Rusty turtle
-
Between projects today so I decided to play around with some displacement and bumped textures.
I used a variety of textures for the heck of it as I wanted to see what could come of it, oh! Vue 6 xstream was used for rendering and texture displacement.As exported from SU.
-
Looks like a fun project there. Interesting results as well. good as ever
-
-
Very nice once again
-
The last one is my favorite, great looking work.
-
the last is my favourite too. even if the first one looks a bit like davy jones' fellows of "Pirates of the Caribbean - Dead mans Chest"
great work, really
-
Ow, just when I thought my render skill where getting somewhere, Solo comes along
No seriously very nice renders! [Still having a hard time getting displacement to work properly in V-ray ]
-
Brilliant... as usual! Maximum effect with minimal geometry. Pete, you're the master.
Fred
-
Pete, I was wondering where you get all these maps and textures from?
-
Thanks guys.
I really enjoy this type of playing.
dave, I generate textures from within the app using the material editors and combining different textures with custom filters.
-
Well then... you are truly a master!
-
wow! a hedgehurtle!!!
-
-
What do you use to put displacement mapping like that?
-
Solo, have you tried applying ecosystems yet?
-
Ray, in Vue you can apply displacement by percentage to any bump map.
Daniel, I have tried the ecosystems, I am planning to create my own ecosystems with some tropical solid growth trees and shrubs I made as well as distant city systems with low poly SU buildings I imported. If they work great I may flog them for a buck.
-
yes, it seems that there is a lot of possibilities ! I understand when you say you have fun with doing this
I like your renderings, very differents and nice .
Advertisement