sketchucation logo sketchucation
    • Login
    1. Home
    2. rumcajs
    3. Posts
    🛣️ Road Profile Builder | Generate roads, curbs and pavements easily Download
    R
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 21
    • Posts 229
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: Where to start?

      Thanks for links. I'm impatient coz the language looks very close to my programming knowledges.

      I will read the links tommorow, right now few things had surprised me:

      For example:

      
      def file_loaded?(filename)
          $loaded_files.include? filename.downcase
      end
      
      

      No return value? Does the "?" on end mean that it returns bolean?

      What does mean "e" and "|e|" in

      
      entities.each do |e|
            faces.push e if e.is_a? Sketchup;;Face
      end
      
      

      Just impatience

      posted in Developers' Forum
      R
      rumcajs
    • Where to start?

      I want to dig in this stuff. Can you post links where to go, when I want to learn about SU structure? I need some site where I can learn a bit about basics (SU model structure, types, variables, how to debug etc), but would be best if you know about some site for programmers, which want to start learn ruby to program plugins for SU. I am not gonna do crazy things, just want to know how basic things work like, drawing of lines, reading/saving of files, working with arrays, objects. Also some forum where I can ask how to do things...

      posted in Developers' Forum
      R
      rumcajs
    • RE: [Plugin] Edge Tools

      OK I attached file to previous post of mine. But I think the image is sufficient, and if you think it is not, then install fredo Scale tool, because the Stretching tool + twist tool, is enough to get inspiration.

      posted in Plugins
      R
      rumcajs
    • RE: [Plugin] Edge Tools

      Thanks to great plugin. It is something that i looked for, just it misses something.

      I have a REQ to update/upgrade.

      This is what I did:

      http://i47.tinypic.com/6sqpnd.png

      (the light red lines are original locations of the diagonals, which I tried to remove. You can see I succeed to removed only two).

      I had a scull which contains triangles and I wanted to reduce the triangles, so that I want to remove the diagonal of the rectangle shape area. Therefor I select two lines which are nearly parallel and the diagonal. Then I clicked the green colinear icon. It works to flat the edges onto one plane, so I can delete the diagonal. But if I want to correct the next area, then the previous area will generate diagonal... Here I am where I was on the start. Could it be possible to define the area (select faces), which is already fine and I won't be touched? So the edges of that face won't be touched?

      This is the point what I miss. A possibility to limit the edges to move (=forbid some edges/faces to move) and/or possibility to define angle, in which it can be moved.
      My original idea, before I found this thread was to have a definition plane, such as it is in the Fredo Scale tools (the Stretching with orientation of scaling box). So if you would have such orientation plane, you could define, where the plane should be moved (angle& position). Purpose of such plane is to define position and angle of the plane. Something like Fredo already did in his great Fredo Scale tools (they are good for control, and that is what I like and therefor mention here as good example). The plane needs only one direction to move, and this would define axis perpendicularly to the plane. I expect that the angle possibilities are defined by the selected tool and the differences between selected edges (so in my case, when I have 3 edges, only two angles are possible to infer - just an assumption).


      head 17 middle line corrected on eye center .skp

      posted in Plugins
      R
      rumcajs
    • RE: [REQ] Plugin to simplify work with line tool

      Of sure, he tells where to download total package, but not that I need to download the package. What confused me that I am not used for plugin posts which does not contain any plugin... I would say, this is confusing. And I don't see sense of this thread. If the file would be there for separate download then it would give a sense to me.

      And this plug does not do what I wanted (in the way as I would like to see it - see above).

      posted in Plugins
      R
      rumcajs
    • RE: [REQ] Plugin to simplify work with line tool

      OK, but that post looks like he posted extracted file "ImageTrimmer.rb" and that the link is missing.

      Then, it is animation tool.
      But I asked for separate tool. It would be great to have such tool. It would be much less performance taking. Because I can get the coodinates much more simply without using SU. The goal here is that I don't want open every image manually. I would like to see program, that can simply create shapes/polygons/2D objects just from the coordinates... It could take any count of images, 100, 200, 1000 ...

      posted in Plugins
      R
      rumcajs
    • RE: [REQ] Plugin to simplify work with line tool

      I found this link, but there is not link to the plugin
      http://forums.sketchucation.com/viewtopic.php?f=323&t=33445

      Or should I download SKMtools20110225.zip ?

      posted in Plugins
      R
      rumcajs
    • [REQ] Plugin to simplify work with line tool

      I have images in png and I want to make shapes with line tool. But because the png has no background, I realized that such work would be unnecessary. It wouldn't be problem to get x,y values of border around the picture to txt file. So if I could import this file with a plugin, I could create my shape very simply. The purpose is to save the work which was already done (by me or anybody else, who did the work in raster program do delete the background). Of sure, I have a lot of images so, it would be great to have possibility to import more images on one, and generate more shapes on one click...

      posted in Plugins
      R
      rumcajs
    • RE: How to deform ovalish object

      @unknownuser said:

      If you use the previous Projection by Didier Bur, It's a game's boy to make..

      Did you wanted to say boy's game?

      The guy does nice plug-ins, nice icons and it look really useful in practice. I only had really big problem to understand his English in the video so I capture 4% of the content.

      See the "Co-linear Edges" - this look like this toy could do the job I need. Don't you think? Thanks for link.

      Do you understand how the to control the colinear tool?
      What I must to do if I want to make the two lines of the face paralel? (same image as above). I try and it nothing did to my model...

      posted in Newbie Forum
      R
      rumcajs
    • RE: How to deform ovalish object

      I did it in different way:

      http://i47.tinypic.com/u8sjc.jpg

      Side view:

      http://i49.tinypic.com/5x0jr8.png

      But it is slow work. It took me few minutes to make the lines parralel. Then I used Created faces tool from utilities.

