Shaping a cylinder - interesting technique
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@unknownuser said:
Just stick to the standard 640x480 size and you'll get no scrollbars.
But i was under with 547*358
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@unknownuser said:
But how come it only grows?
Only grow? No grow and ungrow!
Because face arcs' side are fixed on their "bases" and make "pivot"
All up mesh is free to deform!See first second of that (second 10 to second 15)
[attachment=0:15wm2z0r]<!-- ia0 -->cards.jpg<!-- ia0 -->[/attachment:15wm2z0r] -
here's a variation which keeps the hidden line straight during the rotation and allows the base to move..
explode the arc then weld the segements together prior to building the base..
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@ecuadorian said:
Just stick to the standard 640x480 size and you'll get no scrollbars.
just click on the picture and you won't have to scroll.
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Ah! My post is gone.
...Now a shorter rewrite...
I think what's happening, and maybe what Pilou's trying to say, is that the ends of the arcs are stationary, and the arc has to stay and arc, and therefore the area selected can't rotate, because it can't deform the arc. So you're trying to rotate something that can't be rotated. I don't know exactly why it expands the arc, maybe it's trying too hard to have it rotate, and the only place for it to move is up.
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I'm not sure what I'm doing wrong (or not doing), but neither of these works for me. What exactly are you grabbing with the Rotate tool? One of the straight hidden geometries that goes from end to end? Over what length? When I download the example above I can only twist a small bit of surface.
On the full cylinder, same thing— I get wild deformations coming out of every which way when I Scale the spiral, but not the smooth shapings in the video.
TIA,
JIm
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Goodmorning Sketchy Fellows,
I come back to the initial subject of this thread for I have to say one: "what a fantastic and fun way to potter a shape !!", and secondly to ask a question I can't answer by myself.
Why only a 15° disc rotation allows copy of ring angled edges to fit with the source, whatever the height is?
.
simon
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360º (full circle) / 24 sides in circle (SketchUp default) = 15º
If you want to use a 10º degree rotation you need to start with 36 sides in the circle.
If you want to do it with 20º, you need an 18-sided circle.
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Dear Miguel, the Ecuadorian man
I'm still far to understand the theorical's behavior of this, but i am right now able to manage the technic.. Many thanks simon
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@unknownuser said:
I'm still far to understand the theorical's behavior of this
I was thinking of it in the very morning before wake! And i've find this is not something of "big theory" as I thought, but something pretty simple
The technic developped by KitoRaupp in his videos is not so easy to understand. For me, a plain hour to understand and reach the good result!
So I've made a video to explain it better (I'm the author of nothing here):
simon
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