Raylectron v5.3.53 depth of field test. This is the first time I've tried the Depth of Field effect. The camera model is one I made years ago, but the render is brand new.

Raylectron v5.3.53 depth of field test. This is the first time I've tried the Depth of Field effect. The camera model is one I made years ago, but the render is brand new.

I had forgotten about this until it popped up in Facebook memory feed. Didn't quite like my original render. It was alright, but lacking. So I decided to rework it.

Room from the Warehouse by G & H. Minor mods by me. Raylectron render. 15 minutes.

Placed in scene.
First, the background.

Now model placed in scene.

Old model and composition, new render. Very fast. 3 minutes.

My honest suggestion would be to update SU.
2017 Make is still available. (I think) You may have to search around for it.
Once again, this is a rough block out. I will use this as a base for a variety of sci fi flying cars. I will also create a series of service trucks based on another core rough block. All eventually to create traffic for a city scene. And to increase my general fleet, of course. 






Front section first. Just a flat outline. Two component halves. I want to make sure the nose profile and general scale is right. I'll eyeball this for a while and then go to the next step. 3 curves to make the nose. The rest of the model will hang on this.
