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    V-Ray Office Exterior Shot

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    • C Offline
      chango70
      last edited by

      Amazing! One niggle about composition. It is slightly weird to have the shadow of a post coming out of viewing position, other than that great render (/post-render)!

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      • N Offline
        nomeradona
        last edited by

        your use of vegetation is nice and also those entourage like post and road materials. although i feel the image lacks contrast. perhaps you work on your glass material too. Imho i will crop a bit the ground area and even not ot show that motion blurred car. try to cover that portion and you will see the composition to be much better.

        visit my blog: http://www.nomeradona.blogspot.com

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        • X Offline
          xrok1
          last edited by

          its all good, 😄 except for the mirrored soffits?

          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

          http://www.Twilightrender.com try it!

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          • D Offline
            dylan
            last edited by

            Great composition with some very nice touches.

            The road material looks excellent.

            If you add the trees on PS, how do you get the nice shadows, is there a simple workaround for this?

            I would have moved the power line columns closer to the fence to allow people past, but that's a minor point 😄

            http://dmdarchitecture.co.uk/

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            • S Offline
              steelers05
              last edited by

              thanks for all the comments and feedback guys. I am glad that you all like it. Looking at it now, I wish I would have gotten rid of the pole that caused the foreground Shadow like chango suggested. I wanted to have those tree shadows in the foreground because I think that is a nice effect that makes the boring road a little more interesting and believable, but I could have easily gotten rid of one of the posts without anyone noticing. I am going to up the contrast a bit as well, because that was a common response I got on the asgvis forums and after printing my rendering, I definately agree. Oh and for the tree shadows in photoshop...they arent necessarily hard to do, but it isnt a one step process either. I duplicate the tree layer, and then transform it with "skew" & "distort" to get the proper angle. Then I place a color overlay on that layer in the blending options and choose a dark-blueish color and then adjust the transparency of the layer till it matches the rest of the shadows in the image. Sometimes I add a little blur if I want to soften the shadows a bit. It is not the same every time and you will have to work the image to get what you want, but I always use that general workflow (same goes for the people shadows). Hope that makes sense?

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              • S Offline
                steelers05
                last edited by

                thanks james...im glad you like it

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                • D Offline
                  dylan
                  last edited by

                  Thanks for the info about the shadows, that makes sense!

                  http://dmdarchitecture.co.uk/

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                  • S Offline
                    steelers05
                    last edited by

                    no problem...im glad i could help

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                    • brodieB Offline
                      brodie
                      last edited by

                      I really like your road. Can you talk a bit about how you did it? I wonder how much is rendered and how much is post-process, it looks like theres maybe some noise with a motion blur added or something? I've always had a difficult time getting the proper gradation showing the different coloration between where the cars travel and where they don't along the road. How did you get that?

                      -Brodie

                      steelblue http://www.steelbluellc.com

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                      • S Offline
                        steelers05
                        last edited by

                        the road is actually just a texture that I imported from cgtextures.com. Nothing special at all. I think the blurred effect is a result of me stretching the texture so far in one direction so that the road did not appear "tiled" in that view. That combined, with the motion blur of the car are probably what is giving you that impression. Then I vaguely added some cracks in photoshop to give a bit more randomness to the road... they are fairly unoticeable though and you probably cant even notice them.

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