Raylectron v5.3.53 depth of field test. This is the first time I've tried the Depth of Field effect. The camera model is one I made years ago, but the render is brand new.
Best posts made by Bryan K
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Raylectron depth of field test: Updated
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More render practice - Hotel room
Room from the Warehouse by G & H. Minor mods by me. Raylectron render. 15 minutes.
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RE: Sketchup version 8 crashes on startup
My honest suggestion would be to update SU.
2017 Make is still available. (I think) You may have to search around for it.
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New air car thing
Once again, this is a rough block out. I will use this as a base for a variety of sci fi flying cars. I will also create a series of service trucks based on another core rough block. All eventually to create traffic for a city scene. And to increase my general fleet, of course.
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RE: Iria - main car
Front section first. Just a flat outline. Two component halves. I want to make sure the nose profile and general scale is right. I'll eyeball this for a while and then go to the next step. 3 curves to make the nose. The rest of the model will hang on this.
Latest posts made by Bryan K
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RE: Iria - main car
Alright. Got the cockpit rough-in rebuilt. Much easier this time, Even had time to add more substance to the instrument console.
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RE: Iria - main car
Got it fixed. Not much to see. I had to roll back to before I made the cockpit. But the geometry is much cleaner now. Cleaned up a bunch of other discrepancies as well such as color and extra lines and component alignments.
Thank god is was easy enough to re-align the tail and top hull.
At least the cockpit should be easier to make this time. The floor was running into the geometry plane problem and clued me into the problem. Should just be a straight Push/Pull this time.
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RE: Iria - main car
Yeah, the geometry wasn't fixed. Had to redo the entire top hull. Thank god I saved more than one version file.
Sigh. I really wish SU would not infer point nodes in open space based on some point node from another section on the other side the model leaving me with 16th inch gaps and offsets that I cannot see.
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RE: Iria - main car
Roughing in the cockpit. Simple blocks for the seat for now. The pilot cowling I made years ago with Curviloft. Just resized.
I had to explode all the hull components to Push/Pull the cockpit drop. Found internal geometry problems. That should not have been there. My fault from the first resizing. Fixed.
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RE: Kitchen render
Thanks for the reply.
Ah, I see, the client wants matte surfaces. That makes sense.
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RE: Iria - main car
Roughing in the details. No clear picture of what's under the umbrella structure. Just a vague hint of something angular. So just blocked in for now.
The white wrap around bumper is various sizes in the drawing so I made it what I wanted.