Granted. You will give birth ten days later.
I wish I could concentrate on the boring stuff and get it done.
Granted. You will give birth ten days later.
I wish I could concentrate on the boring stuff and get it done.
Nice. I did a bench mounted drill press not too long ago - your bench press is different.
rid the world of all that is fair and good and cute. That is why Kevin had to go. My next task will be the elimination of cute little puppies. So I ask once and only once: Martina and Ross, . . .
I know it's late in the game to add a whole new idea, but how hard would it have been to make outlines of actual family members? That would be truly unique. Maybe next year.
Granted. Your avatar is a small white rectangle.
I wish I wake up faster in the morning.
Jean,
Excellent tutorial which applies to spoons and many other things. When you do it, it's simple.
Thank you caddict. Thank you Boofredlay.
I've been sketching up for about a year and I hadn't realized this was possible. I was stuck on the idea that since you can't select an endpoint or vertex, you couldn't move one. Now I can go back and look at some projects I had set aside because I couldn't figure out how to deal with them.
That also explains how other people have been posting things which look impossible. They just knew a trick I didn't.
@caddict said:
. . . I didn't follow your explanation about the hole in Gidons picture and scaling up.
There's an oddness in SU that I don't know the reason for, but which is definitely there.
If you make a complex model with curves and intersecting lines and the whole thing is small, like a few centimeters across, SU will have trouble filling in some of the odd triangles which are created. And, you won't be able to fix them reliably.
If you select the whole thing and scale it up, say by a factor of 100, making it a few meters across, you won't have that problem. After you have done the editing, you can scale it back down by a factor of .01 and it will be perfect and to scale.
Another trick which would help a lot is the option of making it impossible to put two things in the same space at the same time. I don't know if that is possible in SU, but I note that in the "walk around" mode, you have the option of not being able to walk through objects.
I use it to work things out, mostly things that I build in wood. Level of detail is from extreme to rough.
Susan's trick above works for me most of the time, but sometimes, it just won't for whatever reason. I have the "Set Center Point" ruby installed for those times and for other shapes.
I don't see "Edit>Circle>Point at center" anywhere and I do have all the extensions turned on.
I don't know of a "crust" ruby. But you've sure got me curious.
Another way is to open the Components Menu / Shapes and select a 1/2 sphere. Too easy perhaps, but still an option.
If you cut them or fold them to fit into a scanner, you should be able to reassemble them with Paint or most any other graphics program.
Any clues on how to make things fit within different sized monitors/windows? I couldn't find a happy way of making things show properly in multiple sized screens.
One thing you can do is explode all of your groups/components. At least that makes editing frustrating and hides much of your technique.
@unknownuser said:
. . . The softening is weird. . . .
It is weird, but you can gain a lot of control by going to Window/Soften Edges and work with that box. With that open, you can select what you want to soften and how much.
That being said, it's still a little weird and unpredictable.
I think this is part of the power of SketchUp, but also part of the frustration for new users. A rectangle is probably the simplest thing to draw and there are about five different ways to do it described above.
I remember the frustration of trying to follow a tutorial when I was learning SU and not being able to do super simple things like you describe. It was torture. It's gotten much easier since then, but the challenges have continued to grow.
I'd also add the trick of drawing a horizontal rectangle then pulling it up. Useful since in a 3D program, you hardly ever really just want a vertical rectangle.