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"Use maximum texture size" option and exporting

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  • E Offline
    ezdmanx
    last edited by 14 Jan 2009, 10:46

    In Sketchup 7, when I tick "use maximum texture size" under Preferences > OpenGL -the resolution of a large Aerial photo I have imported onto terrain in my model increases onscreen to the same resolution as the imported Jpeg.
    This is great! as previously Sketchup downgraded imported images which made them look more blurred than the original.

    The problem is when I go to export a Jpeg of the new high resolution model. Sketchup blurs the exported image like before.
    Is there a way of exporting the display with maximum texture?

    Even print screen copies maximum texture resolution.

    Thanks for your help in advance

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    • A Offline
      Anssi
      last edited by 14 Jan 2009, 18:00

      When I last used it (with version 6), a Photo matched screen would be exported with high resolution, in opposotion to Watermarks that were resized.

      Anssi

      securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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      • G Offline
        Gaieus
        last edited by 14 Jan 2009, 18:02

        You used it for the background then, didn't you, Anssi?

        Gai...

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        • A Offline
          Anssi
          last edited by 14 Jan 2009, 18:06

          @gaieus said:

          You used it for the background then, didn't you, Anssi?

          Yes, I had a moderately high-resolution aerial photo as a photomatch background,

          Anssi

          securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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          • T Offline
            TriciaS
            last edited by 15 Jan 2009, 23:55

            Hello,

            Unfortunately, the behavior you are describing, Ezdmanx, is a known limitation of textures/images on the PC. Ansii, background photos, as you noticed, are processed differently, so this limitation does not apply to them.

            For SU7, on the PC, the "Use Maximum texture size" option affects only the display of textures/images on the screen. On the Mac, however, the option affects both the display as well as export/printing. My understanding of the PC limitation is that Microsoft's OpenGL version does not support larger textures and we need to use their limited renderer for printing/exporting as many PC graphics cards don't support off-screen rendering, or don't support it robustly.

            I did check our Help documents and I don't think this is very well documented. I'll request that the documents be updated. Coming up with a solution to this OS related issue is also a feature request that we hope to address in the future.

            Sorry I don't have better news at this point...

            Best regards,

            Tricia
            Google QA

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            • R Offline
              remus
              last edited by 16 Jan 2009, 07:40

              Thanks for explaining that tricia, always good to hear it from the horses mouth, as it were.

              http://remusrendering.wordpress.com/

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              • G Offline
                Gaieus
                last edited by 16 Jan 2009, 08:16

                So now you are calling Tricia a horse... 😒
                🤣

                Gai...

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                • P Offline
                  plot-paris
                  last edited by 16 Jan 2009, 09:49

                  🤣

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                  • R Offline
                    remus
                    last edited by 16 Jan 2009, 13:11

                    Tut tut gai. I considered that but thought youd be mature enough to not pick up on it shakes head in a disapproving manner

                    http://remusrendering.wordpress.com/

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                    • G Offline
                      Gaieus
                      last edited by 16 Jan 2009, 17:51

                      Never mind - she'll love it! 😉

                      Gai...

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                      • T Offline
                        TriciaS
                        last edited by 16 Jan 2009, 18:48

                        Easy now. (pulling in on the reigns)

                        Thanks for the laugh!

                        Tricia

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                        • V Offline
                          valerostudio
                          last edited by 3 Mar 2009, 21:39

                          Any new developments with this? I saw that there was a new Pro 7 release last week but was disappointed to see that this issue was not addressed. I use large textures as base plans all the time and the biggest complaint I get is that they look "muddy" and the quality is too pixilated. Is there no quick fix for this problem with OpenGL?

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                          • thomthomT Offline
                            thomthom
                            last edited by 3 Mar 2009, 21:59

                            As Tricia mentioned earlier, it's a limitation in the OpenGL implementation under Windows. So a fix for this would rely on Microsoft...

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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