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    20 Témakörök
    462 Hozzászólások
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • Outliner to Text?

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    11k Megtekintések
    S
    Thinking about this last night, combining some of my own work with things downloaded from the 3D warehouse, I came up with another feature which would be very useful. If you could show the number of faces at each level or the amount of memory used, you could tell where the most inefficient parts of your drawing are so that you could speed things up. I have no idea how to do that, or even if it's possible, but it's an idea.
  • Launching non-blocking external applications

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    10k Megtekintések
    T
    Interesting solution Azuby. I have to check how if it allows to pass parameters as well. Thanks Tomasz
  • Absolute vs. Relative Meshes/Groups

    2
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    10k Megtekintések
    K
    Huh. Well. As it happens, it was much less painful adding in the transformation information than I thought: it works perfectly now. For anyone interested, just as an fyi, if you want to recapture the correct geometry, you have to transform the mesh according to the value returned by Group.transform, not the inverse of Group.transform. In other words, you want something like: t_matrix = Geom;;Tranformation.new def output_entity(entity, t_matrix) if entity.typename == "Group" t_matrix = t_matrix * entity.transformation # <== *NOT* t_matrix * entity.transformation.inverse entity.entities.each{|sub_entity| output_entity(sub_entity, t_matrix) } elsif entity.typename == "Face" mesh = entity.mesh 0 mesh = mesh.tranform! t_matrix # [Add output code here] end end Anyway, I'd still be curious if there's a more "internal" solution, but it seems like everything's working perfectly, and much less painfully than I'd expected. Kevin

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