@unigami said:
Great work...can't wait to see more!
I'm curious, are you using physical dimensions taken from an actual car or blueprint, or are you doing this by eye from photo references or something else? I'm always amazed when someone successfully captures the complex body shapes of a car ..it would be interesting to know your workflow.
You've got the idea. A precise blueprint is essential in this case.
I mostly look up from this site http://www.the-blueprints.com/
I usually split the blueprint into 4 parts: front, side, rear and top view. And then rotate, align them into precise position.
In order to speed up workflow, I divided the scene into 4, using parallel projection : "top", "right", "back" and "perspective". This allows you to switch among them easily just by clicking those tabs.
Once done with these things, we're ready to start.
It's really hard to decide which part of the car to start but I usually begin with the front fenders. The key here is the number of segments you use when create the circle. It's quite hard to describe by words, let's just look at the picture:
The more segments you have here, the more resolution the other parts can get.
These are only some of my "tips" to speed up the workflow. If you're planning to creat some kind of car with good attention to detail and clean, highly recommend to use other software like 3DsMax, Maya or Cinema4D. No need to "play" with SU