What kind of tutorial would you like?
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@l.frisken said:
yes please on ship's hull! I'm just about to model a paddle-steamer for my grandad and don't know where to start!
Ok will do that
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Solo did a great tut on table cloths using SubSmooth. (I am sure it applies for bed spreads as well)
Table ClothThere are also some great tuts at Go-2-school.com and the 3D basecamp that deal with Terrain, and stuff like that.
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Update, just so you know that i am not goofing off I decided that before I teach someone maybe I should actually try drawing boat myself first
Did this today, if that's an ok I will get busy and make tutorial how to draw a boat hull. Let me know what you think guys?
Thank you
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Sorry . . .I couldn't resist
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great boat! Axeonalias has been making some great boats http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=13751
maybe someone could ask him how he makes his boats -
My tut request:
managing geometry in LO2, I mean a productive way to post managing Sketchup outputs, adjusting lineweights, setting linetypes and fills, aligning views... it's not as easy to do as it seems, on the contrary, I spend too much time on it without achieving decent results -
@gjenio said:
My tut request:
managing geometry in LO2, I mean a productive way to post managing Sketchup outputs, adjusting lineweights, setting linetypes and fills, aligning views... it's not as easy to do as it seems, on the contrary, I spend too much time on it without achieving decent resultsI am afraid I am powerless here. Layout is not my specialty. Since the beginning I made a switch to InDesign for my presentation layout needs. Every update I would try Layout, read manual, and always put it away realizing that it cannot to things I need. I am not trying to say that it's a bad tool, it just does not fit my personal work flow.
Maybe someone else can help with Layout? -
Hi All
First steps in Ruby coding would be great. It would make sens for those I belong too, frustrated not to really know how to begin. Drawing a box...... Very soon, coding becomes a Jungle without any rules.... I guess we are some to waiting such a tut..
MALAISE
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I could have used additional help on organizing elements within a complex project. Slowly, the suggestions by regular contributors have begun to sink in and now I think I could do a better job of organizing than my initial (and largest) project to date. Specifically--
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Demonstrate the recommended workflow of creating geometry on layer 0, grouping or componenting that geometry and moving it to a defined layer.
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Stressing that elements of a group or component can exist on different layers. I have no idea why someone would want this to happen (is there an instance where this would be advantageous?). Show how to best "fix" things should you inadvertently get a group spread across different layers.
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Stressing the workflow championed by Solo--creating pieces of the total and saving those components out to their own .skp file and importing them into a master composition file. This approach makes a lot of sense to me now for reasons of organizational and library-building.
I agree the Intro to Rubies tut would be a good thing. Another idea would be to preview a number of the most useful rubies to show just what they do and how they work, and perhaps discuss differences between rubies that do similar things.
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