Naming Layers [Architectural use generally...]
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Hi Andrew, I have just inadvertantly come across this thread and I like the idea of numbering. I am a builder and our estimating comes from sketchup and also our sheduling as well. I would like to number all stages of the job uniformly between our estimating and sheduling & designing. Could you relink the above attachment so that I can have a look at the way you are doing it? Thanks mate..
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Hello all,
I developed this system (and continues to be a work in progress) in order to standardize the models within our studio. It had been very confusing and slow to pass models around between staff and each model having its own personal layering system which had to be figured out. Its important to keep the layer box "name" carrot active to keep the layers in this order. The system allows the user to pull off floor levels from the top down and buildings are developed with a "pancake" method. This is the basic framework and model-specific layers can be added as needed:
.0 site plan (we use this as a CAD import or sketch overlay layer)
.1 site model (flat or sandbox grade)
.2 site construction (existing buildings, walls, etc)
.4 site entourage (people, etc)
.4.1 site trees (high poly trees on their own layer so they can be turned off)
.4.2 site cars
.4.X (additional points can be added as necessary)0.0 basement plan (we use this as a CAD import or sketch overlay layer)
0.1 basement plate (the floor plate)
0.2 basement mass (walls, partitions, windows, doors)
0.4 basement entourage
0.4.1 basement furniture1.0 first fl plan
1.1 first fl plate
1.2 first fl mass
1.4 first fl entourage
1.4.1 first fl furniture2.0 second fl plan
2.1 second fl plate (or for single story buildings this could be the roof)
etc, etc9.0 notes
9.1 dimensionsWe also use prefix modifiers before the layer number to group certain items.
E Existing
D Demolitionfor example: D1.2 first fl mass demolition
I think this operates similar to the system described in your post. Its interesting to compare how other models are organized. Thanks for the post!
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Attached is a layer guide that is used by most of my clients
layerstd-2.pdf -
Dear Didier,
I look forward to seeing your new layer management script. Up until now I have tended to draw everything on Layer 0, but my models are getting larger and more difficult to handle, so I will have to get to grips with layers.
I have a vague memory of you discussing your own layer management scheme, but that was some time ago.
Kind regards,
Bob -
I don't know about Mac but it downloaded fine in Windows. However the ile seems to be completely "empty" - I don't mean there's no geometry (Andrew said tha: "dummy file") but no layers other than the default Layer 0.
Does anyone else experience this?
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Hi
Maybe I'm the only MacIntosher who has problems to download >utilers< layers sets.skp file.
Or are there any others ? Is there any help ?
It's my first and until now the only downloaded skp-file making difficulties by opening.Thanks
Bert
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Thanks Gaieus β¦
β¦ for checking utilers layers_setup.skp file. It seems that I missed nothing in being unable to open it β probably just a vapor file.
At the moment my Mac and my brain are working OK so I don't need further advice on using layers or opening files. I was just curious to see how others organize there workflow.
Bert
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A script such as rename_layers might be useful to some of you. You can open the .rb with a text editor which details how you can input certain parameters
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@bertu said:
Hi
Maybe I'm the only MacIntosher who has problems to download >utilers< layers sets.skp file.
Or are there any others ? Is there any help ?
It's my first and until now the only downloaded skp-file making difficulties by opening.Thanks
Bertbert,
the problem does not seem to have anything to do with mac issues. the file was uploaded in the old server we used before the new board installed. it is just not there any longer to be downloaded.
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Dear Edson,
I must remember to look at the date of a post. Thanks.
Regards,
Bob -
@watkins said:
Dear Edson,
I must remember to look at the date of a post. Thanks.
Regards,
Bobno problem. i do that from time to time.
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Thanks Andrew,
I have the layers (and scenes) now.
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Hi all,
thanks for your explications and addition; it's OK now.
A special thankyou goes to utiler! Please excuse me for the expression vaporfile, I'm sorry!Bert
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