sketchucation logo sketchucation
    • Login
    1. Home
    2. Stinkie
    3. Posts
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 210
    • Posts 3,411
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: Whom do you trust?

      Whom do I trust?

      Not the likes of Coulter. Yuck.

      posted in Corner Bar
      StinkieS
      Stinkie
    • RE: COVID (Updated potential "cure" on trial in Auatralia)

      @pilou said:

      France will be in no time in total confinement πŸ˜•

      Belgium will probably follow suit.

      I have what feels like a mild cold, and as per doctor's orders, I cannot leave the house. Good thing I rather enjoy staying in.

      posted in Corner Bar
      StinkieS
      Stinkie
    • RE: Quixel free!

      Awesome. I cannot wait to try the new and improved Mixer.

      posted in Freeware
      StinkieS
      Stinkie
    • RE: Onward, comrades!

      Er, thanks. 😳

      If I had any say in it, I'd much rather be up there with Braque or Matisse, but that's not going to happen anytime soon. πŸ’š

      posted in Gallery
      StinkieS
      Stinkie
    • RE: Onward, comrades!

      Thanks. πŸ˜‰

      Here's another one. Same process. Bit of SU, some Daz Studio, a pinch of Modo, a dash of Substance Painter, and some Photoshop sprinkles.


      2.jpg

      posted in Gallery
      StinkieS
      Stinkie
    • RE: Water Stadium with Sinking Ship modelled in Sketchup

      Ziet er goed uit. ("Looks good.") πŸ‘

      posted in Gallery
      StinkieS
      Stinkie
    • RE: Onward, comrades!

      No, I've had an indie license (off and on -it's rental) for quite some time. Don't precisely know how long. Well over a year, I'd say.

      posted in Gallery
      StinkieS
      Stinkie
    • RE: Onward, comrades!

      @l i am said:

      On a serious note mate what is the learng curve like with Substance Painter?

      I don't find it hard to learn -but your experience may be different. Kinda depends on your skillset and whatnot.

      The best advice that I can give you, is that you watch a few tutorials (there's quite a few on YouTube, like this one: https://www.youtube.com/watch?v=RQ-hRk0WHJ8&t=2450s) and give the demo a spin.

      posted in Gallery
      StinkieS
      Stinkie
    • RE: Onward, comrades!

      Thanks. πŸ˜„

      I had fun doing this. Learned heaps. Especially Substance Painter keeps blowing my mind.

      posted in Gallery
      StinkieS
      Stinkie
    • Onward, comrades!

      SU, Daz Studio, Substance Painter, Modo, Photoshop.

      Have a nice weekend, folks.


      123.jpg

      posted in Gallery
      StinkieS
      Stinkie
    • RE: Happy happy joy joy

      @andybot said:

      what, no shot of the acoustic ceiling tiles? Way to rob me of my joy.

      An unfortunate oversight on my part. Apologies. πŸ’š

      posted in Gallery
      StinkieS
      Stinkie
    • Happy happy joy joy

      SU + Modo + some imported meshes. And some jpeg artifacts to boot.


      color3.jpg

      posted in Gallery
      StinkieS
      Stinkie
    • RE: SubD examples and models

      @hornoxx said:

      Here comes the ultimate German Technology to conquer foreign planets.

      Somehow that does look very German indeed. Reminds me of Dix and Grosz.

      posted in SUbD
      StinkieS
      Stinkie
    • RE: Mo' stuff

      Nope. They aren't shiny. In fact, it's a very rough material.

      posted in Gallery
      StinkieS
      Stinkie
    • RE: Mo' stuff

      Thanks, gents.

      @hornoxx said:

      So far I have 0 experience with this entire UV process andto be honest I don't even understand what SubPaint does exactly - besides uv texturing and somehow "texture painting" - is that also the renderer?

      No, I rendered this with Modo's renderer.

      SP is a texture painting app. It allows you to paint textures directly onto your 3D meshes. It doesn't do uv's, though. I utilizes them, obviously, but uv mapping is done in your 3D app of choice or in a dedicated uv mapping app.

      You can build entire materials in SP, but so far I haven't done that very often. I mainly generate masks with it (essentially black and white images of wear and tear), which I then use to add dirt/scratches/dust to Modo or Vray shaders, or to blend between different shaders.

      The cool thing, obviously, is that an app like SP allows you to add texture detail exactly where you need it.

      So, the process is: basic modeling in SU > further modeling + sculpting in Modo > uv mapping in Modo > texture painting/mask building in SP > back to Modo for shading and rendering.

      Oh, I should add the above image is based off a 'Star Trek' still. πŸ˜„

      Here's some vids Rich did: https://wrap-r.com/tutorials.html

      posted in Gallery
      StinkieS
      Stinkie
    • RE: Mo' stuff

      Sure.

      I blocked out the model in SU, then exported it as a collada file. From then on, it’s just adding detail through modeling and sculpting. Nothing fancy. Time consuming, though. Two steps forward, one step backwards. Lots of agonized cursing, even more coffee.

      I also imported a few models: the two plants, and the sculpture (which I quite heavily edited).

      Then, obviously, shading and rendering (and UV mapping -ugh. Was at it until 4 this morning). Most textures are procedural. There’s some simple stuff I did in Substance Painter in there also -masks, basically. Lighting is a reddish environment and a point light.

      Photoshop then. I’d rendered out quite a few alpha masks -those come in handy for masking in PS. I made sure to go about things as non-destructively as I could. Ended up with a 400 megabyte psd consisting of 24 layers. Bit unwieldy, for a non-expert like myself.

      All in all, it was pretty rewarding experience, as I learned a lot.

      I'd like to thank my mum, and Jebus. 😎

      posted in Gallery
      StinkieS
      Stinkie
    • Mo' stuff

      SU + Modo.


      tempel_export_unique.jpg


      color.jpg

      posted in Gallery
      StinkieS
      Stinkie
    • RE: SketchUp 2019 release

      @chippwalters said:

      You really need to take a look at Blender 2.8.(...)

      I should too. 2.8 looks tasty. πŸ‘

      posted in SketchUp Discussions
      StinkieS
      Stinkie
    • RE: The Holy Trinity of Perpetual Dreariness

      Haha. Thanks. I went and made it worse by adding the White Bands of Doom.


      al+env2ab.jpg

      posted in Gallery
      StinkieS
      Stinkie
    • The Holy Trinity of Perpetual Dreariness

      😎


      al+env2a.jpg

      posted in Gallery
      StinkieS
      Stinkie
    • 1 / 1