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    DC Exploration 2 - Movement! (rotation, linear)

    Scheduled Pinned Locked Moved Dynamic Components
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    • J Offline
      Jim
      last edited by

      These (simple) legs were done by using sub-components and smart placement of the component's axes. By making the upper and lower parts sub-components of the leg, I didn't need to worry about their positions - rotating the parent leg rotates both the upper and lower parts together, no matter what their local position/rotation is.

      Then by placing the lower leg's axis at the top of the component (at the knee), I just had to set it's RotY attribute to make the lower part rotate.

      PS: Technically, this animation is only a half-stride.


      leg3.skp

      Hi

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      • J Offline
        Jim
        last edited by

        Mmm, I can imagine a DC of human "bones" which has preset poses (sitting, standing, etc.), and a yet-to-be-written plugin that can skin it.

        How cool would that be?

        Hi

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          I finally had a chance to look at your legs Jim (ooh-baby!). Thats great! They work really well.

          Ok, and I attached some rotation work I did the first time we posted this thread. I used a gear model provided by ThomThom for it. There's a model that moves when clicked on, one that rotates, one that can be scaled by the DC options menu, and then a fund one that rotates and moves to make it look like its rolling, and one that is a series of gears that work together. Check it out,

          Chris


          Gear[1] solved.skp

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            All right, I have another animated movement DC to post. Its not terribly fancy on the outside, but its still cool. I incorporated a new trick from Jim: You can have multiple functions take place inside of one OnClick command by separating them with a semicolon ; . So that is what this does.

            On one onclick, it calcualtes random values and stores them as Xholder, Yholder and Zholder attributes. Then in the same onclick, it takes those values and animates a new attribute called Xanim, Yanim, and Zanim. So I have those 3 attributes being animated based on randomly generated values. Then I have my X, Y, and Z equal those Nanim attributes so that my component is animated on all 3 axes simultaneously. Here is the full text of the onclick cell:

            set("xholder",(X+(randbetween(-100,100))));set("yholder",(Y+(randbetween(-100,100))));set("zholder",(Z+(randbetween(-100,100))));animateslow("xanim",xholder);animateslow("yanim",yholder);animateslow("zanim",zholder)

            so first it sets the attributes, then animates other attributes based on those set values. So when you click on the block, it jumps randomly around the screen.

            Chris

            I have a feeling there was a much simpler way to do this...anyone?


            random 3d aniatmied movement.skp

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • J Offline
              Jim
              last edited by

              Did this "snake" as a challenge. It turned out to be not as hard to do as I thought. So I added his brother the "sidewinder".


              snake.skp


              sidewinder.skp

              Hi

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Way cool Jim. Is that a Sin Wave? I admit the math you used is over my head, but it sure looks cool.

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • J Offline
                  Jim
                  last edited by

                  @jim said:

                  These (simple) legs were done by using sub-components and smart placement of the component's axes. By making the upper and lower parts sub-components of the leg, I didn't need to worry about their positions - rotating the parent leg rotates both the upper and lower parts together, no matter what their local position/rotation is.

                  Then by placing the lower leg's axis at the top of the component (at the knee), I just had to set it's RotY attribute to make the lower part rotate.

                  PS: Technically, this animation is only a half-stride.

                  I've had someone ask why on this component you can't animate the legs directly using code such as:

                  ANIMATE("Leg!RotY",45,-45)

                  When you use this, the leg animates from 0 to -45 which is not as expected. I'm having trouble explaining it myself, so does someone know exactly what happens in this case?


                  The modified file.


                  The original file.

                  Hi

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                  • Q Offline
                    Qverburg
                    last edited by

                    Thanks for helping finding the answer to my question here Jim!

                    I had this problem a couple of times allready. mainly with opening windows and sortalike.
                    Im happy with the workaround of Jim but I guess it shouldnt be necessary.

                    I have some troubles with another DC of mine too. Will post it soon so you pro's can give it a look ๐Ÿ˜Ž

                    Regards
                    Quintus

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                    • Q Offline
                      Qverburg
                      last edited by

                      Hmm this is strange,

                      I found this door example of Remus and in there a mix of positive and negative rotations works just fine!
                      Maybe its a nesting problem.


