@solo said:
@unknownuser said:
I think I'm going to go buy a bunch of evermotion and xfrog plants now. Will I have to tweak their materials much in thea?
I'll tell you what, I'm gonna render my Airstream trailer tomorrow, I'll add an Evermotion tree so you can see how it works.
As for polys vs render speed, I have never seen a slow down based on poly's I rendered the above scene in 22 minutes (20 million polys, Xfrog trees)
Grass can be added as a texture with bump, displacement or scattered (painted) as grass objects as your heart and ram desires.
There are many free grass solutions on the Thea forums as well as a whole lot of great materials.
Once you get going with Thea and know what you are doing, you will not want to touch anything with less bells and whistles.
OT: the next release will have a whole lot of cool features (I cannot discuss right now) and the speed will be 2x faster, and it already is fast.
Awesome, I appreciate it. So polys don't have a huge speed impact in thea? I guess I'm used to render engines based in sketchup where the large models cripple the render speed. If I don't use podium much it's no big deal since I had an upgrade for $49 from a past student version I had. 2x faster speed will be great. Now is the interactive render GPU based or is anything GPU enhanced? I have a decent 1gb video card, 3.4ghz i7 quad core, and 8gb ram so I'm hoping thea will really take advantage of my pc nicely. It would be amazing if they built a render engine that used both GPU and CPU at the same time.