@dave r said:
Csaba, that's what I was thinking but I wasn't sure that's what the OP was talking about.
Remember that in SketchUp you are working in 3D space so if you want one object; a polygon, if you like; to appear behind another, you simply set it farther back in the space. This works quite nicely and it's easy to do. I used that idea to create this animation. All the "things" in the model are flat but some are behind others. There's even a frame in front of some of the components. I used it to hide the ends of those components but its edges are hidden so it doesn't show.
That's not what I mean.
Here's an example of the model in game:
Here's what I mean:
The the Sketchup file, there is an order in which Polygons appear.
Do you see the image? The Snowy hills do not appear behind the Transparent Polygon.
For the Snowy Hills to appear behind the Transparent Polygon, it must be the Last Polygon in the file.
For example, the transparent polygon in the picture above, the Snowy Gate. The Snowy Gate's Polygons appear before the Snow's, so you can see through it.
I want to know how I can change the Snowy Gate's Polygon to be behind the Snow's Polygons?
I'm not talking about the gate itself being Phisically behind the Snow's Polygons, I'm talking about the Order in which it is stored within the Sketchup File.
Like, it does it in Alphabetical Order I think...
Here's an example of this models Polygons when exported to Obj:
SnowModelCourseMain:Wall:AWallDirt
SnowModelCourseMain:Wall:GAte (The gate's Polygon)
SnowModelCourseMain:Wall:Trees:All
SnowModelCourseMain:Wall:ZSnow
(The First "SnowModelCourseMain" Refers to it's model name, anything in the middle refers to it's Compent Name, and the last refers to it's texture's Name)
How can I ge the gate to be last in the Polygons Order?
This model is used with Tig's OBJ Exporter Plugin to work, if that can give you any info.