      You see that it is possible to do it. Hence now I need only plugin to make two lines parallel. Or 2x2 parallel. Is there some for it? I did it just with my own estimation (just observing/comparing) because I don't the technique to do that accurarely.

      posted in Newbie Forum
      R
      rumcajs
    • RE: How to deform ovalish object

      Do you know
      http://forums.sketchucation.com/viewtopic.php?f=10&t=9011
      cleanup.rb?

      This is not exactly what I need, but similar and interesting.

      posted in Newbie Forum
      R
      rumcajs
    • RE: How to deform ovalish object

      Pilou, I have opened the document, selected the object and checked the window Soften Edges. There are 0°. So it is really not object with curved faces. Maybe there some conversion happened without me to be aware. Strange. All lines are no dashed no, but I don't remember that I would do some conversion.

      So there is not a way how to arrange two planes on the way, they to be on the same plane?

      http://i48.tinypic.com/fw6cty.png

      posted in Newbie Forum
      R
      rumcajs
    • RE: [Plugin] LSS Toolbar 2.0 Beta

      Stick group - I want to
      performing "preliminary sticking" action while I did not set any option yet is annoying. I have to confess that I don't have enough patience to wait so long every time when I click "Stick group" icon. So this is what I really mind on this plugin and will not use it until it will be fixed in future. I suggest disable any preliminary actions, add a button into the box, where user can click to preliminary draw and see how it would look. This would be voluntary, so user needs not to click it. Don't start any action until the conf. window is open and user will start do his own clicking actions. The test which I do today was with standard sphere with 24 segments. I even wonder what machines are you running guys!

      posted in Plugins
      R
      rumcajs
    • RE: How to deform ovalish object

      Then I need to transform the curved faces to flat faces.

      posted in Newbie Forum
      R
      rumcajs
    • RE: How to deform ovalish object

      Projections will be very useful, but does not solve actual problem. And how can I change division number? I tried enter, tab, f4, f5, nothing helped.

      posted in Newbie Forum
      R
      rumcajs
    • RE: How to deform ovalish object

      @unknownuser said:

      You can't have a losange or a 4 segment surface so a polygon if these 2 triangles are not on the same plan!
      You will have always 2 triangles!

      OK. then there could be solution to correct triangles which are created when you create some line. I will show image, what I mean, wait.

      http://i48.tinypic.com/11ifsap.png

      http://i45.tinypic.com/501s74.png

      Maybe that is not good example...

      posted in Newbie Forum
      R
      rumcajs
    • RE: How to deform ovalish object

      Interesting. But it has side effects. When I would like to reduce these two triangles to get skewed rectangle (one polygon), so it can not hold the bordering edges.

      http://i46.tinypic.com/34g3gbr.jpg

      This is result:

      http://i46.tinypic.com/359l3pl.jpg

      So it just removed the border edges, instead, I would want first change the borders a litle bit to fix flat polygon. It looks that this plugin is not based that way, because they want to keep the original shape (?).

      Edit:
      I did not tried the proj. plugin, but what does it mean to extrude segment?

      posted in Newbie Forum
      R
      rumcajs
    • RE: How to deform ovalish object

      Well this looks much more better. I corrected cheek bones, because the circle on right side keeps perfect geometry!

      What i need correct now are the triangles right side around the eye. There must be vertical rectangles! (One big rectangle)


      head 15 cheek bone+side cicle geometry corrected v6.skp

      posted in Newbie Forum
      R
      rumcajs
    • RE: How to deform ovalish object

      I also found some 3D eye maybe in French? Now I moved one line to form eye whole and add the eyes. You can check. I will check the plugin sure.

      I wanted to learn to draw, so this way of working with 3D modeling on simplified models, that's for me the right thing to learn to understand and remember human body proportions and perspective.

      Edit:
      The video. This way of editing is very inaccurate. Even he did not use human photo. I would rather need plugin to simplify faces.

      So if you have triangles like that:

      
      _______
      |     /|
      |    / |
      |   /  |
      |  /   |
      | /    |
      |/     |
      --------
      
      

      I would hover over that those triangles, and then I would click force the edges to form rectangular. That would be really great simplification for that what I would like to. Because there are many rectangle shapes, on which you can draw next rectangle shapes. But I don't have that. I have triangles. And that s*ks..

      Edit2:
      http://science.howstuffworks.com/environmental/life/human-biology/eye1.htm

      Although small in size, the eye is a very complex organ. The eye is approximately 1 inch (2.54 cm) wide, 1 inch deep and 0.9 inches (2.3 cm) tall.


      head 13 eyes 3D move (green axis) v6.skp

      posted in Newbie Forum
      R
      rumcajs
    • RE: How to deform ovalish object

      Blue color of the skin? Or what?

      I have found one complication. Because the scull if rounded - the faces are rounded. But the at front, there are two rectangles (vertically) - 1) nose and eye corner 2) month and chin ... and then he draw on this places he has them streight like rectangle. But I have to create triagles instead. So I separate every rectangle to 2 triangles. This slows down. If there would be any feature to simplify work - to make the 4 edges of rectangular parallel to create rectangle, then it would be much more simple. This takes a lot of time, still. I use construction lines, but they are from "From" view so they don't fit from Top down view. That also slows down the work. Many of zooming into very detail, then I place the starting point of new line onto edge (still in "From" view). Then zoom out "Zoom extents" then finish line.

      posted in Newbie Forum
      R
      rumcajs
    • 1 / 1