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Rogue's W.I.P's!

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  • R Offline
    Roguer1
    last edited by 4 Jun 2020, 14:05

    A little bit more work, mostly design refinements and improving mesh detail. Felt like posing it with my Milano Sedan. Still a long way off yet πŸ˜‰

    Rogue 01.png

    Rogue 02.png

    Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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    • B Offline
      Bryan K
      last edited by 6 Jun 2020, 02:47

      Nice! Like your color choices as well.

      See my portfolio at https://delphiscousin.blogspot.com/

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      • N Offline
        ntxdave
        last edited by 6 Jun 2020, 03:28

        Good job πŸ‘

        Would be neat to see a rendered version. πŸ€“

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        • R Offline
          Roguer1
          last edited by 6 Jun 2020, 07:47

          Thanks guys! I would like to do some renders, but came to the realisation a long time ago that setting up renders isn't my forte

          So, I just had to play with this idea, which actually works quite well! Rover SD1 anyone?

          Rogue Puma.png

          Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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          • N Offline
            ntxdave
            last edited by 6 Jun 2020, 14:51

            While I am no expert (by any stretch of my imagination), I think Twilight Render is fairly easy to learn (and they have a hobby version) and they also have a couple of great support guys who give really good assistance/advice.

            I think rendering is a skill set that really brings models to life. πŸ˜„

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            • M Offline
              Mike Amos
              last edited by 7 Jun 2020, 08:41

              The motors are great, rendering is easier when you have a good 'studio' setup and Twilight v2 pretty neat tbh. An SD-1, not simple imho but a stylish motor. Better by far in the looks stakes would be a P5-B coupe 4 door as was used by Maggie Thatcher in the day.

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              • B Offline
                Bryan K
                last edited by 8 Jun 2020, 03:01

                4 door eh? Looks very natural!

                See my portfolio at https://delphiscousin.blogspot.com/

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                • B Offline
                  Bryan K
                  last edited by 9 Jun 2020, 08:42

                  With Ben's permission, renders.

                  Raylectron.


                  2020+Rogue+Milano+Sedan render 1.jpg


                  2020+Rogue+Milano+Sedan render 2.jpg

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • B Offline
                    Bryan K
                    last edited by 9 Jun 2020, 10:17

                    I thought I would try another of his models.


                    Ford+Falcon+XC+Hardtop render 2.jpg

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • R Offline
                      Roguer1
                      last edited by 9 Jun 2020, 10:37

                      I particularly like the Falcon XC one, nice work! I've only ever done a few renders, but I can't remember the name of the software I used. I might try and find it again...

                      Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                      • N Offline
                        ntxdave
                        last edited by 9 Jun 2020, 13:34

                        Bryan, I really like these model and think that the renders really bring the "alive". 😎

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                        • B Offline
                          Bryan K
                          last edited by 9 Jun 2020, 21:56

                          @ntxdave said:

                          Bryan, I really like these model and think that the renders really bring the "alive". 😎

                          Thanks Dave.

                          Ben makes some great models so it was both inspiring and easy to do the renders for him.

                          Like I said, I wish I had a larger library of HDRIs.

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • B Offline
                            Bryan K
                            last edited by 9 Jun 2020, 21:58

                            @unknownuser said:

                            I particularly like the Falcon XC one, nice work! I've only ever done a few renders, but I can't remember the name of the software I used. I might try and find it again...

                            Thanks Ben.

                            I was trying two different types of lighting. One in the shade and one in direct sunlight.

                            The Falcon is more of a "glamour / studio set" shot and the Milano is more of natural, "from a phone cam" shot.

                            See my portfolio at https://delphiscousin.blogspot.com/

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                            • R Offline
                              Roguer1
                              last edited by 10 Jun 2020, 12:28

                              Well, I found my old licence for KeyShot and reinstalled to play with some renders. I've spent the best part of 6 hours playing with textures and lighting. It's not perfect, they're a little dark, but I'm happy enough with the results. It doesn't hurt that my new models are significantly more well optimised for rendering and that my PC is dozens of times more powerful than my old laptop. Renders at 1080p would have taken me an hour before, but these took me about 2-3 min each...

                              First set is of some of the Milano Sedan set, I'll upload more as I play around a bit more

                              01.jpg

                              03.jpg

                              04.jpg

                              05.jpg

                              07.jpg

                              08.jpg

                              09.jpg

                              Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                              • R Offline
                                Roguer1
                                last edited by 10 Jun 2020, 13:26

                                Here is the Azione R-Spec. It sort of disappears into the background, but I liked the colour too much

                                02.jpg

                                03.jpg

                                05.jpg

                                08.jpg

                                09.jpg

                                10.jpg

                                12.jpg

                                13.jpg

                                15.jpg

                                Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                                • B Offline
                                  Bryan K
                                  last edited by 10 Jun 2020, 20:51

                                  Very nice!

                                  See my portfolio at https://delphiscousin.blogspot.com/

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                                  • B Offline
                                    Bryan K
                                    last edited by 11 Jun 2020, 07:44

                                    Ben, I noticed when I was rendering your models that you used some kind of subdivide on you models. Could you explain your work flow? The subdivide seems to be the key to making smooth curved surfaces, but when I try using Artisan I get very crude and unusable results.

                                    See my portfolio at https://delphiscousin.blogspot.com/

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                                    • R Offline
                                      Roguer1
                                      last edited by 11 Jun 2020, 08:36

                                      I do occasionally use a tool called 'Subdivide and Smooth'. I've an older (paid?) version which isn't fully compatible with SU anymore but still subdivides fine. I only usually use it when I really can't be bothered adding detail to smooth out the poly lines on an edge, for example; a wheel arch curve.

                                      I typically group off only a section of mesh (a single surface of a panel or just around the area where the line is I want to smooth), use sub-smooth, copy the edge that's been subdivided, back up a few steps, delete the old mesh in that area, paste the line in place and then manually stitch it in. I do this because the resulting sub-smoothed can be quite messy and I really just want the clean/ smooth edge that would be more accurate than what I can create by eyeing it.

                                      A lot of subdivision I do manually, just by filling in extra lines into the mesh and moving them into place to smooth out a surface or edge. I'm rather envious of the tools in blender than can cleanly turn a fairly low detail mesh into a very clean subdivided one, but I really can't get my head around all the tools in Blender and find it much easier to do most of it manually.

                                      Also, felt like adding my latest render. This is my new desktop background

                                      Instigator + Azione + Milano.24.jpg

                                      Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                                      • B Offline
                                        Bryan K
                                        last edited by 11 Jun 2020, 22:37

                                        Thanks.

                                        Artisan has a Subdivide and Smooth function but it sometime feels crude. Mostly likely it is me not using it right.

                                        Could I ask you to post a small example of how you do it?

                                        That said, nice renders!

                                        See my portfolio at https://delphiscousin.blogspot.com/

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                                        • R Offline
                                          Roguer1
                                          last edited by 12 Jun 2020, 06:10

                                          No problem Bryan. I've attached a small example of how to do it how I do. This is a round-about method because I prefer to have a cleaner mesh, so I do it by hand. I've saved it as SU 2016 format for compatibility reasons, just in case someone is using an older version and still wants to access it

                                          Switch tabs to see the different steps, or just pan to the right
                                          SDS Example (2016 format).skp

                                          Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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