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    • RE: Shaderlight @ 3DBC

      hey,

      maybe you can put them in gaieus picasa?
      http://forums.sketchucation.com/viewtopic.php?f=328&t=29653

      posted in Plugins
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    • [Plugin] DefaultScenes

      A very basic plugin that creates 7 default scenes (one for each standard Viewpoint)
      When executed again, the scene camera is updated to zoom the complete model (in case elements have been added)
      Accesable through the plugins menu.

      Update version 1.1:
      Top-bottom-left-right-back-front are in parallel projection
      ISO is perspective

      Version 1.1

      posted in Plugins
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    • SU8 - new api

      Is there an overview avaalable somewhere on the updates (if any) done to the API in the new version?

      Thx

      posted in Developers' Forum
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    • RE: Day 1 Photos

      Chris,

      you gonna put these also in the picasa thing of gaieus?

      posted in Corner Bar
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    • RE: Get together before base camp

      Great pics Chris!

      You can see the excitement splatting of my face! Although finally have a descent beer (stella) can also have to do with that πŸ˜„

      To the mods: maybe it's a good idea to have some kind of after-basecamp topic in which you can put all the links to pictures etc?

      NB. back at working place, jetlag kicks in 😞

      posted in Corner Bar
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    • RE: Get together before base camp

      Chris took pictures and if I recall correct he said 'not gonna happen in the first couple of months' πŸ˜„
      Nice to see the face behind each name! (Although i don't remember them anymore due to being up 24 hours and the beers)
      Registration and Brunch starts in 5 minutes!

      posted in Corner Bar
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    • RE: Get together before base camp

      Gai,

      Hungarian-Greek, all the same to me
      I know one thing: enough beer leads to a universal language spoken by all, understood by none! πŸ˜„

      posted in Corner Bar
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    • RE: [SOLVED]set standard view

      Overview of the code for each standard view (informative)

      Top

      direction = Z_AXIS.reverse
      Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
      Sketchup.active_model.active_view.zoom_extents
      

      Bottom

      direction = Z_AXIS
      Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
      Sketchup.active_model.active_view.zoom_extents
      

      Front

      direction = Y_AXIS
      Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
      Sketchup.active_model.active_view.zoom_extents
      

      Back

      direction = Y_AXIS.reverse
      Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
      Sketchup.active_model.active_view.zoom_extents
      

      Left

      direction=X_AXIS
      Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
      Sketchup.active_model.active_view.zoom_extents
      

      Right

      direction=X_AXIS.reverse
      Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
      Sketchup.active_model.active_view.zoom_extents
      

      Iso

      direction=Geom;;Vector3d.new -0.666667, 0.666667, -0.333333
      Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
      Sketchup.active_model.active_view.zoom_extents
      

      This emulates the standard cameras, combined with zoom extents.
      Credits to ThomThom!

      posted in Developers' Forum
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    • RE: Get together before base camp

      Morgan,

      After a few beers, if needed, i'm willing to try translating from french to english and vice versa πŸ˜„

      posted in Corner Bar
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    • RE: [SOLVED]set standard view

      yes to 'copy' the standard cameras it would be great to be able to copy the eye, target and up of the standard cameras into new cameras so i can use those.
      fact is i can't itterate over those standard cameras as shown above and i need the specific values of eye and target otherwise i need to calculate the center of the bounding box of all elements of the model to specify the eye and target.

      At the other hand, maybe i'm lacking any sense today (you wouldn't be the first to say that today πŸ˜„)

      posted in Developers' Forum
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    • RE: [SOLVED]set standard view

      I was thinking about that.
      But I need the standard views attributes for that so i can use them in a camera definition.
      I have not yet found a way to adress these standard views. (or i'm looking over it completely)

      posted in Developers' Forum
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    • RE: [SOLVED]set standard view

      Thx Jim for the code update

      ThomThom,

      I've tried just to see if there was any diff. and there is none.
      I also already tried to do active_view.refresh after each view switch but that doesn't help either.
      In the API this is the explanation on send_action:
      The send_action method sends a message to the message queue to perform some action asynchronously.

      I don't know if this could have something to do with it

      Btw did you try the code?

      Extra info, if you switch pages 'scenes) in the same loop all goes well.

      posted in Developers' Forum
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    • RE: [SOLVED]set standard view

      ThomThom:
      no, but i'll give it a shot

      Jim:
      scene transitions are off

      posted in Developers' Forum
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    • RE: 3D Basecamp 2010!!!!!

      Normally i'll be comming over from Belgium.
      What's the best way to travel from denver to boulder?
      Any other European delegates?

      posted in Corner Bar
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    • RE: Get together before base camp

      If i'm comming over, i'll see you guys back there, i'm probably gonna be the only not native english speaker there so look for the accent πŸ˜„

      posted in Corner Bar
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    • RE: Plugin for Sketchup using VB.NET or C#

      i'm not into the dll stuff, but i'm currently working on communication between Sketchup and Microsoft PowerPoint and Microsoft Project.
      Win32OLE.so can be used in that case

      posted in Developers' Forum
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    • RE: [SOLVED]accessing scene transitions

      huuray for ThomThom!
      thx!

      For those interested can be set with:
      Sketchup.active_model.options[0][0]='false' or 'true'

      posted in Developers' Forum
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    • RE: [SOLVED]accessing scene transitions

      thx again, I edited my text.

      posted in Developers' Forum
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    • [SOLVED]set standard view

      I know it is possible to use Sketchup.send_action("viewIso:") to set the active_view to one of the standard views.
      The problem is, when this is used in a loop like this all images return equal:

      standardviews=['SV_Top','SV_Bottom','SV_Front','SV_Back','SV_Left','SV_Right','SV_Iso']
      standardviews.each{|view|
      if view=='SV_Top'
      	Sketchup.send_action("viewTop;")
      elsif view=='SV_Bottom'
      	Sketchup.send_action("viewBottom;")
      elsif view=='SV_Front'
      	Sketchup.send_action("viewFront;")
      elsif view=='SV_Back'
      	Sketchup.send_action("viewBack;")
      elsif view=='SV_Left'
      	Sketchup.send_action("viewLeft;")
      elsif view=='SV_Right'
      	Sketchup.send_action("viewRight;")
      elsif view=='SV_Iso'
      	Sketchup.send_action("viewIso;")
      end
      x = Sketchup.active_model.active_view
      path="c;\\"+Sketchup.active_model.title
      imagename = path+view.to_s+".jpg"
      Sketchup.set_status_text("Writing #{imagename}")
      x.write_image(imagename,200,200,true)
      }
      

      Now when i add a messagebox at the end of the loop it seems to goes well.
      This is probably gonna be something stupid, i really have an off day on coding SU ruby.

      posted in Developers' Forum
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    • [SOLVED]accessing scene transitions

      In view menu-->Animation-->Settings it is possible to enable/disable scene transistions.
      Can this function be accessed by ruby?

      Thx!

      posted in Developers' Forum
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