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    Recent Best Controversial
    • RE: Me and KT

      these are some really excellent product renderings...good job

      posted in Gallery
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      steelers05
    • RE: Need help and suggestions for a scene...

      i think it would look more dynamic if you made it a 2 pt. perspective (make your verticals straight up and down so that the building doesnt look smaller on the top than the bottom like it currently does) and increased the contrast in photoshop. But I think u still have a really good start

      posted in Gallery
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      steelers05
    • RE: Interiors Renders...Update

      I think these are some of your best teo. great job and stunning results for SU (especially the curtains)

      posted in Gallery
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      steelers05
    • RE: Something organic

      yeah solo is right...reminds me of venom.

      posted in Gallery
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      steelers05
    • RE: Some of my SU + KT works

      the feel and style of these images are great. Congrats on a very good job. The interior restaurant one is my favorite

      posted in Gallery
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      steelers05
    • RE: Wipeout Le Mans 2094

      yes this is an amazing image. well done

      posted in Gallery
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      steelers05
    • RE: 2 House development (crits welcome)

      i havent read through all of the responses and I apologize if i am repeating anyone, but i really like this. I think the biggest think that needs attention is the driveway...i think it needs to be "dirty-ed" up a bit. it just looks too perfect and kind of dominates the images (especially the first one). Or maybe crop some of it out of the image. But i really like the rest.

      posted in Gallery
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      steelers05
    • RE: Do you Render?

      i do...most of the time

      posted in SketchUp Discussions
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      steelers05
    • RE: Low Res Maxwell Kitchen test (updated with final)

      everything looks pretty on. The image is a bit grainy for my taste, but the materials and lighting look great. I think you just need to accessorize your scene to bring some more life to it. Definately on the right track though. Good work

      posted in Gallery
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      steelers05
    • RE: LightUp Animation

      very well done. congrats

      posted in Gallery
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      steelers05
    • RE: V-Ray Office Exterior Shot

      the road is actually just a texture that I imported from cgtextures.com. Nothing special at all. I think the blurred effect is a result of me stretching the texture so far in one direction so that the road did not appear "tiled" in that view. That combined, with the motion blur of the car are probably what is giving you that impression. Then I vaguely added some cracks in photoshop to give a bit more randomness to the road... they are fairly unoticeable though and you probably cant even notice them.

      posted in Gallery
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      steelers05
    • RE: Some random shiny things - a bit of fun

      yeah that second image is really awesome...twilight serves u well

      posted in Gallery
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      steelers05
    • RE: V-Ray Office Exterior Shot

      no problem...im glad i could help

      posted in Gallery
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      steelers05
    • RE: V-Ray Office Exterior Shot

      thanks james...im glad you like it

      posted in Gallery
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      steelers05
    • RE: V-Ray Office Exterior Shot

      thanks for all the comments and feedback guys. I am glad that you all like it. Looking at it now, I wish I would have gotten rid of the pole that caused the foreground Shadow like chango suggested. I wanted to have those tree shadows in the foreground because I think that is a nice effect that makes the boring road a little more interesting and believable, but I could have easily gotten rid of one of the posts without anyone noticing. I am going to up the contrast a bit as well, because that was a common response I got on the asgvis forums and after printing my rendering, I definately agree. Oh and for the tree shadows in photoshop...they arent necessarily hard to do, but it isnt a one step process either. I duplicate the tree layer, and then transform it with "skew" & "distort" to get the proper angle. Then I place a color overlay on that layer in the blending options and choose a dark-blueish color and then adjust the transparency of the layer till it matches the rest of the shadows in the image. Sometimes I add a little blur if I want to soften the shadows a bit. It is not the same every time and you will have to work the image to get what you want, but I always use that general workflow (same goes for the people shadows). Hope that makes sense?

      posted in Gallery
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      steelers05
    • RE: V-Ray Office Exterior Shot

      the power lines were modeled/modified....They were, if I remember correctly, imported from the warehouse or formfonts and I added to them and modified them for what I needed.

      posted in Gallery
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      steelers05
    • RE: V-Ray Office Exterior Shot

      thanks guys... the trees are billboards that came with an xfrog tree package. I added them in photoshop.

      posted in Gallery
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      steelers05
    • RE: V-Ray Office Exterior Shot

      lets try this again

      http://farm4.static.flickr.com/3534/4034622830_b1af4e54f7_b.jpg

      posted in Gallery
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      steelers05
    • V-Ray Office Exterior Shot

      This is the latest project that I have been working on. The building is still going through the design process, but this is our proposal for now. I have been using SU for modeling and v-ray max for rendering lately, but this one was all done in SU with v-ray for SU. Hope you all like it and feel free to critique or ask any questions.

      -Steelers05

      http://farm4.static.flickr.com/3534/4034622830_b1af4e54f7

      posted in Gallery
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      steelers05
    • RE: Native village_podium 1.7.1 (with tutorial on page2)

      these are some pretty amazing images...especially for podium. Way to push the software Nome...great work

      posted in Gallery
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      steelers05
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