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    [REQ] Displacement ruby

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    • I Offline
      ilay7k
      last edited by

      strange
      it's same(can't normally get size of mesh...)

      Format; P2 (PGM) Width; 1680 x Height; 1509 Greyscale; 256 levels.
      Number of points; 16
      Empty mesh initialized.
      Mesh altitude range; 100.0
      Patch Length X; 23.4485281358547
      Patch Width Y; 26.1074792706233
      Altitude Step Z; 0.392156862745098
      Create group; Yes
      Destination layer; Layer0
      Error; #<NoMethodError; undefined method `*' for nil;NilClass>
      D;/Program Files/gsu6/Plugins/heightfield_gen.rb;196;in `hf_create_points'
      D;/Program Files/gsu6/Plugins/heightfield_gen.rb;193;in `upto'
      D;/Program Files/gsu6/Plugins/heightfield_gen.rb;193;in `hf_create_points'
      D;/Program Files/gsu6/Plugins/heightfield_gen.rb;181;in `upto'
      D;/Program Files/gsu6/Plugins/heightfield_gen.rb;181;in `hf_create_points'
      D;/Program Files/gsu6/Plugins/heightfield_gen.rb;28;in `hf_gen'
      D;/Program Files/gsu6/Plugins/heightfield_gen.rb;324
      D;/Program Files/gsu6/Plugins/heightfield_gen.rb;324;in `call'
      
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      • Didier BurD Offline
        Didier Bur
        last edited by

        Ok I forgot this one, line 190:

        def hf_create_points
        opt = Sketchup.active_model.options
        # u = opt[3][2] Version 5
        u = opt[0][2] # Version 6
        ...
        

        😳

        DB

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        • I Offline
          ilay7k
          last edited by

          again >>Empty mesh initialized. / when i load pgm
          and errors in opened console(same)
          i attach latest images
          i modify as you wrote/but it doesn't work


          Imagename1.rar

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          • K Offline
            kwistenbiebel
            last edited by

            Just checking to see if maybe the heightfield ruby got fixed so it works with SU6 now.
            I saw some pieces of code in this thread.
            Are we supposed to put those lines in the existing ruby file? ...and will it work?

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            • bigstickB Offline
              bigstick
              last edited by

              Didier, I'm happy to try to modify this script, but first I need to know how to decrypt it.
              Could you possibly give me some more information and I'll try it.

              Pity TBD is somewhat occupied just now, else I'm sure he would look at it 😉

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              • I Offline
                ilay7k
                last edited by

                I think, Didier can do it, so wait his solution

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                • RichardR Offline
                  Richard
                  last edited by

                  Wow have to keep my eye on this one! I'm all for poly over displacement - being a maxwell user I would rather manage my layers in SU than quadruple my render times using displacement!!!!

                  Looking forward to some news on this!

                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                  • J Offline
                    Julius
                    last edited by

                    how should i convert a jpg into pgm?
                    e.g. with irfanview, i have to select "save as"?

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                    • RichardR Offline
                      Richard
                      last edited by

                      Yeah I so hope this thread hasn't become LOW POLY dust!!!

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                      • jujuJ Offline
                        juju
                        last edited by

                        You and me both!

                        Save the Earth, it's the only planet with chocolate.

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                        • J Offline
                          Julius
                          last edited by

                          yeah, like this topic: http://www.sketchucation.com/forums/scf/viewtopic.php?p=65055#p65055

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                          • J Offline
                            Jackson
                            last edited by

                            Didier's Heightfield Generator script works fine for me- I draw the grayscale map in Photoshop and if I rememember correctly save it out as 8 bit RAW and then the heightfield gen ruby does the rest. It's brilliant for creating terrains in SU without tons of tedious vertice editing or hit and miss sandbox tools. Need a river- A medium soft brush painted across the map takes 2 seconds in PS- sweeeet. 😎

                            The only real catch is the enormous amount of geometry it creates- 2 triangles per pixel of the map so a 500 x 500 px map will generate half a million triangles regardless of the complexity or simplicity of the terrain. To avoid this I usually export it as obj, polycrunch it in Meshlab and reimport it as 3ds.

                            I like the cobbled tiling components Pete, they look great.

                            Jackson

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                            • S Offline
                              silver_shadow
                              last edited by

                              hey guys, dont worry about that "poly count" issue. Sub divide and smooth, yes it makes high poly stuff from simple geometry but SO many people had find use to it, even if it had a high poly generator that is problematic. If this tool can be made, the people that really want to use it, will use it, and those who say i cant use it because my pc cant handle it, so be it. But id say it would be a really awesome thing to have in su.

                              I have seen these last few months more and more people starting to play with more detailed and higher poly models, and i must say it looks really awesome. A lot of tools were made available that made sketchup turning another page. I use whatever tools i can use to make something work, so id say go for it, i d love to see that tool being developed. 😄

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                              • J Offline
                                Jackson
                                last edited by

                                Dammit, I came to this thread via another and didn't notice it was a year old. 😕 I guess this project died out then.

                                Jackson

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