Finally Finished the Puma R-Spec https://3dwarehouse.sketchup.com/model/d7f2376a-f531-4e5d-93e5-fbf4cb32628e/2021-Rogue-Puma-R-Spec
![](/uploads/imported_avatars/upload/2cde590848b478d382d186ea9f7f6116_9611.png)
Posts made by Roguer1
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RE: Rogue's W.I.P's!
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RE: Rogue's W.I.P's!
I though I should share this 'tutorial' model here. It's a quick guide to how to manually Sub-Divide mesh. This is the method I prefer to use at least
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RE: Rogue's W.I.P's!
Had a fairly productive day again today, hope you enjoy these wheels!
3DWarehouse link below -
RE: Rogue's W.I.P's!
Yet another wheel, this is basically an Enkei RPF1
https://3dwarehouse.sketchup.com/model/56fd00e3-c20c-40a7-8a31-0e09fddb992b/Rogue-D-049
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RE: Rogue's W.I.P's!
@mike amos said:
Very sharp.
Thanks Mike!
Here is a reworking of another one of my old wheels.
https://3dwarehouse.sketchup.com/model/817a6f0a-cf8b-404a-b79d-0dbfc00318ab/Rogue-D-048
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RE: Rogue's W.I.P's!
Just updated the previous wheel, wasn't entirely happy with it
Also just made a 5 spoke version of my D-044
and a race version of my D-039, from my upcoming Puma R-Spec
Find these in my signature below -
RE: Rogue's W.I.P's!
Uploaded a 'new wheel', it's a rebuild of my D-011
https://3dwarehouse.sketchup.com/model/50325f50-4567-4796-af31-d15168372230/Rogue-D-045
Also started work on a new model after coming up with some ideas. It's a bit of a mix between an MR2, a 300ZX and a Ferrari F355
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RE: Rogue's W.I.P's!
Here is an update on the engine bay, which is quickly becoming my most detailed yet
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RE: Rogue's W.I.P's!
So, did that explain it sufficiently Bryan?
Here is another update. Have been trying something a little different with the panel gap, in trying to make it look a lot more realistic, while not going all out on poly count. So far I can say that the results are fairly good, but it requires a lot of work and likely won't be done for future models.
I also want to do something like the Zakspeed Capri
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RE: Rogue's W.I.P's!
No problem Bryan. I've attached a small example of how to do it how I do. This is a round-about method because I prefer to have a cleaner mesh, so I do it by hand. I've saved it as SU 2016 format for compatibility reasons, just in case someone is using an older version and still wants to access it
Switch tabs to see the different steps, or just pan to the right
SDS Example (2016 format).skp -
RE: Rogue's W.I.P's!
I do occasionally use a tool called 'Subdivide and Smooth'. I've an older (paid?) version which isn't fully compatible with SU anymore but still subdivides fine. I only usually use it when I really can't be bothered adding detail to smooth out the poly lines on an edge, for example; a wheel arch curve.
I typically group off only a section of mesh (a single surface of a panel or just around the area where the line is I want to smooth), use sub-smooth, copy the edge that's been subdivided, back up a few steps, delete the old mesh in that area, paste the line in place and then manually stitch it in. I do this because the resulting sub-smoothed can be quite messy and I really just want the clean/ smooth edge that would be more accurate than what I can create by eyeing it.
A lot of subdivision I do manually, just by filling in extra lines into the mesh and moving them into place to smooth out a surface or edge. I'm rather envious of the tools in blender than can cleanly turn a fairly low detail mesh into a very clean subdivided one, but I really can't get my head around all the tools in Blender and find it much easier to do most of it manually.
Also, felt like adding my latest render. This is my new desktop background
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RE: Rogue's W.I.P's!
Here is the Azione R-Spec. It sort of disappears into the background, but I liked the colour too much
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RE: Rogue's W.I.P's!
Well, I found my old licence for KeyShot and reinstalled to play with some renders. I've spent the best part of 6 hours playing with textures and lighting. It's not perfect, they're a little dark, but I'm happy enough with the results. It doesn't hurt that my new models are significantly more well optimised for rendering and that my PC is dozens of times more powerful than my old laptop. Renders at 1080p would have taken me an hour before, but these took me about 2-3 min each...
First set is of some of the Milano Sedan set, I'll upload more as I play around a bit more
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RE: Rogue's W.I.P's!
I particularly like the Falcon XC one, nice work! I've only ever done a few renders, but I can't remember the name of the software I used. I might try and find it again...
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RE: Rogue's W.I.P's!
Thanks guys! I would like to do some renders, but came to the realisation a long time ago that setting up renders isn't my forte
So, I just had to play with this idea, which actually works quite well! Rover SD1 anyone?
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RE: Rogue's W.I.P's!
A little bit more work, mostly design refinements and improving mesh detail. Felt like posing it with my Milano Sedan. Still a long way off yet
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RE: Rogue's W.I.P's!
... Well, I managed to lose my copies of the Puma, K1600 and Fortissimo II I had been working on. Lost a couple of dozen hours of work!
Fortunately they weren't from scratch models, and I can just re-do what I had done before. I've started with the Puma, but decided to change things up a bit! I've gone for more of a Mk2 Escort RS2000 X-Pack mixed with an Opel Manta. I might still do the more 70's looking one too, I'm not sure yet.