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    Render this: Stained glass

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    • T Offline
      trillium
      last edited by

      hi solo, i can't believe you just posted this! 😍 for the last 2 weeks i've been thinking about posting a question for YOU on this topic! i' working on a design that two of the spaces is totally about the stained glass window. right now i'm just about to finish the house & site, interiors come next. i will post mine in 3 weeks (if it looks right!)

      hi MrWip, that looks great!! please post more!

      i have a question for you- is the glass panel made of several faces in sketchup or is it one face with transparent image? the reason i'm asking is that my tests showed that when it's different faces for different colors, podium can work too, but if it'a transparent texture or image the shadows don't have colors in podium and artlantis is able to produce colored light. but if the design is intricate, and not a cad file, it will be a lot of work to trace it on a face... thanks again!! ☀

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      • daleD Offline
        dale
        last edited by

        Off to a great start Mr Wip.

        Just monkeying around....like Monsanto

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        • M Offline
          MrWip
          last edited by

          Thanks you all for all your positive comments, It's really good to share with a community!

          So, about the render, here is the trick:
          -The glass is made of one high resol pict of a Stained glass.
          -The structure have been redraw over it to have a solid element casting shadows.
          -Vray does not cast automatically good caustics, or colored shadows linked to the color of the texture...
          -On the other hand Artlantis does, so I've switch to it, and after a bit of photoshop adjustment it gives this. (actually Artlantis 2 present some graphic bugs with complexe interactions, like a smooth "caustic" shadows on a reflective surface with bump for instance... so photoshop is necessary in that case)

          And, Oli, yes, it's really easy to get a grip on it. If you want to take a look, I've made a first tutorial of the basis here : http://forums.sketchucation.com/viewtopic.php?f=18&t=19361

          My technic does not work for unbiased renderer (at least not with indigo ) and I will have to separate and texturize each peace of glass if I want to get something out of it...

          http://www.wip-archi.com

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          • soloS Offline
            solo
            last edited by

            Quick first try, need to tweak a few settings still.

            SU and Vue (no post editing)

            http://img41.imageshack.us/img41/1636/stainglasstest.jpg

            Used a volumetric quadratic spot with dust enabled, low radiosity atmosphere.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • arail1A Offline
              arail1
              last edited by

              MrWip -
              I wonder if there is a way to combine the two. The walls and floor are beautiful in the V-Ray version but the light on the walls and the window sill is more convincing in the Artlantis version.
              Whatever, you've sure set the bar pretty high! Beautiful work.

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              • D Offline
                dylan
                last edited by

                Mr Wip, apart from great looking stained glass, the roof and wall textures are fantastic!
                Where are they from?
                Being a rendering noob, tell me, is this texture added in SU then rendered in your software?

                http://dmdarchitecture.co.uk/

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                • olisheaO Offline
                  olishea
                  last edited by

                  WIP: nice tutorial, thanks a lot 👍 . think ill have a go with artlantis first then vray.

                  oli

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                  • M Offline
                    MrWip
                    last edited by

                    Ok, now let's try to improve the effect...

                    I modified the glass panel, applying a single texture to each element, making it able to be taken into consideration by other render engine.

                    I'done two test in Indigo, and here are the raw images, whithout any post process. I took about 20 minutes on an octocore to get that result (resol 1822x1031 originally).

                    First : same configuration of element than before...the caustics look a bit the same than in Artlantis.

                    Skp + Indigo

                    Second : I've increase radically the thickness of the glass (around 10cm on this one). The resulting lighting is interesting to observe...The caustics are far more effective, and some glass element are no longer transparent due to the too important thickness.

                    Skp + Indigo

                    Now I've to figure out why indigo just show the color and not the texture of my glass panels...

                    -- Dylan, the ceiling and wall are simple CGtextures images, apply has a texture, with a bump. Here is the pure skp image, so you can see how it looks without effects

                    Skp

                    http://www.wip-archi.com

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                    • AdamBA Offline
                      AdamB
                      last edited by

                      Damn these displacement activities! 😄

                      Attempt using LightUp. (Lighting time: 11 seconds)

                      SU + LightUp, using sunlight, no post

                      Developer of LightUp Click for website

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                      • olisheaO Offline
                        olishea
                        last edited by

                        whats the difference between artlantis studio and artlantis render?

                        also do you have to have sketchup pro or will free version work (mac)

                        oli

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                        • D Offline
                          dylan
                          last edited by

                          @mrwip said:

                          Dylan, the ceiling and wall are simple CGtextures images, apply has a texture, with a bump.

                          Thanks

                          http://dmdarchitecture.co.uk/

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                          • M Offline
                            MrWip
                            last edited by

                            Oli, The Studio edition include animation tools that the render does not have, that's the only difference... so if you just want to make pictures you don't need the studio.

                            Adam, here is a try for you (the other one can also enjoy, of course!). It took about 1 minute with a 10x resolution, and the result is a simple screen grab without postprocess (appart from the watermark...) so, it's fully real time, as you like to precise 😄 (and you're right to do so!)... You can check the raw sketchup on the post above to see the lightup efficiency on that scene (the 'caustics' are a bit weak, but the overall sensation is really close to a real render)

                            Skp + LU

                            http://www.wip-archi.com

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                            • AdamBA Offline
                              AdamB
                              last edited by

                              Whoa. Nice result!
                              And such an elegant model too.

                              BTW The next version of LU has a slightly different sunlight model which results in much bolder caustics.

                              Developer of LightUp Click for website

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                              • T Offline
                                trillium
                                last edited by

                                solo, that's beautiful!! how did you get the shafts of colored light? have you tried to do this in Podium also

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                                • T Offline
                                  trillium
                                  last edited by

                                  MrWip,
                                  i really like your new group of renders! especially the one where you increased the thickness of the glass! how can glass thickness be done in artlantis? or did you do that in SU? thanks!

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                                  • M Offline
                                    MrWip
                                    last edited by

                                    Trillium, if you take a closer look to the post, it was not done with Atl, but with indigo, an unbiased render.
                                    Artlantis does not take the glass thickness in consideration, but you can play with the index of refraction of the shader itself, and change is nature (airs, glass, plastic...). That should affect the resulting shadows...

                                    http://www.wip-archi.com

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                                    • B Offline
                                      bubbalove
                                      last edited by

                                      Here is my half-ass attempt. I could've continued to get better results but I got lazy and quit trying. It was done in Kerky...


                                      practice stained glass 4 (small).jpg

                                      "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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                                      • E Offline
                                        Eulgrand
                                        last edited by

                                        Rendered in Kerkythea
                                        Preset 20 - MLT (BPT), 30 passes.
                                        Noise removed with NeatImage
                                        Lit by the sun and an HDR global.
                                        Just added some procedural Perlin noise as bump map, on an image grabbed on the net. The glass has 5mm thickness, IoR 1.52

                                        😉


                                        vitr01.jpg

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                                        • M Offline
                                          MrWip
                                          last edited by

                                          Well done Eulgrand, the scene is missing some materials to me, but the glass is just what it should be. The bump effect create a perfect bad quality glass effect, and the caustics works well.
                                          I've also give it a try on my scene with Kerky, but with a biased solution and the result was not convincing, so good that you gave your settings, It helps !

                                          http://www.wip-archi.com

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                                          • honoluludesktopH Offline
                                            honoluludesktop
                                            last edited by

                                            MrWip, (I like that) Any chance of posting your skp so that we can play with it? The design reminds me of a deconstructed(?) FLW design:-)

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