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    Rusty turtle

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    • F Offline
      fbartels
      last edited by

      Brilliant... as usual! Maximum effect with minimal geometry. Pete, you're the master.

      Fred

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      • B Offline
        bubbalove
        last edited by

        Pete, I was wondering where you get all these maps and textures from?

        "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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        • soloS Offline
          solo
          last edited by

          Thanks guys.

          I really enjoy this type of playing.

          dave, I generate textures from within the app using the material editors and combining different textures with custom filters.

          http://img385.imageshack.us/img385/9365/turt4vu7.jpg

          http://img357.imageshack.us/img357/3748/turt5kt2.jpg

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • B Offline
            bubbalove
            last edited by

            Well then... you are truly a master!

            "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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            • plot-parisP Offline
              plot-paris
              last edited by

              wow! a hedgehurtle!!! ๐Ÿ˜„

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              • FrederikF Offline
                Frederik
                last edited by

                @plot-paris said:

                wow! a hedge hurtle!!! ๐Ÿ˜„

                ๐Ÿคฃ ๐Ÿคฃ

                Looks GREAT as always, Pete..!! ๐Ÿ‘

                Cheers
                Kim Frederik

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                • RayOchoaR Offline
                  RayOchoa
                  last edited by

                  What do you use to put displacement mapping like that? ๐Ÿ˜ฎ

                  CaR DeSiGnS bY mE
                  http://ray-ochoa.com

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                  • DanielD Offline
                    Daniel
                    last edited by

                    Solo, have you tried applying ecosystems yet?

                    My avatar is an anachronism.

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                    • soloS Offline
                      solo
                      last edited by

                      Ray, in Vue you can apply displacement by percentage to any bump map.

                      Daniel, I have tried the ecosystems, I am planning to create my own ecosystems with some tropical solid growth trees and shrubs I made as well as distant city systems with low poly SU buildings I imported. If they work great I may flog them for a buck.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • orgelfO Offline
                        orgelf
                        last edited by

                        yes, it seems that there is a lot of possibilities ! I understand when you say you have fun with doing this ๐Ÿ˜„

                        I like your renderings, very differents and nice .

                        http://www.orgelf.com

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