                      Door fix

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Scott commented on that once. I don't rememeber if he had an explanation, or if he just said that its buggy to animate the rotation/position/scale/ values directly, and that an intermediate value should be animated.

                        I don't remember if that comment was made here or elsewhere though. I'd be hard pressed to find it.

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • E Offline
                          ericschimel
                          last edited by

                          I'd like to throw my hat in here with this drawing....

                          This is what I used to create the logo for my website. I was going to use the animated gears for my videos, I just haven't implemented it yet....

                          Just magic finger the gears and you will see...


                          Dynamic Training Logo.skp

                          -Eric
                          http://plugin.sketchthis.net
                          Sketchup Kitchen Design Plugin
                          Custom Models

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                          • A Offline
                            ahmedkaleem
                            last edited by

                            @jim said:

                            These (simple) legs were done by using sub-components and smart placement of the component's axes. By making the upper and lower parts sub-components of the leg, I didn't need to worry about their positions - rotating the parent leg rotates both the upper and lower parts together, no matter what their local position/rotation is.

                            Then by placing the lower leg's axis at the top of the component (at the knee), I just had to set it's RotY attribute to make the lower part rotate.

                            PS: Technically, this animation is only a half-stride.

                            You my friend, are my saviour... i`ve been trying to figure this out for the past three days without any success..
                            thank you! thank you so much!

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                            • jason_marantoJ Offline
                              jason_maranto
                              last edited by

                              Here's a DC clock I made -- I'm sure this has been done to death but it was new to me.
                              DC rotation.skp

                              Best,
                              Jason.

                              I create video tutorial series about several 2D & 3D graphics programs.

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                              • jason_marantoJ Offline
                                jason_maranto
                                last edited by

                                Here's an animation version of the Clock:DC clock animation.skp

                                Best,
                                Jason.

                                I create video tutorial series about several 2D & 3D graphics programs.

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                                • yantskiY Offline
                                  yantski
                                  last edited by

                                  I'm not sure if this thread is still catching some action, but...

                                  I stumbled onto this technique while looking to solve another problem. I recognized the application immediately as a solve for another problem I was trying to figure out a few days earlier. Funny how that works sometimes!

                                  How it works: When clicking on the drawer face (when it's in a cabinet) the whole drawer opens. The second click makes the top tray move back toward the cabinet revealing the bottom tray. Third click, top tray moves forward again. Fourth click, the drawer closes.

                                  I'm not sure if the "On Click" code could be simplified and still work the same as I'm quite new to DC syntax.


                                  Option_2Tier Cutlery Tray.skp

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                                  • S Offline
                                    scottalanclymer
                                    last edited by

                                    Wow, talk about being late to the party. You guys were messing with dynamic components way before I was even in diapers (SU diapers). 10 years since last post, huh?

                                    In all the time you've had since then, has anyone figured out how to have an object move along an arc while maintaining a fixed attitude?

                                    Another way to say the same thing would be that it needs to rotate around a fixed point, while not rotating. But I like the first way of saying it better. Any one know how to do this in dynamic components?

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                                    • SJS66S Offline
                                      SJS66
                                      last edited by

                                      Howdy folks. I've made a kitchen sink mixer tap & put an onClick attribute on it that rotates the handles as if turning on the water. The right side handle turns on hot or cold. On is rotate on the Y axis 0 to 15 deg (to right), cold is rotate on X 0 to 30 deg (forward), hot is rotate on X 0 to -30 deg (back or away) say the spout is the front or facing forward.
                                      The problem is, they move at the same time, rather then in sequence.
                                      How would I get them to move in sequence when onClicked?
                                      I tried using a "step" or "set" attribute but couldn't get it to work...above my DC pay grade I'm afraid ๐Ÿ˜‰
                                      Any suggestions much appreciated.
                                      Component Attributes
                                      I have a video of the onClick rotations so far but it wouldn't let me attach as a second file!
                                      I'll try to upload it as a separate post...is mp4 okay, or doesn't have to be another format?

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                                      • SJS66S Offline
                                        SJS66
                                        last edited by

                                        Wouldn't let my upload my mp4 file showing my onClick rotations so here's a screenshot of the tap at least.
                                        Be nice if you got a prompt or message that it was the wrong file type or something rather than just not working...does it have to be a gif or something? Doh!
                                        Screenshot of the mixer tap.

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