Thanx for the advice,Dave,I'll work on it tomorrow.The .skp file ended up a whopping 38.5 MB.I'm going to check on the reversed faces and I'm definitely going to delete all the textures and start over.It took me about 3 seconds to get your "dirt missile outfit".Skydiving is still the biggest thrill you can have with someone strapped to your back.

Latest posts made by unclegreg
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RE: Projected texture method problem
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RE: Projected texture method problem
Dave,
I can't seem to upload the .skp file.My computer just sits and spins.As for your question about faces being reversed,I don't know what that means.Is there a way for me to backtrack to just the rock before I mucked it up with my ignorance and impatience and multiple attempts to texture it? When I open the .dae file in ModelConverterX everything seems fine, it's the next step converting it to a .bgl with .dds texture that is the problem. Thanx for your patience. -
RE: Projected texture method problem
This jpg shows the textured rock after painstakingly clicking on many polygons.One thing I should mention is that this is a .skb file as I somehow lost the .skp file.Also,in my frustration,I used two different methods to texture this so maybe I injected too many textures into it? one method is from the Sketchup pdf using the file>import method,the other is from "Sketchup for Dummies"-Projected Texture Method.The problem lies in compiling the file through ModelConverterX to get to a .bgl file that FSX can read.I end up with 3 DDS files and FSX can't seem to decide which to use.The end result is a black rock in the flight sim.I hope this makes sense.
unclegreg
The .jpg came from my pictures folder and went into the paintbucket "in model" file. -
Projected texture method problem
Happy New Year!I have Sketchup 8 in Windows.Using the Sandbox from Scratch tool I have created a rock formation that I will place in Flight Simulator X.The Projected Texture method worked perfectly from a photo of a rock wall.So far so good.The second rock formation is complete but the texturing is a problem.Instead of projecting the texture onto rock #2 it is projecting the texture onto just the individual polygons that make up the rock.I've had to click on dozens of polygons(or groups of polygons) to get a seamless texture.I created both rocks in the same way with the same tools but texturing is different.Rock #1 has 1 texture file but rock #2 has 3 texture files.Can I completeley delete these multiple textures and how do I make the rock a single entity so I can retexture it in one step?
Thanx in advance! unclegreg -
RE: Help with Sandbox.
Thanx Chris. I've been playing around with the shift key and it does work...sometimes. I've even gotten the control key to manipulate the poly lines...sometimes. I just can't nail down which plane they work on.Thanx again.
unclegreg -
RE: Help with Sandbox.
Mitcorb,
Thank you for the quick reply.It's good to know that I can do this with just Sandbox.I have always learned best by doing so I'll give it a go.I remember accidentally hitting some combination of keys that produced a horizontal move in the smoove tool.Do you know what that combo would be? Would that be the way to go? And to answer your question,yes I am a real newbie at SU.
unclegreg -
Help with Sandbox.
Greetings all! I'm using Sandbox to create the rock formations known as "Garden of the Gods" located in Colorado Springs,CO. One of the formations features two rock outcroppings facing each other and is named "Kissing Camels".Here's my question-using Sandbox can I make a rock outcrop of more than 90 degrees? To illustrate my point think of Mt.Rushmore and the noses of the American presidents.And if it's possible to do will it compile correctly? My ultimate goal is to place it in Microsoft Flight Simulator X.I hope I have described my problem correctly.Thank you in advance!
unclegreg