Hi,
I'm relatively new to this forum and Vray, so this may or may not be an easy fix. When I'm applying vismat textures to individual faces on a model, the faces that aren't square in shape have this strange patchwork of the stretched texture across the surface (see attached image), while those that are more rectilinear and square come out just fine in the render.
Would anyone know what the problem is or how it can be fixed? Thanks for any help i can get!