script tho shrug

                    ok.. where do you want me to send the files to? I can't seem to attach them here...

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      @khai said:

                      thats the problem.. I'm not getting any errors (unless I'm doing something wrong the console window is remaining blank).... I'm just not getting the object...

                      the steps I'm getting :

                      select Ruby
                      Select OBJ
                      asked what unit's. (choose at random here)
                      Status bar shows the lines being read

                      here on a file that works I see the OBJ loaded. on a file thats not working, the view jumps, nothing is shown.

                      asked if I want to flip axis. (y/n)

                      no change in scene from start. - this also happens if I choose Metres or kilometers with an OBJ that does work ok. (obj will load as Feet...) the affected OBJ's will load with Jim's original script tho shrug

                      ok.. where do you want me to send the files to? I can't seem to attach them here...

                      Zip the file and attach it to a PM...

                      TIG

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                      • K Offline
                        Kgon
                        last edited by

                        Hello everyon!!

                        Well,i'm trying this plugin and it seems awesome , but im having a problem with it, after the import nothing shows up..i mean sketchup makes the entire process ( count of the lines) and once SU finish ...nothing is displayed in the screen...it says " x number of lines processed" but the su file is clean as when you open a new file..so...m i doing something wrong? i'm trying importing a XFrog tree ,sometimes su ask me for to flip yz ,sometimes don't but no matter what option i select yes or not nothing works..., any clue ??

                        By the way my xfrog trees are in max ,i open them in max then i export them like an .Obj file format ..Could it be a max exporting issue that don't let the object importer works well with the xported Object??

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          In the other importers, once you import a model, you have to then click somewhere in the model to place the imported piece. Try that and see if it helps.

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • K Offline
                            Khai
                            last edited by

                            tried that Chris, no go.

                            with some OBJ's they are just not importing for some reason.. I've sent an example to TIG and I hope he can figure out why...

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                            • K Offline
                              Kgon
                              last edited by

                              Yup , don't go placing it anywhere...let's wait if TIG find the tricky thing,I really hope so because the good 3d vegetation it's very important to achieve realism in renderings,that's why i need this plugin work perfect so bad. πŸ˜„

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                Another thought, if you have them in Max already, why not export as .3ds?

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • K Offline
                                  Kgon
                                  last edited by

                                  Hey Chris , It's quite simple. There is a limited number of faces that the .3ds allows per model. The 3ds file format only supports 64 000 faces and the Highly detailed vegetation may contain more than 540 000 and a .obj supports that quantity of faceS. That's why can't converte my trees into .3ds. Well, i could import a Xfrog tree..but ....DAM !! THERE IS NOT TEXTURES...it's not supposed that this .obj Importer would keep the texture cordenates or the UV mapping?? iT WOULD BE IMPOSIBLE TO MAP 540 000 faces PROPERLY with a texture wich is a .tiff Leaf

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=172790#p172790

                                    I've trapped errors stopping most files importing - it works fine for all modestly sized OBJs, though some very complex ones still just won't take the textures - however, since these are added to the model they could be manually applied to the group/faces afterwards...

                                    TIG

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                                    • K Offline
                                      Khai
                                      last edited by

                                      oh thats nice πŸ˜„
                                      thank you... everything I've tried is coming in fine now πŸ˜„

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                                      • K Offline
                                        Kgon
                                        last edited by

                                        Thank you very much TIG , i got a xfrogg with 675000 lines-faces(don't remember)into Su but still there is textures missing ( i know, i read YOU MENTION THIS BEFORE " with complex model wont keep the textures coordinates but you can re-apply them by hand afterward..)How this can be done if every sigle face is different than the other 674999 ?(...I'M TALKING ABOUT TO MAP A TREE) i mean it would be easy if the faces were components so this could make to re-map a tree a easier work. However I REALLY REALLY APPRECIATE ALL THE EFFORT AND TIME YOU ARE PUTTING ON THIS PLUGIN TO MAKE IT WORK.

                                        THANK YOU SO MUCH

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                                        • R Offline
                                          raduteo
                                          last edited by

                                          Howdy, guess this deserves a bump, hopefully we will be able to import high poly count models into SU with textures.

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                                          • D Offline
                                            d12dozr
                                            last edited by

                                            Thanks TIG, the plugin works great for importing geometry, but the UV mapped texture is coming in all black. Am I doing something wrong? I have attached a ZIP with the .obj, .mtl and 3 textures (for different times of day).

                                            Thanks!


                                            Includes .obj, .mtl, and 3 .jpgs

                                            3D Printing with SketchUp Book
                                            http://goo.gl/f7ooYh

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