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    swagen

    @swagen

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    Latest posts made by swagen

    • RE: WIP-Audi A5 Sportback 2010

      @carloh said:

      really really good! all the nice car models make me want to buy ely's car tutorial for summer hollidays πŸ˜„

      one thing: why the perforated brake discs? as far as i know there is no RS version of the A5 fastback?

      Since I don't have good reference images for the brake disc and caliper, just grab that one on the Warehouse πŸ˜„ hope it didn't bother the author. I'll fix that one later.
      And I think this is not RS version, just... 2010 sportback version, you know, 4 seats, 4 doors πŸ˜†
      I definitely love this 2010 version, because of its rims and headlights. They look kinda...sexy to me. They also took a lot of time to model but it's totally worth it.

      posted in WIP
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      swagen
    • RE: WIP-Audi A5 Sportback 2010

      newest update! sorry for the delay but I've got lots of crazy stuffs to do since getting new computer. Almost finished! I'm already taking steps into rendering. Hope final results will be fine.

      http://img809.imageshack.us/img809/9098/64085908.jpg

      http://img594.imageshack.us/img594/672/27278660.jpg

      http://img198.imageshack.us/img198/2946/94872094.jpg

      http://img39.imageshack.us/img39/5451/82856552.jpg

      http://img811.imageshack.us/img811/5015/28011121.jpg

      A "sneak peak" rendered scene. Done with Keyshot. Pretty good one, isn't it?

      http://img836.imageshack.us/img836/2860/a5testedited.jpg

      posted in WIP
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      swagen
    • RE: WIP-Audi A5 Sportback 2010

      @thomthom said:

      Looking very nice. I Love the topology.
      Btw, when modelling, have you used QuadFace Tools? http://forums.sketchucation.com/viewtopic.php?t=39442

      For some part of the car- yes. Couldn't apply QuadFace for the whole model since I didn't intend to model in quad from the beginning. I definitely love the ruby! πŸ‘

      posted in WIP
      S
      swagen
    • RE: WIP-Audi A5 Sportback 2010

      @unigami said:

      Great work...can't wait to see more!

      I'm curious, are you using physical dimensions taken from an actual car or blueprint, or are you doing this by eye from photo references or something else? I'm always amazed when someone successfully captures the complex body shapes of a car ..it would be interesting to know your workflow.

      You've got the idea. A precise blueprint is essential in this case.
      I mostly look up from this site http://www.the-blueprints.com/
      I usually split the blueprint into 4 parts: front, side, rear and top view. And then rotate, align them into precise position.

      http://img33.imageshack.us/img33/7213/capture1gk.jpg

      In order to speed up workflow, I divided the scene into 4, using parallel projection : "top", "right", "back" and "perspective". This allows you to switch among them easily just by clicking those tabs.
      Once done with these things, we're ready to start.

      http://img818.imageshack.us/img818/8241/capture2rv.jpg

      It's really hard to decide which part of the car to start but I usually begin with the front fenders. The key here is the number of segments you use when create the circle. It's quite hard to describe by words, let's just look at the picture:

      http://img805.imageshack.us/img805/5568/capture3copy.jpg

      http://img90.imageshack.us/img90/5747/a5sportbacksk741smooth1.jpg

      The more segments you have here, the more resolution the other parts can get.

      These are only some of my "tips" to speed up the workflow. If you're planning to creat some kind of car with good attention to detail and clean, highly recommend to use other software like 3DsMax, Maya or Cinema4D. No need to "play" with SU 🀣

      posted in WIP
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      swagen
    • RE: Organic Modeling.

      @roidsan said:

      YogieStars,

      Errrr, what blueprint?, did you see a blue print? Uh,...where was it? Did you mean the drawing of the skeleton? Is it a blueprint of a Trisera? I would like to see the blueprint also. Are you talking about this model here in progress, or a different model. I'm obviously confused. Help me out here. What blue print? Duh!!!

      Lloyd

      oh sorry for the misunderstanding. I meant "those reference images" πŸ˜„

      posted in WIP
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      swagen
    • RE: Organic Modeling.

      Where in the whole wide world did you find those reference images? That was an incredible sketchup model! πŸ‘

      posted in WIP
      S
      swagen
    • RE: Bringing life to my 32 Ford Rod

      INCREDIBLE level of details!

      posted in WIP
      S
      swagen
    • RE: The making of 2008 BMW E92 M3 GTR

      Gorgeous and fantastic 3d work! πŸ‘ πŸ‘ πŸ‘
      You definitely are the master in this particular kind of modelling! A lot of useful information I can learn from your posts.

      posted in WIP
      S
      swagen
    • RE: WIP-Audi A5 Sportback 2010

      @ely862me said:

      :thumb: πŸ‘
      Yay!!! I love what you do here,the wires show how much you are working on this !!

      I used to model like that!! Now i got too lazy and i inserted in my modeling technique the almighty SDS aka Artisan .
      Less work on making the initial geometry but sometimes smoothing takes longer for small details !

      Here's the low model : http://forums.sketchucation.com/download/file.php?id=46196&mode=view
      And here's the smoothed model : http://forums.sketchucation.com/download/file.php?id=46557&mode=view
      Hope you don't mind!

      Keep it coming!

      Hah! Be honest, it was you who inspired me with SketchUp modelling, by this video πŸ˜‰ http://www.youtube.com/watch?v=tzjA0GPdQrw&feature=relmfu
      I've never thought Sketchup could ever make that kind of mesh until you show me. Great thanks for you, sir! πŸ‘ πŸ‘

      posted in WIP
      S
      swagen
    • RE: WIP-Audi A5 Sportback 2010

      @hellnbak said:

      @swagen said:

      A precise blueprint is essential

      It might be essential, but it's not always available. Many of the cars I model have no blueprints available at all, let alone a "precise" blueprint. I'm lucky if I can find a good profile photo, and even then it's a perspective shot so it's distorted. So what would you do in a situation like that?

      Well, in that case it would be different. I mean experience play a big role here. You can easily shape out the body of a car with some reference pictures, but with a precise blueprint, you can get way further. Anyway, it's not so hard to find some good references of a modern car in the internet nowadays, unless you're looking up for some kind of this http://forums.sketchucation.com/viewtopic.php?f=333&t=29987 πŸ˜„

      posted in WIP
      S
      swagen