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[REQ] Displacement ruby

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  • I Offline
    ilay7k
    last edited by 14 Jul 2008, 17:08

    again >>Empty mesh initialized. / when i load pgm
    and errors in opened console(same)
    i attach latest images
    i modify as you wrote/but it doesn't work


    Imagename1.rar

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    • K Offline
      kwistenbiebel
      last edited by 18 Jul 2008, 14:18

      Just checking to see if maybe the heightfield ruby got fixed so it works with SU6 now.
      I saw some pieces of code in this thread.
      Are we supposed to put those lines in the existing ruby file? ...and will it work?

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      • B Offline
        bigstick
        last edited by 18 Jul 2008, 14:37

        Didier, I'm happy to try to modify this script, but first I need to know how to decrypt it.
        Could you possibly give me some more information and I'll try it.

        Pity TBD is somewhat occupied just now, else I'm sure he would look at it πŸ˜‰

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        • I Offline
          ilay7k
          last edited by 18 Jul 2008, 15:06

          I think, Didier can do it, so wait his solution

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          • R Offline
            Richard
            last edited by 19 Jul 2008, 04:50

            Wow have to keep my eye on this one! I'm all for poly over displacement - being a maxwell user I would rather manage my layers in SU than quadruple my render times using displacement!!!!

            Looking forward to some news on this!

            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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            • J Offline
              Julius
              last edited by 20 Aug 2008, 13:01

              how should i convert a jpg into pgm?
              e.g. with irfanview, i have to select "save as"?

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              • R Offline
                Richard
                last edited by 20 Aug 2008, 14:24

                Yeah I so hope this thread hasn't become LOW POLY dust!!!

                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                • J Offline
                  juju
                  last edited by 20 Aug 2008, 14:30

                  You and me both!

                  Save the Earth, it's the only planet with chocolate.

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                  • J Offline
                    Julius
                    last edited by 20 Aug 2008, 16:46

                    yeah, like this topic: http://www.sketchucation.com/forums/scf/viewtopic.php?p=65055#p65055

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                    • J Offline
                      Jackson
                      last edited by 25 Jun 2009, 12:53

                      Didier's Heightfield Generator script works fine for me- I draw the grayscale map in Photoshop and if I rememember correctly save it out as 8 bit RAW and then the heightfield gen ruby does the rest. It's brilliant for creating terrains in SU without tons of tedious vertice editing or hit and miss sandbox tools. Need a river- A medium soft brush painted across the map takes 2 seconds in PS- sweeeet. 😎

                      The only real catch is the enormous amount of geometry it creates- 2 triangles per pixel of the map so a 500 x 500 px map will generate half a million triangles regardless of the complexity or simplicity of the terrain. To avoid this I usually export it as obj, polycrunch it in Meshlab and reimport it as 3ds.

                      I like the cobbled tiling components Pete, they look great.

                      Jackson

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                      • S Offline
                        silver_shadow
                        last edited by 25 Jun 2009, 13:24

                        hey guys, dont worry about that "poly count" issue. Sub divide and smooth, yes it makes high poly stuff from simple geometry but SO many people had find use to it, even if it had a high poly generator that is problematic. If this tool can be made, the people that really want to use it, will use it, and those who say i cant use it because my pc cant handle it, so be it. But id say it would be a really awesome thing to have in su.

                        I have seen these last few months more and more people starting to play with more detailed and higher poly models, and i must say it looks really awesome. A lot of tools were made available that made sketchup turning another page. I use whatever tools i can use to make something work, so id say go for it, i d love to see that tool being developed. πŸ˜„

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                        • J Offline
                          Jackson
                          last edited by 25 Jun 2009, 13:33

                          Dammit, I came to this thread via another and didn't notice it was a year old. πŸ˜• I guess this project died out then.

                          Jackson

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