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    • RE: Backface Culling

      You're spot on with what you say.

      Middle of the floor, not a problem. Free standing stoves are ideal.

      The ideal solution would be a feature where I can apply a material to the wall around the stove (my mask) and for Sketchup to ignore everything behind it. I'm assuming this isn't something that could be achieved via a plugin?

      It might be easier to go back to Unity and see what I can do there.

      Thank you all for your suggestions.

      Kindest regards,

      Reagan.

      posted in SketchUp Discussions
      R
      reaganbrice
    • RE: Backface Culling

      This may be down to my bad description, but to further complicate matters, I have different stoves, surrounds, hearths etc on different layers in order to show various options.

      Projection may look weird unless you're standing in the right spot.

      Good idea though.

      posted in SketchUp Discussions
      R
      reaganbrice
    • RE: Backface Culling

      Would there be a way with multiple sections? I'm under the impression you can only have one section at a time. Can you have section cuts within Components?

      posted in SketchUp Discussions
      R
      reaganbrice
    • RE: Backface Culling

      Thanks TIG,

      That's what I've been doing up until now, but had hoped with Sketchup's App with AR function I could implement this 'live'.

      I did have a play with Unity and Vuforia, but this requires a reference image.

      I'm basically spending too much time providing bespoke drawings for customers and would like to give an impression of the fire in their home.

      Thank you.

      Reagan.

      posted in SketchUp Discussions
      R
      reaganbrice
    • RE: Backface Culling

      Sorry, perhaps not explaining it well.

      I've managed (after great frustration) to get a screenshot of my issue.

      Hopefully this gives some clarification.

      Thank you for your effort so far!

      Reagan.


      Example.jpg

      posted in SketchUp Discussions
      R
      reaganbrice
    • RE: Backface Culling

      Thanks for that,

      The issue there is that I want to make it look like the chamber is disappearing into the wall, so from the side I don't want to see anything internally.

      I want the view as in image 1, but without the wall being there. The wall would need to be the mask that obscures anything being 'rendered'

      I bascially want this to be a tool to show a customer what their fireplace would look like in situ.

      Does that make sense?

      Reagan.

      posted in SketchUp Discussions
      R
      reaganbrice
    • RE: Backface Culling

      Good morning!

      Wow, didn't expect a repsonse that quick!

      I've attached two files. The 1st is the model with the surrounding wall, the 2nd without.

      When using this model for the AR aspect of the Sketchup App this wall is removed, but you can see all the 'workings' behind. This is what I want masked.

      Hopefully you know of a workaround..

      Thanks again,

      Reagan.


      Model with walls/floor.


      Model without walls/floor.

      posted in SketchUp Discussions
      R
      reaganbrice
    • Backface Culling

      Good afternoon,

      I don't think this is possible without using something like Unity or Unreal, but I will ask the question.

      I'm using the Sketchup app and the AR aspect of it.

      I'm trying to put something against a wall, that creates a chamber to look into. When looking from the sides you can obviously see the outside faces of the internal chamber.

      Is there any way in Sketchup of hiding these faces. I don't want them to be tranparent, I need them to disappear.

      I thought perhaps multiple sections could be used, a culling texture or a plugin.

      Thanks in advance folks,

      Reagan.

      posted in SketchUp Discussions sketchup
      R
      reaganbrice
    • RE: A question about textures and exporting

      I realise this is a few years old, just been looking for a similar solution. Have found this and will try tonight.

      Link Preview Image
      Importing Models in Unity 3D from Google SketchUp

      Google Sketch-Up + Unity 3D is a great combination. Google SketchUp's easy user interface and it's free version and Unity 3d's wide range of flexible tools for designing interactive experiences.

      favicon

      (www.linkedin.com)

      posted in Newbie Forum
      R
      reaganbrice
    • Ruby - Flue Design.

      Hi there. I'm reasonably new to Sketchup and I've been trying to do some flue design with it. It's gone pretty well so far but I was wondering what the capabilities of Ruby would be.

      Ideally I'd be looking to be able to drop a stove into a model of a house and the flue would then automatically place itself to terminate above the roof line. There would be parts relating to going through floors/ceilings and also support components between certain lengths. An important factor would also be that you can't join the lengths of flue through a floor.

      Once this has been done automatically it would be nice if I could then drag the flue to offset it with bends.

      I've already modeled the flue components which have a 'guide' cross to match up the lengths.

      I've seen there is a pipe plugin which looks really good but I'd need it to be more specific to our flue.

      Thanks in advance for any advice.

      posted in SketchUp Discussions sketchup
      R
      reaganbrice
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