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    What kind of tutorial would you like?

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    • A Offline
      AndriyG81
      last edited by

      @l.frisken said:

      yes please on ship's hull! I'm just about to model a paddle-steamer for my grandad and don't know where to start!

      Ok will do that 😉

      http://andriyg.com

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      • david_hD Offline
        david_h
        last edited by

        Solo did a great tut on table cloths using SubSmooth. (I am sure it applies for bed spreads as well)
        Table Cloth

        There are also some great tuts at Go-2-school.com and the 3D basecamp that deal with Terrain, and stuff like that.

        If I make it look easy...It is probably easy

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        • A Offline
          AndriyG81
          last edited by

          Update, just so you know that i am not goofing off 😉 I decided that before I teach someone maybe I should actually try drawing boat myself first 😉
          Did this today, if that's an ok I will get busy and make tutorial how to draw a boat hull. Let me know what you think guys?
          Thank you


          boat1.jpg


          boat2.jpg


          boat31.jpg

          http://andriyg.com

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          • david_hD Offline
            david_h
            last edited by

            Sorry . . .I couldn't resist


            boat31.jpg

            If I make it look easy...It is probably easy

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            • A Offline
              AndriyG81
              last edited by

              🤣

              http://andriyg.com

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              • L Offline
                l.frisken
                last edited by

                great boat! Axeonalias has been making some great boats http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=13751
                maybe someone could ask him how he makes his boats

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                • G Offline
                  Gjenio
                  last edited by

                  My tut request:
                  managing geometry in LO2, I mean a productive way to post managing Sketchup outputs, adjusting lineweights, setting linetypes and fills, aligning views... it's not as easy to do as it seems, on the contrary, I spend too much time on it without achieving decent results

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                  • A Offline
                    AndriyG81
                    last edited by

                    @gjenio said:

                    My tut request:
                    managing geometry in LO2, I mean a productive way to post managing Sketchup outputs, adjusting lineweights, setting linetypes and fills, aligning views... it's not as easy to do as it seems, on the contrary, I spend too much time on it without achieving decent results

                    I am afraid I am powerless here. Layout is not my specialty. Since the beginning I made a switch to InDesign for my presentation layout needs. Every update I would try Layout, read manual, and always put it away realizing that it cannot to things I need. I am not trying to say that it's a bad tool, it just does not fit my personal work flow.
                    Maybe someone else can help with Layout?

                    http://andriyg.com

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                    • MALAISEM Offline
                      MALAISE
                      last edited by

                      Hi All

                      First steps in Ruby coding would be great. It would make sens for those I belong too, frustrated not to really know how to begin. Drawing a box...... Very soon, coding becomes a Jungle without any rules.... I guess we are some to waiting such a tut..

                      MALAISE 👍 👍

                      La Connaissance n'a de valeur que partagée

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                      • G Offline
                        gealagie
                        last edited by

                        I could have used additional help on organizing elements within a complex project. Slowly, the suggestions by regular contributors have begun to sink in and now I think I could do a better job of organizing than my initial (and largest) project to date. Specifically--

                        1. Demonstrate the recommended workflow of creating geometry on layer 0, grouping or componenting that geometry and moving it to a defined layer.

                        2. Stressing that elements of a group or component can exist on different layers. I have no idea why someone would want this to happen (is there an instance where this would be advantageous?). Show how to best "fix" things should you inadvertently get a group spread across different layers.

                        3. Stressing the workflow championed by Solo--creating pieces of the total and saving those components out to their own .skp file and importing them into a master composition file. This approach makes a lot of sense to me now for reasons of organizational and library-building.

                        I agree the Intro to Rubies tut would be a good thing. Another idea would be to preview a number of the most useful rubies to show just what they do and how they work, and perhaps discuss differences between rubies that do similar things.

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