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What kind of tutorial would you like?

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  • E Offline
    Ecuadorian
    last edited by 4 Mar 2009, 15:10

    @kus said:

    I would like a tutorial about a rendering program...
    If you do this make sure that you make it about a program that can be used both on Mac or Windows

    Majid has just posted his tutorial on using Kerkythea, which can be used on Mac, Windows and Linux.
    http://www.sketchucation.com/forums/scf/viewtopic.php?f=80&t=17207

    -Miguel Lescano
    Subscribe to my house plans YouTube channel! (30K+ subs)

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    • A Offline
      AndriyG81
      last edited by 4 Mar 2009, 15:22

      @ecuadorian said:

      AndriyG81, you seem to have a very good eye for framing a render, too. I noticed that in your "rubik statue" render. How about some tips on that?

      I am afraid I will not be able to teach that. At least not yet. I am practicing this skill myself. While there are some "rules" to composition, often best results come from "happy accidents" or when you brake those rules. For me personally, digital photography helps a lot. Seeing things truth a camera, helps me later frame my renders. Maybe one day I can write a tutorial πŸ˜‰ but for now I am just a student.

      @ecuadorian said:

      BTW, do you know that the ability to do scaled printing is covered nowhere in the SketchUp videos? That's another idea.

      Ahhh golden days in Architecture School... I remember it like it was few month ago.... wait it was few month ago. You really up to something. I been dealing with sketchup for so long that I forgot how much frustration printing in it can be. And scale for both print an export can be an issue. Thank you, this is a great idea.

      @solo said:

      For a new user just the word ruby is scary as it's like a gateway into the scary world of computer coding, so if you could start with a user friendly introduction to ruby's, what they are, how to download and install them, where to find them, what they do, etc.

      I thought it was a newbie tread πŸ˜‰ I am getting responses from everyone but the newbies. I thought by now ruby topic would be covered so well that there would be no demand for it. Thank you for your contribution, I will give it a shot.

      People like you guys is the reason I come back here every day πŸ˜‰ Thank You

      http://andriyg.com

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      • C Offline
        Chris Fullmer
        last edited by 4 Mar 2009, 21:51

        @hebrides said:

        I believe that the developers should be packaging there work with proper installers (please!!)

        Its not very easy to do that. But, on PC's, all plugins go into the plugins folder. The windows explorer is good for looking at zip files because it shows the directory structure inside the zip file. THen you can just select it all and drag it into the plugins folder and it will go into place with everything going into the right places.

        But an installer option is just plain difficult to implement at this point. It takes more programming to get the one I looked at to work than the actual ruby script.

        So that info could go into a great ruby installation tutorial. πŸ˜„

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • L Offline
          l.frisken
          last edited by 5 Mar 2009, 11:09

          yes please on ship's hull! I'm just about to model a paddle-steamer for my grandad and don't know where to start!

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          • A Offline
            AndriyG81
            last edited by 5 Mar 2009, 15:44

            @l.frisken said:

            yes please on ship's hull! I'm just about to model a paddle-steamer for my grandad and don't know where to start!

            Ok will do that πŸ˜‰

            http://andriyg.com

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            • D Offline
              david_h
              last edited by 5 Mar 2009, 17:19

              Solo did a great tut on table cloths using SubSmooth. (I am sure it applies for bed spreads as well)
              Table Cloth

              There are also some great tuts at Go-2-school.com and the 3D basecamp that deal with Terrain, and stuff like that.

              If I make it look easy...It is probably easy

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              • A Offline
                AndriyG81
                last edited by 5 Mar 2009, 21:48

                Update, just so you know that i am not goofing off πŸ˜‰ I decided that before I teach someone maybe I should actually try drawing boat myself first πŸ˜‰
                Did this today, if that's an ok I will get busy and make tutorial how to draw a boat hull. Let me know what you think guys?
                Thank you


                boat1.jpg


                boat2.jpg


                boat31.jpg

                http://andriyg.com

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                • D Offline
                  david_h
                  last edited by 6 Mar 2009, 16:40

                  Sorry . . .I couldn't resist


                  boat31.jpg

                  If I make it look easy...It is probably easy

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                  • A Offline
                    AndriyG81
                    last edited by 6 Mar 2009, 18:28

                    🀣

                    http://andriyg.com

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                    • L Offline
                      l.frisken
                      last edited by 7 Mar 2009, 06:28

                      great boat! Axeonalias has been making some great boats http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=13751
                      maybe someone could ask him how he makes his boats

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                      • G Offline
                        Gjenio
                        last edited by 7 Mar 2009, 09:16

                        My tut request:
                        managing geometry in LO2, I mean a productive way to post managing Sketchup outputs, adjusting lineweights, setting linetypes and fills, aligning views... it's not as easy to do as it seems, on the contrary, I spend too much time on it without achieving decent results

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                        • A Offline
                          AndriyG81
                          last edited by 7 Mar 2009, 19:24

                          @gjenio said:

                          My tut request:
                          managing geometry in LO2, I mean a productive way to post managing Sketchup outputs, adjusting lineweights, setting linetypes and fills, aligning views... it's not as easy to do as it seems, on the contrary, I spend too much time on it without achieving decent results

                          I am afraid I am powerless here. Layout is not my specialty. Since the beginning I made a switch to InDesign for my presentation layout needs. Every update I would try Layout, read manual, and always put it away realizing that it cannot to things I need. I am not trying to say that it's a bad tool, it just does not fit my personal work flow.
                          Maybe someone else can help with Layout?

                          http://andriyg.com

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                          • M Offline
                            MALAISE
                            last edited by 8 Mar 2009, 08:32

                            Hi All

                            First steps in Ruby coding would be great. It would make sens for those I belong too, frustrated not to really know how to begin. Drawing a box...... Very soon, coding becomes a Jungle without any rules.... I guess we are some to waiting such a tut..

                            MALAISE πŸ‘ πŸ‘

                            La Connaissance n'a de valeur que partagΓ©e

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                            • G Offline
                              gealagie
                              last edited by 9 Mar 2009, 15:55

                              I could have used additional help on organizing elements within a complex project. Slowly, the suggestions by regular contributors have begun to sink in and now I think I could do a better job of organizing than my initial (and largest) project to date. Specifically--

                              1. Demonstrate the recommended workflow of creating geometry on layer 0, grouping or componenting that geometry and moving it to a defined layer.

                              2. Stressing that elements of a group or component can exist on different layers. I have no idea why someone would want this to happen (is there an instance where this would be advantageous?). Show how to best "fix" things should you inadvertently get a group spread across different layers.

                              3. Stressing the workflow championed by Solo--creating pieces of the total and saving those components out to their own .skp file and importing them into a master composition file. This approach makes a lot of sense to me now for reasons of organizational and library-building.

                              I agree the Intro to Rubies tut would be a good thing. Another idea would be to preview a number of the most useful rubies to show just what they do and how they work, and perhaps discuss differences between rubies that do similar things.

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